r/iOSAppsMarketing

A different approach to productivity and getting things done :)
▲ 68 r/iOSAppsMarketing+13 crossposts

A different approach to productivity and getting things done :)

Hey all, I'm currently building Lockn, an app that helps you do more and plan less. Rather than planning your whole week, you plan day by day with Lockn.

It incorporates over 10 different productivity methods and has some really cool features.

Its launching really really soon, I just wanted to get a rough sense if any of you would use it 😄

If there are any additional features you would like to see added do drop a comment below! or if there is anything you think you don't like feel free to let me know too!

thanks so much for reading!!

u/gordiony — 11 hours ago
▲ 9 r/iOSAppsMarketing+6 crossposts

I built a calmer productivity app because to-do lists kept overwhelming me

After struggling with traditional to-do apps, I realized the problem wasn’t only procrastination — it was the feeling of staring at an infinite list of expectations every day.

So I built Kindred.

Instead of managing endless tasks, the app focuses on making a few intentional promises to yourself each day.
The companion exists to make productivity feel more emotionally meaningful rather than mechanical.

Over time, the companion quietly mirrors your habits:
- intentional work strengthens your bond
- overcommitting drains energy
- rest matters
- consistency matters more than perfection

A few things I wanted to do differently:
- offline-first
- no account required
- no ads
- no subscriptions, just a one-time payment
- no social pressure
- no overwhelming setup
- simple UI for beginners, not productivity power users

The app just got approved on the App Store, and I’d genuinely love honest feedback — especially critical feedback.

I’d really appreciate any thoughts, critiques, or feature suggestions. There are also a lot more features and improvements I’m excited to work on moving forward.

App Store:

https://apps.apple.com/ph/app/kindred-kinder-promises/id6768028725

u/metthispapichulo6789 — 9 hours ago
▲ 7 r/iOSAppsMarketing+5 crossposts

TradeRush is free on iOS: download the full game here

Feel the thrill of day trading without any of the risk!

The Reddit Game is just a taste. The full TradeRush experience unlocks:

  • Daily challenges shared among all players each day
  • Competitive leaderboards
  • XP tiers and in-game rewards
  • Archive mode to play any past Daily chart

Free to download, free to play. No real money involved.

App Store Link: https://apps.apple.com/us/app/traderush-daily-trading-game/id6759069573

u/nbsuraiya — 10 hours ago
▲ 13 r/iOSAppsMarketing+1 crossposts

[iOS] AirMote – Universal TV Remote [$39.99 → Free] Control Your Smart TV from Your iPhone

Hi Guys!

I’m the developer of AirMote – Universal TV Remote, a smart TV remote app for iPhone and iPad that lets you control your TV directly from your phone. For the next 72 hours, we’ve made the Lifetime plan completely free ($0.00 instead of $39.99).

The app works with many popular TV brands and streaming devices, making it easy to control your TV without needing the physical remote.

Key features:
• Control Smart TVs directly from your iPhone or iPad
• Supports popular TV brands and streaming devices
• Fast setup and automatic device detection
• Touchpad, keyboard, volume, and channel controls
• Launch apps and navigate your TV more easily
• No ads and simple, clean interface

Perfect if you lost your remote, the batteries died, or you just prefer using your phone.

App Store link:
https://apps.apple.com/app/airmote-universal-tv-remote/id6499265998

Deal ends in 72 hours.

u/jvottele — 10 hours ago
▲ 20 r/iOSAppsMarketing+18 crossposts

What are you building? Let's promote each other

Hey founders, what are you building?

🚀 Built something cool and want more people to know about it?

I created ContactJournalists.com because PR was one of the biggest growth drivers in my own business.

We have a 7 day free trial for you to get stuck in and look around :)

A single feature can do so much more than generate a nice ego boost:

✨ Build high-authority backlinks
✨ Improve your SEO
✨ Increase your visibility in AI search (GEO)
✨ Drive targeted traffic to your website
✨ Build trust with potential customers
✨ Open doors to podcast interviews and partnerships

The problem? Finding relevant journalists and podcasts takes forever.

That’s exactly why I built ContactJournalists.com.

