
Got my first 1000 users for my little party game app in 1.5 months!!!
This is one of those milestones I really wanted to reach someday, but I had absolutely no idea how I’d get there. I’m literally shaking a little from the excitement right now.
Games like Headbands, Charades, and Truth or Dare are ridiculously competitive. There are hundreds of apps already doing them, but a lot of them felt dated to me. The whole idea behind Who Goes was pretty simple: bring these game modes together in one place, give them a modern, playful UI, and make the app itself feel fun when you’re sitting around and playing with people.
Almost everyone I spoke to told me not to do it.
They said the space was too crowded, that I’d be better off building something else, and honestly, a part of me did think about switching. But another part of me just really wanted to give this a proper shot.
So I started working on Who Goes around two months ago, and I’ve pretty much worked on it every single day since.
Just last week I shared that the app had crossed $100 in revenue, which was already a huge milestone for me. I genuinely did not expect that a week later I’d be sitting here looking at 1,000 downloads.
That number might not sound crazy to everyone, but man, seeing a game I built sitting on 1,000 actual downloads feels insane to me.
And as I mentioned in my last post, I absolutely suck at marketing.
Most of what I’ve done is just showcase the app. A game mode, a small interaction, some animation I was proud of, and then hope it reaches the right people. I’ve posted videos on Reddit, X, LinkedIn, and Instagram and just kept experimenting with what works. It's been fully organic.
Alongside that, I’ve been talking to users, collecting feedback, fixing things, adding new modes, and continuously refining the experience.
So if even one of those 1,000 downloads came from someone who found Who Goes through this subreddit, thank you. Seriously. It means a lot more to me than you probably realise.
Anyway, I just wanted to share this milestone because I’m incredibly happy right now :D
And if anyone here has advice on getting the app in front of a broader audience, finding more people to try it, or even has feedback on the app itself, I’d genuinely love to hear it.
Thank you!