Finally got my first ever subscription on my new app, Who Goes?

Finally got my first ever subscription on my new app, Who Goes?

I’ve been building apps since last July and have released three so far. The other two were one-time purchases, so seeing my first subscription come through for this one felt surprisingly exciting.

It’s only one subscriber, but it feels like a small sign that I’m heading in the right direction. My next goal is to reach $100/month, and this has genuinely motivated me to keep improving the app and working towards it.

I’d love to hear from other indie developers who are building subscription apps.
What helped you get your first few paying users?

u/shubham_iosdev — 15 hours ago

[iOS] I built Who Goes? to make game nights feel fun again

Hey everyone 👋🏻

I've launched a new iOS party game app, called Who Goes?

I’ve always enjoyed game nights, house parties, and those evenings where a group gets together with no real plan beyond eating, talking, and spending time together.

I started noticing how often the night would eventually split into everyone doing their own thing on their own phone.

Then, during one such game night, we played Charades together. It was simple, but it completely changed the mood. The bad acting, ridiculous guesses, inside jokes, and arguments over obvious answers made that night far, far more memorable.

I’ve been building independent apps on the side for a while, and that night made me realise how many people might enjoy moments like that. So I set out to build Who Goes?, a party game app that could bring that kind of fun into social events.

The idea is to bring everyone together around one shared screen. The app gives you words to act out or guess in Charades and Headbands, along with questions and dares that make Truth or Dare more fun.

Some details for developers: I built the app independently in SwiftUI, including the design, game flows, interactions, and content. The animations are built natively in SwiftUI, and I’ve also used SceneKit and shaders for some of the visual effects.

Pricing: free gives you unlimited access to 3 decks each for Charades, and Headbands. 2 Truth or Dare categories, with limited access to mini-games such as Coin flip, Player Elimination, Randomised Team builder.

Plus gives you full access to all the decks, and categories, and unlocks unlimited access to game modes, allows customisation of games to your liking, along with App themes, fonts etc.

I'd love your feedback. If there's something that's not right, or if you have ideas to help improve the app further, game modes you'd like to see, do let me know.

TL;DR:

A. I built an app to bring back the fun of playing party games with a group of people during game nights, trips.

B. free version includes a selection of decks for Charades, Headbands, and Truth or Dare, along with a few mini games. Plus unlocks all decks, game modes, and customisation options.

C. $2.69/mo or $11.99/yr, 3-day trial, and $25.49 lifetime, no account creation, no internet required.

Link:
https://apps.apple.com/in/app/who-goes/id6777402559

u/shubham_iosdev — 1 day ago
▲ 3 r/AppStoreOptimization+2 crossposts

I built Who Goes? to make game nights feel fun again

Hey r/iOSProgramming ! 👋🏻

I’ve always enjoyed game nights, house parties, and those evenings where a group gets together with no real plan beyond eating, talking, and spending time together.

I started noticing how often the night would eventually split into everyone doing their own thing on their own phone.

Then, during one such game night, we played Charades together. It was simple, but it completely changed the mood. The bad acting, ridiculous guesses, inside jokes, and arguments over obvious answers made that night far, far more memorable.

I’ve been building independent apps on the side for a while, and that night made me realise how many people might enjoy moments like that. So I set out to build Who Goes?, a party game app that could bring that kind of fun into social events.

The idea is to bring everyone together around one shared screen. The app gives you words to act out or guess in Charades and Headbands, along with questions and dares that make Truth or Dare more fun.

Some details for developers: I built the app independently in SwiftUI, including the design, game flows, interactions, and content. The animations are built natively in SwiftUI, and I’ve also used SceneKit and shaders for some of the visual effects.

Pricing: free gives you unlimited access to 3 decks each for Charades, and Headbands. 2 Truth or Dare categories, with limited access to mini-games such as Coin flip, Player Elimination, Randomised Team builder.

Plus gives you full access to all the decks, and categories, and unlocks unlimited access to game modes, allows customisation of games to your liking, along with App themes, fonts etc.

I'd love your feedback. If there's something that's not right, or if you have ideas to help improve the app further, game modes you'd like to see, do let me know.

TL;DR:

A. I built an app to bring back the fun of playing party games with a group of people during game nights, trips.

B. free version includes a selection of decks for Charades, Headbands, and Truth or Dare, along with a few mini games. Plus unlocks all decks, game modes, and customisation options.

C. $2.69/mo or $11.99/yr, 3-day trial, and $25.49 lifetime, no account creation, no internet required.

Use offer code, WHOGOESFIRST the Redeem Code in the Paywall view to get first Month free with the yearly plan. First 500 users only.

Link:
https://apps.apple.com/in/app/who-goes/id6777402559

u/shubham_iosdev — 1 day ago