How do I market my browser game? It's a multiplayer trading sim
I made a browser game where players trade a fictional asset against each other, like a simulated trading market. It's a casual .io style game with no signups.
How do I get visibility on my game, other than just making posts on reddit to indie game self-promo subs and subs like r/IoGames and r/WebGames? I've tried some finance/trading/crypto related subs but I'm either lacking in karma right now or they just don't allow these types of posts.
Any ideas for how to reach my target audience of "people that like to stare at charts and make a number go up"? Anyone have experience or anecdotes with reaching an audience with interests not directly related to gaming?