What you get:

📰 Live press requests from journalists actively looking for expert comments and product recommendations

🎙️ Hundreds of podcasts looking for guests

🔎 Searchable journalist database with reporters, bloggers, and editors across dozens of niches

✍️ AI Pitch Helper to help you craft stronger responses

📂 Save contacts and media opportunities to your own lists

📈 Track your submissions in one dashboard

👀 See when journalists save your profile

Who it’s for:

🚀 Solopreneurs
💻 SaaS founders
🛍️ Ecommerce brands
📣 PR agencies
🏋️ Coaches and consultants
🤖 Indie hackers
🏢 Startups and small businesses

If you’re building something and want to get featured in the press, appear on podcasts, and grow your brand organically, it’s designed for you.

🎁 Free 7-day trial
💷 Then just £14/month

It takes about 30 seconds to get started.

👉 https://www.contactjournalists.com

Would genuinely love your feedback from fellow founders and marketers. 😊

#PR #SEO #GEO #SaaS #Solopreneur #Startups #IndieHackers #PodcastGuest #BuildInPublic

u/Capuchoochoo — 13 hours ago

Comment your app url and i will redesign your App Store screenshots with my AI tool for free

Hi all, would love to help anyone that needs it with their App Store screenshots.
I will be using my own AI tool www.appshotty.com which is fast and good at capturing the value prop.
Basically works by just entering the App URL and pressing generate.
Comment your app url and i will redesign your App Store screenshots for free!

reddit.com
u/mogens99 — 9 hours ago
▲ 20 r/iOSAppsMarketing+3 crossposts

Venn: a more private social network

Hey! I'm building Venn because I wanted a more private way to share updates or posts with the circles in my life without everyone seeing what I have to say.

The way it works is you add connections, like any other social network, and you sort the connection into a circle which could be friends, family, colleagues, run club, school parents etc.

When you write a post or share an update, you chose which circle sees this post, so if you want to post "Kids are at after school club today" and you only want your School Parents & Family circles to see it, you just select them circles.

Or if you wanted to share a holiday update and only want friends and family to see it so colleagues can't snoop, just select friends & family circle.

You also can't share the posts elsewhere, or into other circles when you see them, and the plan is to add screenshot blocking once released so you can't screenshot the posts either. But for testing I'm keeping screenshots working.

I'd love to get some early feedback, it's currently on the second build with a few users.

testflight.apple.com
u/Milky_Moon_Stuff — 17 hours ago

What's the proper way to translate(find) keywords on other language?

Hey guys how you are finding keywords on other languages? Are you using LLM to translate keywords and that keywords you are searching for on ASO tools or some other way?

reddit.com
u/direktor07 — 9 hours ago
▲ 10 r/iOSAppsMarketing+3 crossposts

What metrics do you actually look at for a quick morning market overview? (Building a zero-noise dashboard and need feedback)

https://imgur.com/a/jNj4DKZ

Hey everyone,

I got tired of opening multiple platforms, checking different websites, and staring at complex charts for an hour just to get a simple grip on what the market is doing today. Most tools out there are bloated with noise and ads.

As you can see in the link above, I'm currently developing a mobile dashboard called HappyWick (free, zero ads) aimed at providing a clean, single-screen morning summary.

Right now, we aggregate:

  • Market Pulse: Fear & Greed index, BTC dominance, Stablecoin dominance, and Top Gainers/Losers.
  • Key Levels & Ratios: Support & Resistance for BTC/ETH/SOL and MVRV Ratio.
  • AI Power: A smart AI market summary and a clean news feed.
  • On-Chain: Simple BTC wallet tracking with push alerts.

We are currently working on adding full EVM wallet support and personalized portfolio features, but I want to ask the community:

What is truly essential for your daily morning glance? What are we missing here?

I’d love to hear what your ideal "clean" dashboard looks like. Any feedback on features or UI is highly appreciated!

u/MedenicaDarko — 14 hours ago

Build an amazing AI App Store Screenshot generator! Results below. URL To Photos in 1 minute!

As we know App Store screenshots are highly important for conversions. So i build a website that really focuses on that.
You give it your App Store URL and it will ingest the screenshots, description, title etc. figure out the value prop and try to communicate it very clearly, especially the first 1-3 images.

It will also make the images really stand out so they grab the users attention.

If your app is not live yet, you can upload photos from the simulator and it will be able to do the same. You can also prompt the design direction, your value prop, target audience etc.

I already use it to create custom product pages for each target audience, when running ads.

Its free to try: www.appshotty.com

u/mogens99 — 16 hours ago
▲ 3 r/iOSAppsMarketing+1 crossposts

I made Shell Yeah, an iOS app that turns app screenshots into polished 3D device mockups

Hi everyone,

I built Shell Yeah because I was tired of spending too much time making “just one quick promo image” for app launches, updates, App Store screenshots, and social posts.

