r/iOSAppsMarketing

Made a platform to help indie iOS apps get discovered
▲ 46 r/iOSAppsMarketing+8 crossposts

Made a platform to help indie iOS apps get discovered

I built Stamped because finding great iOS apps started to feel like playing hide and seek.

The App Store tends to surface the same big brands year after year. Apps with large marketing budgets and established audiences get most of the visibility, while independent developers with genuinely useful apps often launch and disappear before anyone discovers them.
Then I started building my own apps and experienced the other side of the problem. Getting your app in front of real users is just as difficult as finding great apps in the first place.

That’s why I created Stamped.
Stamped is a community driven iOS app discovery platform where users can discover new apps, follow creators, leave ratings across five categories, and help quality apps gain visibility based on community feedback instead of marketing budgets.

If you’re an indie developer looking for more exposure, or someone who enjoys discovering apps beyond what’s featured on the App Store, I’d love to hear your thoughts.

https://stampedios.com/welcome

u/stamped_ — 1 day ago

Show me what you've built, we will market it together.

I’ve been doing marketing for 10+ years.
Recently helped a product onboard 500+ users in less than 30 days.
Drop your product below.

Let’s brainstorm how to market it better together.

Not selling anything just sharing ideas.

Edit. Guys what a huge response, It will take me few days to reply you all.

Meanwhile I will provide you few things that will help you analyse and market your product better:

  1. Analyse your current ASO status: https://openaso.thirdtechapps.com/ (check it free to get an idea)

  2. AI visibilty Checker: https://clearrank.io/ (check it free to get an idea)

  3. Automate SEO & GEO, https://pilotdeck.co (Highly Recommended)

  4. Find and create UGC campaigns for your App, https://aveoreach.com (100% Free, create campaign and get UGC creators as per your budget)

  5. Start Networking by using Twitter daily https://x.com (1 hour daily)

  6. Find reddit communities that aligns with your app. (Beware dont sell on reddit, just stay active, only promote when people ask)

  7. Create large volume of content around your brand (Youtube videos, reels with detailed captions, linkedin posts)

Do this for 6 Months Straight - You can easily beat your competitors!

u/PhewYork — 1 day ago
▲ 6 r/iOSAppsMarketing+1 crossposts

Minimalist screens

Hi community! I’m struggling with conversion rate of my app, and I thought maybe my screenshots are not attractive enough. My app is minimalistic, and I think AI screenshots will not suit the app, so I use very simple ones. But I’m afraid that they are too conservative and old fashioned. What do yoy think? Maybe you could share some advice?

u/Ok_Count_5158 — 1 day ago

Solo dev in the EU — every ad platform is blocking me because I have no registered business. What did you do?

I built and shipped an app on iOS. I'm doing this entirely as an individual, no registered company, no VAT number, etc.

Now I'm trying to actually get users and I'm hitting a wall at every step:

  • Meta Ads wants business verification I can't provide
  • TikTok Ads is the same story

Every growth channel that costs money seems to assume there's a legal entity behind it. I understand why, but it's a rough spot when you're one person testing whether an idea works before committing to registering anything.

A few things I'm trying to figure out:

  1. Did anyone here run paid acquisition as a sole trader or equivalent? Was registering as a sole proprietor enough for the ad platforms, or did they want a full company?
  2. Is it worth registering before I know whether the app has traction, or is that backwards?
  3. What did you use instead in the meantime — ASO, Reddit, TikTok organic, niche communities?
  4. Anyone dealt with this specifically in the EU? Did the country you registered in matter for the platforms?

Just trying to figure out the sequence that actually works: register first and then market, or find channels that don't demand an entity while I validate.

Any experience appreciated.

reddit.com
u/Active-Cricket6682 — 1 day ago
▲ 37 r/iOSAppsMarketing+1 crossposts

Finally got my first sale!! 🎊

After so many iterations on the app store and updates to the app, I finally got my first paying customer for my first ever app!!

I've been trying to do as little spending on marketing as possible, mostly doing tiktoks. I tried to do $100 worth of apple ads which they give as a credit, but it didn't convert into any paying customers.

Getting your first sale really gives that push to keep going, it's a great feeling.

Here is the app if you are curious: https://apps.apple.com/ca/app/halvy-split-expenses/id6782474367

u/FirelandsValley — 2 days ago
▲ 16 r/iOSAppsMarketing+5 crossposts

I made an app that pairs you with a stranger based on music taste

Hi everyone!

