r/AppBusiness

▲ 0 r/AppBusiness+1 crossposts

Stuck in App Store review with our first app. What do you do while you wait?

We submitted our first app to the App Store 7 days ago. Still in review.

Cant touch the app until it's out. No new build, no changes, so all we can currently do is wait.

What we can do though... is get people ready to download it the second it goes live. Right now we have 65 people signed up and 30 in our Discord. We are building in public on Peerlist, X and LinkedIn. I think posting harder on social before the app is even out isn't smart, so we are holding back on that. Not sure if thats the right call haha.

So if anyone has been in our shoes, what did you do while you waited, and what could we be doing?

reddit.com
u/Obvious-Falcon-2979 — 5 days ago
▲ 3 r/AppBusiness+2 crossposts

Coincious is now on Android — get rewarded for the time you don’t spend on your phone

Free app, no ads on the core loop. Start a focus session, stay off your phone, earn coins. Spend coins on challenges and bids, or enter the monthly draw for vouchers.
• Free tier does everything you need
• Premium is optional
• iOS version has been live for a while, Android is new as of this week

It’s a rewards model rather than a blocker model. If you’ve bounced off apps that just lock you out, this is the opposite approach.

play.google.com
u/Active-Woodpecker-92 — 5 days ago

Just reached 60k MAU

I reached 60k MAU on a social app I launched a year ago.

That seems like a lot to me especially that my users are majority tier 1 countries but my ad revenue is really bad.

Ad revenue is only 20$ a day

Subscribers about 850$ a month currently.

I'm not sure if these numbers are normal or I'm just doing it wrong.

8k daily active users and each user spends on average 30 minutes per day on the app.

Seems to be that ads alone should bring in much more no?

u/Funny-Advertising238 — 10 days ago
▲ 9 r/AppBusiness+5 crossposts

Introducing FlowSearch. Every remote job, in your pocket.

Searching for your next remote job this weekend? Why hop from job board to job board? You can find the most popular sources all in one spot, FlowSearch.

Search across 10 sources, save jobs for later, create a profile & more. This will become your go-to for remote work. Check it out today.

testflight.apple.com
u/michalcon29 — 7 days ago
▲ 30 r/AppBusiness+26 crossposts

[opportunity][iOS] Giving 20 people a free 1-year Monni membership for beta feedback

I'm Jerry, founder of Monni.

I'm giving 20 people a free 1-year membership in exchange for blunt feedback on the first week.

Monni is an iOS money brief for people who want a lighter weekly check-in instead of a full budgeting system.

Best fit:

  • you use or used Mint, Monarch, YNAB, Simplifi, spreadsheets, or mental math
  • you want a clearer "what's safe to spend this week?" view
  • you're okay telling me what feels confusing or untrustworthy

App Store: https://apps.apple.com/us/app/monni-ai-money-tracker/id6778174904

Website: https://monni.io

DM me if you want one. I'll reply asking for the email to grant access to, then manually add the free year.

Please don't post your email publicly, and don't send balances, screenshots, account numbers, addresses, passwords, or private financial details. High-level workflow feedback is enough.

I may be biased because I'm the founder of Monni.io.

u/ReasonableBox5301 — 10 days ago

Solo founder, just shipped my first app (sports guide). How would you cold-start it?

Hey everyone,

I just finished building and submitting my first app as a solo founder. It's a sports guide app — structured training plans, technique tips, that kind of thing.

Now comes the part I have zero experience with: getting the first users.

I'm not looking for generic advice like "just post on TikTok" or "run ads." I'd rather hear from people who've actually done this:

  • Where did your first 20 users come from?
  • Did you niche down to one sport, or go broad from day one?
  • Is Apple Search Ads worth it for a solo founder on a small budget?
  • Any communities (Reddit, Discord, etc.) that actually worked for you?
  • What's the biggest mistake you made in the first month?

Appreciate any real stories, good or bad.

Thanks so much!

reddit.com
u/MajesticLow7517 — 10 days ago

Is the App Store getting impossible for new apps? Low impressions, good conversion.

A few years ago I launched my first app, Daily Planner Arcush. Starting it was much easier than what I'm dealing with now. The App Store gave it a boost in the first few days, I picked up some ratings, and with basic promotion I got it to the point where it has some users and enough revenue to cover my coffee. Nothing big, but it worked.

