▲ 3 r/appmarketing+2 crossposts

How do I market my browser game? It's a multiplayer trading sim

I made a browser game where players trade a fictional asset against each other, like a simulated trading market. It's a casual .io style game with no signups.

How do I get visibility on my game, other than just making posts on reddit to indie game self-promo subs and subs like r/IoGames and r/WebGames? I've tried some finance/trading/crypto related subs but I'm either lacking in karma right now or they just don't allow these types of posts.

Any ideas for how to reach my target audience of "people that like to stare at charts and make a number go up"? Anyone have experience or anecdotes with reaching an audience with interests not directly related to gaming?

reddit.com
u/ponzy_io — 8 days ago
▲ 11 r/IoGames+7 crossposts

I made ponzy.io, a browser based real-time multiplayer online trading game!

Game Title: ponzy.io

Playable Link: https://ponzy.io

Platform: Web (playable in browser)

Description: This game is a multiplayer online browser game where you try to make as much money as possible by buying and selling fictional assets. Games last 10 minutes, and the player with the most cash at the end wins. Prices are determined purely by trading decisions made by players; you are buying from and selling to other real players.

You don't need to know how the stock market works to play this game, just buy low and sell high.

I just released this site so there might not be many players. I'm trying to capture the excitement of trading volatile assets, which I suspect will only work if there are enough players playing at the same time. Nevertheless, please give it a try and let me know what you think!

Free to Play Status:

  • [ X ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer

u/ponzy_io — 5 days ago