I’m the solo developer behind a little project called MusicPool, and I’d love to invite you to try it out.

How it works

  • Pick a vibe: Choose a genre, mood, or decade you feel like listening to.
  • Meet a friend: You’ll get anonymously paired 1-on-1 with someone who picked the same vibe.
  • Trade songs: Chat and share your favorite tracks for 24 hours. After that, the chat disappears.
  • Stay in touch: If you hit it off, you can choose to swap real profiles, only if both of you want to!
  • Rate the taste: Once the chat ends, you can rate each other's music taste!

That’s the whole idea: no follower counts, no infinite feeds. Just two people sharing good music.

I built this because my best music chats have always been with strangers. Most music apps feel like popularity contests, so I wanted something simple: one person, a shared taste in music, and no pressure.

How you can help:

  • Share your feedback: Don't hesitate to tell me what could be better! If something is confusing or isn't working smoothly, I’d love to know so I can fix it for you.
  • Give it a little time: Since the app is brand new, finding a match might take a moment. If you enjoy the concept, sharing it with a music-loving friend would mean the world to me.

Feel free to also join our friendly community over a r/MusicPoolApp to share song recommendations, give feedback, or follow along with updates.

[PlayStore]

[AppStore]

[Website]

I’ll be hanging out in the comments below, so please say hi or ask anything you'd like!

u/0xricky20 — 1 day ago

Does 100% on-device AI help conversion, or only retention?

I am the solo founder of Stepzy, an iOS walking and workout app. I recently shipped an AI Coach that explains pace, heart rate, zones, duration, and recent performance entirely on the iPhone using Apple Intelligence.

No workout data is uploaded, there are no AI API calls, and it works offline. I expected privacy to be the strongest marketing hook, but early conversations are making me think users care more about the first useful insight than the architecture.

I am now treating activation as two stages:

  1. The user sees one explanation of their own data that feels genuinely useful.

  2. They return on another day and use that insight loop again.

For other iOS founders, has on-device processing improved store conversion for you, or does it become valuable only after someone already trusts the product enough to install?

Stepzy: https://apps.apple.com/app/id6758810944

reddit.com
u/Curious-Pickle4758 — 1 day ago
▲ 17 r/iOSAppsMarketing+1 crossposts

17 Apps Per Month?! How Are These Indie Devs Getting Through App Review So Fast?

First, congratulations to these app publishers and I am very impressed. I've been looking around at the apps indie devs develop in AppStore nowadays.

I am surprised seeing these publishers get 17 apps per released per month!

https://whatsaifor.com/developers/top#highest-velocity

Questions arise from my mind:

  1. How can their apps get approved at this rate? This is like 1 app per two days.

  2. Their publishing velocity is phenomenal. What workflows or processes allow developers to consistently release apps at this rate?

  3. Are there tools available that can help get to this number of apps?

  4. Are these like apps being transfered to a new account or rebranded or something like that?

My experience with me submitting an app is like this. It gets reviewed after a few days, I get some revisions, I submit again, I wait, maybe I get another revision and then it gets approved later on. At best it is like 3 days. At worst around 15-20 days.

This report might be inaccurate but love to hear any tips how we can get to this level.

u/Proof-Assistant1974 — 2 days ago

I made this in a week, just launch and got my first $100

I dont know if you can make an app in a week, in my case I ported my macOS version into iOS, the core logic is shareable that is why it only took me a week.

Coming from macOS I need to rework on the UI completely, especially UX because tiny screen of the iphone, so far so good.

It took me 11 days to got the app approval (apple review app quite slow these days)

For marketing I share the app very early, on the first day, first demo I share it on my social accounts (X, Threads) and got quite a lot of views

If you share your app recording on iphone, can take a look on my apps, if you have any suggestions please let me know in the comments

u/tuanvuvn007 — 1 day ago
▲ 25 r/iOSAppsMarketing+1 crossposts

First sale unlocked for my new Mac app!! 🥹

I got my first sale for Arc, my radial menu app for Mac, just 2 days after launching it on the App Store.

I genuinely couldn't believe it when I saw it. This is the fastest I've ever made a sale with one of my apps, and it honestly made my day. 🥹

So far, I've mostly just shared Arc in a few Mac-related subreddits and on X. I've also been talking to people who tried it, listening to their feedback, and refining a bunch of things based on what they actually want from the app.