Recently I launched a second app, and I was sure it would go better. I know a lot more now and I understand the basics of ASO. Damn i even created nice promo video as you can see:)

But it looks completely different this time. Maybe the category is harder. Maybe it's the flood of AI-generated apps hitting the store. I honestly don't know how much that affects discovery, but it's the only thing that has changed.

The app is called Well, a mood and wellness tracker for iPhone:

- Tracks Mood, Energy and Calmness and combines them into one smoothed score

- Pulls in Apple Health data (recovery, activity) as a secondary signal

- Weekly on-device AI reflections, no chat, and nothing leaves the phone

- Shows how things like coffee, alcohol or workouts relate to your mood and energy

Here's what I'm seeing:

- Conversion is good: [15%]

- Impressions are very low: [50-100]

- I've been doing some small promotion myself, but it doesn't look like enough. And the entire reddit full of those ai slope app promotions

- ASO doesn't help much: the volumes are so small that I can't tell which keywords I could realistically win

Has anyone been through this? What would you recommend: paid ads, a different channel, different positioning, or something else?

u/Popular-Pea-6842 — 10 days ago

20% of my users pay. There are just 15 of them.

MindBuy: you want something, you park it, you wait. A day, a week, a month. Then you decide. Most of the time the urge is gone, and the app adds up what you didn't spend.

15 people use it. 3 subscribed. The irony is not lost on me.

What's missing is everyone else. How did you get strangers to actually find your app?

u/Certain-Win3425 — 10 days ago

starter pack

  • What kind of goals did you set after your app was launched? I want to be realistic during this process; I don't want to get lost in a fantasy world and end up regretting it—I prefer to move forward with monthly goals.
  • Also, how can I get the $100 Apple Ads credit?
reddit.com
u/manyamis — 10 days ago
▲ 18 r/AppBusiness+1 crossposts

I’ve audited several apps shared here in this group as a UX designer, and here are some common things I’ve observed

I see a lot of you have such good ideas for apps and really can help a lot of people. But…

  1. Storytelling seems to be missing in a lot of apps. You’re offering the tools, but sometimes there’s no emotional connection.

  2. Close the loop, guys! “Task is done” may not be enough to bring users back. Think about what could make them return to your app again and again. Notifications can be powerful when used thoughtfully.

  3. Good UX copy can solve a surprising number of usability problems.

  4. Try not to make users learn completely new patterns just so that you can stand out from your competitors. Familiarity can sometimes make the experience much easier.

  5. If your product is in a crowded category — like fitness or productivity — UI and branding can become major differentiators.

  6. If your product is relatively uncommon but solves a meaningful problem, good marketing and positioning can make a huge difference.

  7. Users can be unpredictable, so consider investing in usability testing alongside research. Sometimes watching people actually use the product reveals things research alone may not.

  8. Be careful of feature overload in an attempt to solve every user problem. More features don’t necessarily mean a better experience.

  9. Tracking/logging can become tedious for users. If your app relies heavily on it, consider giving users a reason to keep doing it through motivation, rewards, progress, or instant gratification. Gamification can help when it fits the experience.

  10. Navigation can get complicated very quickly. A side menu, bottom nav, and multiple sections might be too much for an app that’s just starting out. Simpler navigation may work better initially.

  11. Hard paywalls can create friction, especially before users understand the value of the product. A free trial or limited free experience could be worth exploring.

  12. Use AI where it genuinely adds value. Identify relevant use cases for your app, understand the ecosystem, and think about what AI could do for both first-time and returning users.

  13. Your app will probably never feel completely “finished.” Keep listening to your users, testing assumptions, and refining the experience.

For the design process, tools can help speed things up too. ChatGPT can be useful for research and exploration, Recraft for creating illustrations, icons, and images in a consistent style, and Claude for exploring screen ideas and prototypes.

I do detailed app audits and offer many other design services. DM me if you are genuinely trying to build something and need help :)

reddit.com
u/nakshagg — 10 days ago

Beginner app owner — need advice adding a hard paywall/subscription to an existing Flutter app

I had my iOS/Android app professionally developed in Flutter and I’m getting the full source code from the developers.

I’m a beginner, but I’ve been learning and using Codex/AI to make smaller changes myself.

I now want to add a $59/month subscription/paywall for premium features. The app already has Apple/Google in-app purchases implemented for another paid feature.

I’m considering RevenueCat to handle subscriptions and entitlements.

Would you recommend RevenueCat, or should I build on the existing IAP system?

Is this realistic for a beginner with AI guidance, or is subscription/backend verification something I should hire a Flutter developer to implement?