The idea is simple: drop in a screenshot, put it inside a realistic 3D device, tweak the scene, export. Shell yeah.

What it does:

  • Import screenshots into 3D device mockups
  • Choose canvas sizes/templates for App Store, social media, launch posts, etc.
  • Pick devices like iPhone, iPad, Apple Watch Ultra, and Studio Display
  • Adjust camera angle, device scale, screen zoom, and background
  • Use solid colors, gradients, transparent backgrounds, or custom background images
  • Apply motion presets
  • Export still images or short videos

There’s a Pro version for things like removing the watermark, Pro motion presets, custom gradients, HD/4K export, and newer devices/features.

It’s made for indie devs, designers, and anyone who has ever whispered “this screenshot needs to look less sad” at 1 AM.

Would love feedback, feature requests, or brutal honesty.

App Store: https://apps.apple.com/us/app/shellyeah-screenshot-mockups/id6768907932

u/Greedy_Good1318 — 16 hours ago
▲ 48 r/iOSAppsMarketing+3 crossposts

I built my own AI model for a gamified rep tracker made for WFH workouts

Hey r/SaaS ,

I’ve been building Repsify, a gamified workout app for people who want to stay active at home without needing a gym, equipment, or a full workout program.

I built my own AI rep-counting model for it. It runs on-device and uses pose/form data to count exercises like pushups, pullups, situps, and squats. Your camera feed stays on your phone, workout videos are not uploaded or stored.

I wanted it to feel less like a traditional fitness app and more like a game you can play throughout the day.

Gamified rep tracking: Earn XP, build streaks, unlock crests, and climb ranks.

Made for WFH: Do quick sets between meetings or whenever you realize you’ve been sitting too long.

No gym needed: Built around bodyweight reps and simple home workouts.

AI rep counting: The app watches your movement and counts reps automatically instead of making you manually log everything.

Leaderboards: Compete globally, by country, or with friends.

Privacy: Rep counting runs on-device. Camera frames stay on your phone, and Repsify doesn’t store your workout videos.

Pricing: There’s a free version, with Pro options at $1.99/week, $4.99/month, $29.99/year.

I’m an indie dev trying to do things the right way. I’d love for you to check it out and let me know if the UI feels intuitive! Anyone who wants to use the app DM me and when you sign up let me know and ill give you a limited edition Founding Members hidden Crest!

App Store Link: https://apps.apple.com/us/app/repsify-rep-tracker-rank/id6765833984

u/GShunYT — 24 hours ago
▲ 49 r/iOSAppsMarketing+11 crossposts

Built an iOS app discovery platform focused on surfacing high quality apps from independent developers.

Stamped is a community driven platform built to help people discover incredible iOS apps before they disappear into the noise. https://stampedios.com

Every year, thousands of genuinely useful apps launch and almost nobody sees them. Not because they lack quality, but because visibility on the App Store is heavily dominated by companies with massive budgets, established brands, and existing audiences. The spotlight keeps circulating around the same names while smaller developers get pushed further and further out of view.

That’s exactly why Stamped was created.

Stamped gives independent iOS developers a place to actually be discovered. Every app includes a full creator profile, community based ratings across five categories, demo content so users can see the experience before downloading, and direct access to the builder through platforms like Discord and Telegram.

The goal is simple: connect users with great apps, and connect developers with the people who genuinely care about what they’re building.

The hook: We gamified the iOS app discovery process. Explore apps, verify votes, earn tickets, and compete for monthly prizes.

Explore the sites and tell us what you think

stampedios.com
u/stampedios_ — 1 day ago
▲ 120 r/iOSAppsMarketing+9 crossposts

Almost 1,000 downloads and $300 revenue later, here are the main lessons from building my first app

Hey everyone,

We recently crossed almost 1,000 downloads and around $300 in revenue.

Still small numbers, but enough to start learning real things from real users. Here are the biggest lessons so far:

1. ASO matters way more than I expected
Around 80–90% of our downloads come from App Store search. For a mobile app, ASO is not optional. Better keywords, screenshots, translations, and conversion rate can slowly compound into more visibility.

2. Always make it easy for users to give feedback
Some of our best product decisions came from users who reached out directly. A simple email, form, Reddit post, or feedback button can be enough.

