r/appledevelopers

▲ 11 r/appledevelopers+1 crossposts

Thank You Apple reviewers!

I can’t believe it. I submitted my app on Tuesday morning 01:00 am, expecting a long waiting time and maybe a few cycles. But a few minutes ago I look at my phone to see this.

That’s a timeframe from submitting the App into approved of 1 day and 18 hours.

Thank you to the apple review team, you all rock 🤘

u/Mintlane_ — 7 days ago

BUY the DOMAIN before you submit to the App Store 😭

Learned the hard way: My app just went live on the App Store, and someone sniped the matching .app domain that was sitting in my Porkbun cart for weeks.

Bots monitor new releases, grab available matching domains, and try to flip them back to you at insane prices.

Looks like bots scraped the privacy policy link.

Domains aren’t supposed to matter that much anymore, but after spending forever looking and finding nothing that fits my brand better than a .app, here we are.

reddit.com
u/Key-Help-5393 — 8 days ago

Are iOS apps still worth it for newcomers in 2027?

​

Hey everyone,

I’m thinking about getting into indie iOS development and building small niche apps as a solo developer.

My goal isn’t to make a huge amount of money. I’d be happy to reach around $200/month from my apps.

For those who started recently or have experience with the iOS indie market:

- Is it still realistic for a newcomer to reach $200/month in 2027?

- Would you recommend focusing on subscriptions, one-time purchases, or paid apps?

I’d really appreciate honest experiences, especially from developers who are making a few hundred dollars per month...

reddit.com
u/Few-Engineering26 — 9 days ago
▲ 1 r/appledevelopers+1 crossposts

Anyone know how long Apple takes to review Asset Library submissions?

I recently uploaded two assets to the new Asset Library in App Store Connect:

  • Search Results asset
  • Product Page Header asset

Both have been stuck in "Waiting for Review" since October 7.

The problem is that I'm now trying to submit a new iOS app version, but App Store Connect shows:

>You've reached the maximum number of submissions allowed in review for this platform. To submit another, wait until one of your existing submissions has been reviewed or remove one from review.

I can't find any option to cancel, remove from review, or withdraw these Asset Library submissions. They seem to be blocking my actual app update.

A few questions:

  1. How long does Apple typically take to review Asset Library submissions? Is it the same review process/timeline as a regular app update?
  2. Is there a way to cancel or withdraw assets that are already in "Waiting for Review"?
  3. Has anyone experienced Asset Library submissions preventing a new app version from being submitted?
  4. Is there any workaround, or do I just have to wait for Apple to review the assets?

I've attached screenshot submission limit error.

Would appreciate any insights from developers who've used the new Asset Library feature.I recently uploaded two assets to the new Asset Library in Search Results asset

Is there a way to cancel or withdraw assets that are already in "Waiting for Review"?

Has anyone experienced Asset Library submissions preventing a new app version from being submitted?

Is there any workaround, or do I just have to wait for Apple to review the assets?I've attached screenshots showing the asset statuses and submission limit error.Would appreciate any insights from developers who've used the new Asset Library feature.

u/Positive-Valuable485 — 7 days ago

In review since 21 Sept

Hey there,

My first ever app has been in review since 21 September and I'm unsure if I should resubmit? Has been at least 10 days since it changed from 'Waiting for review' to 'In review'.

What has been your experience with this topic?

Thank you!

reddit.com
u/Mitchcreates_ — 8 days ago

How long is App Store review taking right now?

Looking for a current read. If you submitted in the last couple of weeks, how long did Waiting for Review last, and how long was it In Review? Is a first submission slower than an update?

reddit.com
u/legoless580 — 8 days ago

iPhone Duo screenshot requirements in April 2027

Apple recently published a news post around preparing apps for iPhone Duo - https://developer.apple.com/news/?id=kkphp5qo

This snippet stands out to me a bit:

> You can submit your iPhone Duo optimized apps and games in App Store Connect today. Starting April 2027, any apps or games submitted will need to include screenshots for iPhone Duo.