Seeing someone decide that something I built is worth paying for, especially this early, feels really special. It's a small milestone, but it gives me a lot of motivation to keep improving Arc and see where I can take it.

Anyhow, just wanted to share this little win here.

And if anyone has tips on getting a Mac app in front of more people, I'd genuinely love to hear it. Thanks!

u/shubham_iosdev — 3 days ago

Fine downloads, brutal retention on my geography quiz app. What would you fix first, the funnel or the product?

Indie iOS dev here, solo. My app is Atlas, a daily geography quiz (10 questions a day, streaks, a friend leaderboard, themed weeks). It is free, no ads, no IAP, so this is a labour-of-love side project, not a revenue play yet.

Sharing the honest state because this is the one sub where that might actually be useful. Top of funnel is okay. People find it, the store page converts fine, they install. Then day 2 falls off a cliff. Most users do exactly one quiz and never open it again. Classic single-session death.

What I have NOT done yet, and am trying to prioritise:

  • A share card so a score can drop into a group chat. Hoping for a small viral loop but unsure it is worth the build.
  • An onboarding that sets the daily-habit expectation up front, since right now people treat it like a one-off trivia game.

My actual question for this crowd: when you have a habit app with a leaky day-2, do you pour effort into the retention mechanics first, or fix acquisition targeting so you at least attract people who want a daily thing? I keep flip-flopping.

reddit.com
u/Born_Economy9297 — 2 days ago
▲ 4 r/iOSAppsMarketing+1 crossposts

I built a prescription-based medication tracker to help you manage your daily pills more efficiently.

Hi everyone!
I used to take daily medications for two different conditions. I set individual alarms for each pill to keep track of what to take and when.

But over time, I started feeling this weird anxiety and confusion - I would look at my daily list of pills and completely lose track of why I was taking them, or which condition they were actually for.

Initially, I built a medication tracker just for myself to relieve that anxiety and make things clear. I wanted a system where every single time I took a dose, I knew exactly what it was and why I had to take it.

I figured a lot of people might be dealing with this same overwhelming feeling, so I decided to share the app I built. The core feature is grouping medications into prescriptions.

Instead of a long, confusing list of individual pills, Doz organizes your meds into folders based on the actual prescription. It works exactly how real life does:

  • You have a condition (e.g., "Headache").
  • You create a folder for it.
  • You put all related meds inside that folder.

With Doz, you have a minimalist UI/UX that visually structures this hierarchy perfectly.

If you or your loved ones are juggling multiple prescriptions, give Doz a try to organize everything and reduce that mental load.

Here is the app link: https://apps.apple.com/us/app/doz-medication-reminder/id6760699565

I’d love to hear your feedback, especially if you manage medications for yourself or your family.
Thanks for reading, and I really appreciate any thoughts or suggestions.

u/Longjumping-Cut-5972 — 2 days ago

Eden - A habit tracker for people tired of productivity

Hi everyone!

Some time ago, I felt stuck between two states.
Either I was trying to optimize everything.
Or I was doing nothing and feeling guilty about it.

There never seemed to be much room in between. I guess I was simply tired.
Tired of measuring my worth by how productive I had been. (I’m still working on that btw)

At some point, I started focusing on much smaller things.
Going for a walk.
Reading a few pages.
Taking care of a plant.
Doing one thing that made life feel a little lighter.

Ironically, that helped me more than all the productivity systems I had tried before.
Not because I became more disciplined. But because I felt better.

Eden came from that idea.
It's a habit tracker, but not one built around performance, streaks, or doing more. It's simply a place for small habits that help you take care of yourself, one day at a time.

Most habit trackers try to push you harder.
Eden takes a different approach.

Thank you for taking a look 🌱
It's free and I'd love to hear what resonates with you, or what you'd change.

https://apps.apple.com/app/id1589243137

u/HopeStation — 2 days ago

I localized my listing into 16 App Store locales before fixing the app itself — wrong order, but I learned a few things

Solo dev here, travel app (Go There, "Buraya Gidelim" in Turkish). I spent most of July on ASO because it was the cheapest lever I had — no ad budget, no press, just text fields I can edit for free.

Where I ended up: all 16 App Store locales fully written (name, subtitle, keyword field, description, promo text), the app itself in 6 languages including Arabic RTL, and the audio guide narrated by a native voice per language instead of English for everyone. On the audit I run against the store APIs the Apple side scores around 93/100 — keyword field ~95% full, no words repeated across name/subtitle/keywords, no wasted plurals.