3. Onboarding is probably the biggest revenue lever
If users don’t understand the value quickly, they leave. Small changes in onboarding, copy, screen order, and paywall timing can have a real impact.

4. Track everything that matters
You need to know where users come from, where they drop, what they use, what they ignore, and where they convert. Without analytics, you’re mostly guessing.

5. Translations can unlock unexpected markets
We translated the app into 8 languages and were surprised to see traction in places like Russia. Even when revenue is lower, more users means more feedback and more behavioral data.

6. US users monetize much better
For us, the US install-to-payment conversion rate is roughly 2x higher than the rest of the world. Other countries help us learn, but the US is where most of the revenue potential is.

7. Test a paywall during onboarding
Around 68% of our conversions happen before users even sign up. I know onboarding paywalls can be controversial, but for us it clearly matters.

8. Reviews are harder than they look
It took us several attempts to find a review prompt logic that actually worked. Timing matters a lot: not too early, not too late.

Main takeaway: the more data you have, the less you rely on your own assumptions. What you want as a founder doesn’t matter as much as what users actually do.

Our app is Paintly, a small app to learn art history through one artwork a day, in around 2 minutes.

Paintly is available on iOS and Android here if you want to try it:
https://taap.it/getpaintly

Happy to answer questions or debate any of this in the comments.

u/IamGambas — 1 day ago
▲ 6 r/iOSAppsMarketing+6 crossposts

I wanted one app to manage my entire life, so I built Biona

After months of building nights/weekends, I finally released the first version of Biona — an offline life manager for iPhone.

I originally built it because most productivity apps started feeling overwhelming to me—too many tabs, accounts, AI features, subscriptions, notifications, etc.

So I wanted something simpler:

  • Todos
  • Goals
  • Mood logging
  • Weekly insights
  • Fully offline
  • Clean dark UI

One thing I’m proud of is that the app works completely offline. No account creation, no data collection, no cloud dependency.

This is still only the beginning. My long-term vision for Biona is to turn it into a true “life super app” — one place to manage everything important in your life with a clean and calm experience instead of using 10 different apps.

Right now, this is v1, and I’m actively improving it.

Would genuinely love feedback from you, guys, so I can make it better!

Freemium

  • Free download
  • One-Time IAP for Pro Premium Version

App Store:
Biona: Life Manager

u/BeDevForLife — 1 day ago
▲ 39 r/iOSAppsMarketing+5 crossposts

Happy to answer any questions about the process, not just trying to sell my game.

I wanted something that was like Pokemon, but using real animals and in the real world. The aim of the game is twofold: get people out into nature & get them appreciating wild animals.

I've been playing with my friends and family and it's already fulfilling my aim!

You start off with a couple nets and healing potions (for the animals) and have to physically go out into natural areas, e.g. parks, woods, lakes etc, to photo and catch real wild animals. Once photo'ed, you can throw a net to capture them and once you have your first animal you can battle the wild animals to level up your own, which increases their stats, teaches them new moves and evolves them (yes, just like Pokemon). For example, a caterpillar will evolve into a chrysalis, then butterfly. You can also catch any evolution stage directly.

I came up with a clever way to have a progression system, the further you are from human areas, e.g. residential, industrial etc, the higher level the animals are. Once you get like 1 km away from built-up areas you need to battle the animals down first before you capture them. It's not easy!

I wanted health centres and shops to be well distributed throughout the real world, so I came up with using places of worship (churches, temples, mosques etc) and using real world grocery stores as in-game stores. You have to physically walk to one to buy your items and heal your animals!

If you're going out on a walk, you need to actually stock up on nets, potions etc. So, the game is not super easy, but I think that's what makes it fun and there's not a lot you can do in game from within your home, you have to physically get out in nature.

The currency is leaves, which you get for discovering, battling and capturing animals. If you're the first person in the world to discover an animal (very likely at the moment!) you get a bonus as well. Also, I use an official endangered species list, so more endangered animals give more leaves when you capture them etc. Each animal has it's full taxonomy listed within the game, so in your "Dex" you can see all the species from the different branches of the animal kingdom that you've caught.

On top of this, where available, I have the real animal's call within the game, which I think is kinda fun.

PvP: you can add friends and either trade or battle with them. Trading helps you fill out your Animal kingdom and improve your team. Battling awards leaves from the losing player to the winner!

As well as this, other cool stuff:
- it obviously uses a map of the real world, but it also has real-time accurate building shadows based on your Lat Long and the position of the sun, time of year etc.
- has live real world weather in the game, e.g. cloudy, raining, snowing, wind.