The current screenshot requirements for iPhone is:

> iPhone: At least one screenshot for iPhone with Dynamic Island (medium display).

Does this mean apps will need two screenshots for their store listings: one for iPhone with Dynamic Island (medium display) and another for iPhone Duo?

EDIT: The Screenshot Specifications page hasn't noted the new requirement, but has screenshot dimensions for the iPhone Duo. I know App Store Connect automatically sizes screenshots for other device types for regular iPhones if you don't provide them, but it's not clear what they will do for iPhone Duo.

u/Duraz0rz — 8 days ago

RevenueCat vs SuperWall vs Adapty - which one?

Have any of you used all 3?

Which one would you recommend?

They all seem to be pretty similar, but I'm wondering if there are some nuances I missed

reddit.com
u/swearthatschlebek — 8 days ago

My app stuck in review?

Hey guys, so I’m in the process of publishing my first ever app and I’m having a problem. It has a subscription model, and first time around they said I needed to add more details and clarification, so I did. Second time, i did not add the subscription group to the submission, so I made a new submission and included them. Second time it took 3-4 days for my app to go from Waiting for Review to the actual “In Review” stage, but once it got there it took like an hour. Now, it’s been almost a week on “In Review” for my latest submission. I tried emailing support asking if there’s any issue or if any more details are required with no response. What do I do?

Thanks!

reddit.com
u/MahBruvv — 8 days ago

Can you guys rate my screenshots, description, video preview, and the ASO overall and tell me if these would make you download my app?

I launched Vyro in March, and I've benn iterating the app to make it the best I could in the fitness marked (I know is a saturared market but I wanted to make my own app that could be used by millions in the world)

My latest screenshots are the ones shown in the image, and I added a video preview that shows the core functionalities of the app.

So far in the whole year I've had 3 subscriptions, but in Google Play (the app is available in Android too), which is pretty "weird" because I've always heard that people that use iPhones or Apple products tend to pay for apps more than Android users.... Even more, I've got, like, three free-day trials on iOS that got cancelled in literally minutes after initializated.

Your help would be really appreciated, guys.

Thank you!!!

Here's the link: https://apps.apple.com/us/app/vyro-ai-gym-workout-tracker/id6758457263

u/Coder_4ever — 7 days ago

APP in the status "Waiting for Review"

I uploaded the App on Sep 29 and it got rejected for this reason

Guideline 2.1 - Information Needed - New App Submission

This app has been submitted by a developer account that has a limited App Review history. We need additional information to better understand the app and complete the review.

On Oct 1st, I again resubmit with what Apple team asked

  1. A screen recording captured on a physical device demonstrating the app's functionality.
  2. Detail explanation of the App in reply

But now it's 8th Oct, and it's still in "Waiting for Review". Yesterday I sent an email asking them the status but till now no reply.

is it normal time for the first time App Store submission ?

reddit.com
u/Infamous_Salary9637 — 7 days ago

4.3 Spam Clause

I uploaded 4 apps at once and all got hit with this. Those were game apps which I had submitted to Google too but I suppose I submitted too fast and triggered this.

reddit.com
u/jaunty_mellifluous — 8 days ago

App approved for distribution 10 days ago, but still not appearing on the App Store. Anyone experienced this?

I’m an independent developer and recently submitted my first app to Apple.
On September 27, 2026, Apple approved my app for distribution. App Store Connect showed Ready for Distribution.
It’s now October 7, and I still can’t find the app publicly on the App Store.
I’ve already contacted Apple Developer Support and followed up on the issue, but I’m still waiting for a resolution.
I’m trying to understand whether this is an isolated issue or something other developers have experienced.
Has anyone dealt with an app being approved but not becoming publicly available for this long?
If so, what eventually resolved it? Was there something in App Store Connect that needed attention, or did Apple have to fix it on their end?
I’d appreciate any insight from developers who’ve experienced this.
Thanks!

reddit.com
u/Daily_Bread_LLC — 7 days ago

I’ll design free App Store screenshots for the first 2 apps in the comments

I’m making screenshot concepts for two apps today. The image shows the kind of work I can make, with a different style for each app.