And I still wasn't showing up for most of the keywords I actually cared about.

That's the thing I'd tell myself in June. Metadata gets you indexed, it doesn't get you ranked. Both stores lean hard on post-install behaviour now, so if people install and don't come back there's nothing for keyword tuning to multiply. Metadata is the multiplier, the product's conversion is the base. I had a decent multiplier sitting on a weak base and kept wondering why the number wouldn't move. The week I spent on the first-run experience did more for visibility than any field edit.

Things that were worth learning anyway:

I burned a whole planning session on "my Play title is 25 of 50 characters, half the field is empty". The Play title limit is 30, not 50 — Google cut it back in 2021 and the Developer API flat out rejects anything longer. My biggest quick win didn't exist.

Apple indexes name + subtitle + keyword field as one bag, so every word you repeat across them is a slot you paid for twice. Killing duplicates is where I found room for new terms, not in the 100-char field itself.

Keyword research in my own language was the humbling part. The generic category words (trip, travel, places to go) come back below Apple's reportable popularity threshold in Turkish — there simply isn't measurable volume there. The words with real volume were the platforms my app hooks into. So the listing ended up describing the hook rather than the category, which felt wrong and read better.

iOS name/subtitle/keywords are frozen until your next binary, but promo text is editable live in every locale. I shipped one version without touching a single metadata field — that's a free test slot you don't get back. Now anything I expect to change lives in promo text.

If I started over: get one locale converting, then translate. Localization multiplies whatever your base listing already does, including nothing.

Curious how others here order it — do you localize early because it's basically free, or hold off until one market actually converts?

reddit.com
u/IronAndCoder — 2 days ago
▲ 4 r/iOSAppsMarketing+4 crossposts

I built a car maintenance app that's 1.9 MB. The CARFAX app is 379 MB. I don't know what they know that I don't.

Before writing any code I did something mildly unhinged: I read about four thousand reviews of car maintenance apps, disproportionately the angry ones. The same tragedy over and over, almost word for word — "lost all of my data because the developer didn't offer an export," "after the update I lost all my records," "app is dead, lost all entries, no support." People keep immaculate service history for a decade and then a server migration eats it like it never existed.

So my app has one design rule: you should still have this log in 15 years, even if I get hit by a bus.

Turns out when you take that rule seriously, the app gets small. No account system. No analytics SDK. No ad SDK. No server of mine anywhere — it syncs through your own iCloud, and I could not read your data if you emailed me begging. Everything that bloats an app toward 300 MB is also everything that eventually loses your records or sells them. Delete the whole category and you ship 1.9 MB. The app is smaller than the photo you'd take of your receipt.

What it actually does: service/fuel/expense log, reminders by date and mileage on the lock screen, MPG and cost-per-mile charts, a widget, a glovebox screen for VIN/insurance/registration, and a PDF dossier you hand a buyer. It imports CSVs from Fuelly or a spreadsheet — only a date column required — because switchers shouldn't lose their history either. That's the whole point.

Pricing that would make a VC cry: free for one car, every feature included. $19.99 once for unlimited cars. No subscription — a maintenance log you rent is a log you eventually lose, which would make it the problem I was solving.

Favorite launch-week bug: my CSV importer read a European "9,6" litres as 96, quietly concluding that some poor guy's Golf drinks like a container ship. Fixed in 1.2, along with my assumptions about decimal points.

It's brand new, so the current rating is zero stars from zero ratings. Someone reading this gets to be the first review the app ever has, which is a small, strange kind of power.

App Store: iOS App link — and SteerLog website has free oil-interval and cost-per-mile calculators plus the import guides, no install needed.

Happy to go deep on the local-first CloudKit sync in comments — no server in the loop was the genuinely hard part.

steerlog.app
u/caverncrow — 3 days ago

Best way to promote to Facebook groups while adhering to rules?

Hey friends. My app is pretty niche and there are FB groups with thousands of people who’d be interested in the app. A few group admins and I have started a relationship and I can occasionally post. But the vast majority as we all know do not allow promotional posts.

With that said, has anyone nailed a good strategy where they follow the group rules but still find a way to get their app out there?

reddit.com
u/puma905 — 2 days ago

52 customers, only two converted

For context, I am built a jump rope app where it analyses your form and suggests improvements. So far I have had 3 trials and only 1 converted (the other customer churned). Need some advice.

u/Romayomeo — 3 days ago