The game is procedurally generated based off a real world map, so the first time any player visits a new location, I quickly fetch the map data and render our game world on top of it (would be too expensive to render the entire globe ahead of time).

For AI people: I generate the animal moveset, evolution chain and sprite images in real-time the first time a species is discovered by any player. This takes ~10 seconds, during which I just say "Researching" within the game. So, it is possible to generate game assets on the fly, I haven't seen anyone else do this.

It's available on Android as well, but I need your Google email as it's in closed testing until I get 12 players using it for 2 weeks.

You just buy the game once and you can play it forever, no in-app purchases, I don't sell your data or advertise anything. I just wanted a simple game that people can play.

u/AchillesFirstStand — 1 day ago
▲ 15 r/iOSAppsMarketing+3 crossposts

Relaunched my trivia app a month ago — climbed to #17 in Canada and #25 in UK for "speed quiz", but Germany won't budge. Here's the ASO picture and what I'm still trying to figure out

Title: Relaunched my trivia app a month ago — climbed to #17 in Canada and #25 in UK for "speed quiz", but Germany won't budge. Here's the ASO picture and what I'm still trying to figure out

Context, briefly

iOS trivia game, photo memory quiz. Old version from 2016 got pulled by Apple's App Store Improvement Program for lack of maintenance. Rebuilt from scratch in Flutter, shipped April. So this is effectively a cold launch into a saturated category — no app history, no following, no paid acquisition, no ASA spend yet.

Where ASO sits after one month

Week-over-week movement on the keywords that actually moved:

  • 🇨🇦 Canada — #17 for "speed quiz" (+128 ranks)
  • 🇬🇧 UK — #25 for "speed quiz" (+133)
  • 🇺🇸 US — #33 for "speed quiz" (+71)
  • 🇦🇺 Australia — #45 for "snapshot" (+25), #91 for "speed quiz" (+71)
  • 🇮🇹 Italy — #75 for "foto quiz" (+15)
  • 🇵🇱 Poland — #142 for "zgadnij co to" (+3)
  • 🇩🇪 Germany — not moving

10 store languages live, full localization on title, subtitle, keywords and screenshots — not just machine-translated descriptions.

What I think is working

  • Localized keywords actually localize. "foto quiz" in Italy and "zgadnij co to" in Poland are doing real work despite small absolute volume. They beat trying to rank English equivalents in those stores.
  • The English-language pack ("speed quiz") clusters cleanly across CA/UK/US/AU, which suggests the keyword choice for English markets is at least directionally right.
  • Visual differentiation on screenshot 1. The category is wall-to-wall pub-quiz visuals — I leaned hard into the photo-memory hook in the first screenshot, and I think that's doing conversion work that search rank alone doesn't.

What I can't explain

  • Why Canada is leading the English-language pack. By population it should sit behind the US and UK. Working hypothesis: lower competition for "speed quiz" in CA + faster initial review velocity. No hard evidence yet.
  • Why Germany — my home market, with at least some organic warm audience — isn't moving at all. German keyword competition is heavier than I budgeted for pre-launch.

Monetization

10 free rounds, then a one-time €3.99 lifetime unlock. No ads, no subscription, no energy system.

  • Ads killed the loop in 2016 (prototyped, killed the rhythm of a speed-based game on every interstitial).
  • Subscription is overkill for casual trivia; LTV math doesn't work below serious DAU.
  • 10 rounds is enough that the player understands what they're buying before the wall.

Free-to-paid conversion is decent so far but I have no benchmark for this category. €3.99 vs. €4.99 vs. €6.99 is untested. Anyone actually run a price ladder on a one-time IAP unlock? I'd love to see what elasticity looked like.

Open questions I'd genuinely value input on

  1. Rank → install conversion cliff. At #17 in Canada I see real downloads. At #142 in Poland I see almost none. Where does that drop off in your data?
  2. Localization ROI. 10 languages cost real time. Worth the long tail, or would 3–4 strategic languages have been smarter?
  3. English-pack divergence. Is CA > UK > US in this category normal, or just noise that'll regress in another 4 weeks?

App: https://apps.apple.com/us/app/snapshots-foto-quiz-trivia/id6759857715 More of what I'm building: https://github.com/marcelrgberger

Happy to swap ASO data, screenshot tests, or pricing notes in the comments — that's where I'll learn the most.

u/Constant-Chemical23 — 1 day ago