Also, what would be a reasonable price to pay someone for this?

reddit.com
u/Weekly_Region_5027 — 10 days ago

Where can I find creators to create videos for my app?

I'm building a camera app and getting 10-20 downloads a day with maybe 1-2 people buying the in app purchases, want to grow this as it does have potential. Thank you

reddit.com
u/donisign — 10 days ago
▲ 1 r/AppBusiness+1 crossposts

I like to sell my budgeting app that took me years to develop

I am the developer and owner of this budgeting Android app below that took me years to develop.

The app is pretty advanced and the only reason I want to sell it is because I don't have the money to marketing it and I moved all my focus to a different project.

App link: https://play.google.com/store/apps/details?id=com.moneyspending.budgettrackermoneyfinance

Ask any question you want.

u/Kim5568 — 12 days ago

I built an AI skincare app and I’m struggling to get my first real users — would love honest feedback

Hi everyone,
I’ve been working on SkinBuddyAI, an AI-powered skincare app that analyzes a selfie and gives you a personalized overview of your skin.
It can look at things like:
Acne
Pigmentation
Redness
Skin texture
Dark circles
Hydration
Puffiness
It then provides a skin analysis, personalized routine, product compatibility information, and progress tracking.
The app is now live, but honestly, my biggest challenge right now is getting people to actually discover and try it.
I’m trying to figure out:
Where do people actually discover new skincare apps?
What would make you willing to try an app like this?
Is a selfie-based skin analysis something you’d find useful?
What would make you trust an AI skin analysis?
What features would you expect before paying for something like this?
For those who have built apps/products, what worked for you when getting your first 100–1,000 users?
I’d also really appreciate brutally honest feedback on the concept, onboarding, analysis, or anything that feels unnecessary.
I’m not looking for people to blindly promote it — I’d genuinely like to understand what I’m doing wrong and how I can improve it.
If anyone is interested in trying it and sharing their experience, I’d be very grateful.

SkinBuddyAI: https://apps.apple.com/in/app/skinbuddyai/id6758306801

u/Flat-Barnacle5750 — 10 days ago

As a first-time dev I get why apps charge weekly. As a user, I hate it.

If an app needs 5 minutes of questions before it shows me what it does, I already know it's about to ask for my money.

I'm building my first app, so lately I've been on both sides of this, and I don't love what I've learned.

As a user, what drives me crazy is the onboarding. Ten questions about my goals and habits, a progress bar "building my personal plan", a 5-star review from "Jessica, 34", and then a paywall. Most of the time none of it changes what the app actually does. It's there so that by the time I see the price, I've already put in five minutes and quitting feels like wasting them. It's a sunk cost trick, and it's so common now that I can spot it from the first question.

Then there's weekly pricing. I downloaded a photo cleaner last week. To be fair it gave me 7 days free, but after that it's $10 a week. I clean up my camera roll maybe once every few months. I've never met a single person who wants to pay for an app every week. Weekly plans exist because people forget to cancel.

Now the other side, because users aren't innocent either. Since I started building, I get why everyone ends up with subscriptions. A lot of apps have AI in them now, and every time someone uses it, the developer pays for it. A one-time $5 doesn't cover that for long. We want everything free, we hate ads, we won't pay upfront, and then we're surprised when the app we liked shuts down.

Spotify is the example I keep coming back to. I used the free version with ads for a long time before I paid. The free version was actually good, and the ads were just annoying enough to make me want to pay. By the time I upgraded I was using it every day, so paying felt obvious. They've raised the price more than once since then and I never thought about leaving. Years of my playlists live there. That's lock-in too, but it's lock-in I built myself, not something they tricked me into on day one.

I think that's the whole difference. People don't mind paying. They mind being charged rent by an app they've known for five minutes.

So I'm curious from both sides.

So I'm curious. If you build apps, what's actually worked for you? Did a free tier or a longer trial help, or did it just kill conversion? And if you run a weekly plan, please defend it, I really want to understand.

And as a user, what's the fastest an app has ever lost you? Mine was the Jessica screen.

reddit.com
u/heykohav — 10 days ago
▲ 4 r/AppBusiness+1 crossposts

Need help !

I'm building one fitness app in that i want some workout animation or assets showing workout. I tried to find it if there is any open source assets for production use . But didn't find one ! If anyone knows then I need help

reddit.com
u/rajveersinh-rathod — 14 days ago