If you’d like one, comment with your App Store link and a short description of your app. If it isn’t live yet, share a few raw screenshots instead. I’ll take the first two with enough details to work from.

u/flutterboilerplate — 8 days ago

Submit an expedited review or not?

For context, I submitted an expedited review earlier this week due to users getting stuck in onboarding and it processed and was incredibly helpful. However, we're having another major issue where payments aren't going through. This is a valid reason to submit an expedited review, I'm just worried about submitting another one too soon and Apple flagging my account.

Thoughts? Will they slow down my review wait time if I continuously submit expedited reviews like this?

reddit.com
u/Different_Heart_2794 — 8 days ago
▲ 1 r/appledevelopers+1 crossposts

My first iOS app made $0. It proved I could ship, so I rebuilt it into something I'd use every day. Honest feedback welcome!

I'm a developer by trade, but until last winter I had never built anything for iOS. I gave myself a simple test: could I actually get an app onto the App Store???

v1: could I ship one

Enter, Limber.

I started in December 2025 with the smallest idea I could think of, a stretch timer. Alternatives existed, but of course I had to build my own being a dev. Three routines (wake up, stand up, wind down), a countdown, a streak, and a one-time unlock fee. It went live in March 2026.

The experiment worked. Apple approved it, real people could download it, and I learned the whole pipeline end to end.

Nobody bought the unlock. It didn't even hit 100 downloads. v1 made $0. Womp womp.

That was fine. But it also made the next question obvious. It wasn't an app I wanted to open every day, and if I didn't, why would anyone else?

v2: would I use it every day

In June I started over with that question instead.

The biggest change wasn't code. v1 made you decide what to do every time you opened it, and that small decision is exactly the kind of friction that kills a daily habit. So v2 never asks. It knows where you are and gives you today's stretch, a few minutes long, and each day builds on the last.

Under the hood it's a full rebuild: new design, accounts, and a real backend so your progress isn't stuck on one phone. I wouldn't say actual blood, sweat, and tears went into it - but as an equivalent let's use hours worked and lines of code written were the same story.

When you see offerings on the market and think about what you're actually trying to offer the users, let it drive your decisions. Under the hood, I wasn't just building a stretch timer. And to be honest, it was a bit useless on it's own in it's initial form.

I quickly realized during my rebuild that I was trying to build a healthy habit for myself without friction - no, not a habit tracking app, but something tangible which could lead to real benefits with some encouragement along the way. If I could do this for myself, I'd be thrilled to be able to give the same experience to others.

Where I need help

I've stared at this app for four months and I can't see it with fresh eyes anymore. That's where my fellow builders and app enthusiasts come in.

It's free to download, and the initial user experience (first two stretching paths) are free with no obligation. After exhausting all free content, premium access is required to continue.

If you try it, I'd love honest answers to any of these:

  1. After your first session, did you want to come back the next day? If not, what was missing?
  2. Was anything in setup confusing or too long?
  3. Did the free part give you enough to judge it before the paywall showed up?

Anything that broke or felt off is fair game too.

App Store: https://apps.apple.com/app/id6760346948

I'll be in the comments. Thank you everyone!

P.S. Apologies in advance if this is the wrong topic or thread for this question. If so, please point me in the right direction!

u/guybuildingapps — 7 days ago

Looking for an Apple Developer publishing partner

I'm an independent app developer based in Ethiopia, currently facing issues with Apple Developer enrollment.

I'm looking for someone in an eligible country who can legally enroll in the Apple Developer Program and help publish my iOS app.

I'll handle the enrollment fee. And i will give you a nice bonus just for signing up.

I'm open to discussing compensation.

If you're interested or have experience with this, DM me.

reddit.com
u/More_Time_5668 — 8 days ago