This is what 6 months on one vibe-coded game looks like
I know its fun to see your agents 1-shot things, the dopeamine is highly addictive... I would know, my desktop is littered with half baked folders of junk projects. But, let me share what an extended development cycle can do for you. This project started with gemini 3 flash cli, and now I use codex 5.5 exclusively. I do have a web dev background but I've never made a game or app before.
A bunch of you have seen my simple reverse suika game Nelly Jellies evolve over the last ~6 months (couple hours a week) so I thought this would be fun: I put the first playable version online for you guys to see how shitty it started.
OG version: og.nellyjellies.com
Current version: nellyjellies.com
This is a friendly reminder that staying with one project for a while really does turn slop to not. The first version was exploring possible fun factor and it got a lot of hateful comments when i shared it. Now it’s turned into a real little game with better physics, visuals, audio, powerups, leaderboards, profiles, saving, collectibles, tutorials, accessibility settings, and native apps. Nobody slurs the game anymore, well maybe a few, but nothing like the early versions.
Native apps have more features so grab those if you'd like to support the game :) shameless plug.
Android: https://play.google.com/store/apps/details?id=com.nellyjellies.game
iOS: https://apps.apple.com/us/app/nelly-jellies-cozy-merge/id6767261764
It's still just launching and merging cute jellies, but seeing the before/after side by side made me laugh and be proud at how much one focused project can change over time.
Hope this strikes a chord. I want to encourage you to keep grinding 1 folder. Work on the project you love most and build something you can be proud of. Thanks for reading 💜