u/Kind_Guide_1232

I grew my porn addiction quitting app to $26,000+ ARR in the last 12 months

I grew my porn addiction quitting app to $26,000+ ARR in the last 12 months

https://preview.redd.it/h5jp1827qg2h1.png?width=1170&format=png&auto=webp&s=8bbebe03d6e4090ae3863b6e8d5a65e863522eef

12 months running a solo B2C app, what I learned, and one structural thing most founders miss

Solo founder, bootstrapped, built a habit-recovery app in 2025. Just crossed 12 months. Not posting numbers in detail (this sub isn't for that) what I want to share is what actually worked, what didn't, and one structural advantage Indian founders rarely talk about.

The structural thing nobody mentions

If your app earns mostly from international users (Apple/Google payouts from US, EU, etc.), this counts as export of services under Indian GST and is zero-rated when you're properly registered with an LUT. My CA set this up before launch. It means I pay 0% GST on app revenue. For a B2C app this is the difference between a real margin and a fake one. Most solo Indian founders I talk to don't know this exists, register late, and lose money to GST they didn't have to pay. Talk to a CA who actually knows SaaS exports before your first revenue lands. Not after.

What actually moved revenue

  1. UGC creator outreach. By a wide margin the highest-ROI channel I've tried. I work with small/mid creators in the niche 5k–50k followers consistently beats 500k+ for this kind of product. Pay per video, manage a rolling roster, kill the underperformers fast. This is the channel that took the app from hobby revenue to actually paying for itself many times over. Not passive I'm in DMs daily but the work-to-output ratio beats everything else I tested.
  2. Launching on Reddit first. First paying users came from a niche-relevant subreddit with an honest story-led post, not a launch announcement. Reddit doesn't scale, but it gives you your first 100 true users and tells you whether the product solves a real problem. If it doesn't work on Reddit, more ad spend won't save you.
  3. Yearly pricing converts best in this niche. Users are buying commitment, not features. Weekly under-converts and I'd kill it if starting again.

What didn't work

- Paid ads. Haven't cracked them. Would be testing this soon.

- Chasing viral. Weeks wasted on trends. The boring channels won every time.

- Reinvesting too late. I held back early because I was scared of running out. Wrong call. Reinvesting earlier into the one channel that worked would have compounded faster.

The honest part

Monthly revenue is not flat. There's a month in the middle of this 12-stretch where I lost most of my numbers ranking shifts, creator videos went cold, a competitor launched. Climbed back. Anyone who tells you their solo B2C app under 12 months in is a "steady $X/month" is either very lucky or rounding heavily. Plan for variance.

Happy to answer questions on B2C mobile, UGC creator mechanics (how I pick them, what the DM looks like, what I pay, how I track ROI), pricing, the Indian export-of-services setup, or App Store / Play Store ranking. Not sharing the app itself keeping this tactical.

(For the inevitable DM: yes, open to selling or partnering with the right person. Not the point of the post.)

reddit.com
u/Kind_Guide_1232 — 16 hours ago

I grew my porn addiction quitting app to $26,000+ ARR in the last 10 months

How I built a B2C mobile app to $20k revenue in 12 months from a personal problem, what actually worked, what didn't

Quick context: I built a habit/recovery app in 2025 after struggling with a problem myself for years. Solo founder, no investors, bootstrapped. 12 months in, the app has done ~$20k gross revenue, 50k+ users, 700+ active subscribers, ~15% install-to-paid conversion. Best month so far was April at $3.1k. I'm posting because I see a lot of "how do I get traction for my app" questions here and almost no honest answers, so here's what I learned.

What actually moved the needle

  1. UGC creator outreach on Instagram, by a mile the highest ROI channel I've tried. I DM small/mid creators in the niche (5k–50k followers usually beats 500k), pay per video, and ~1 in 4 videos hits enough to pay for itself many times over. This is the channel that took me from $500/mo to $2k+/mo. It is not completely passive, I'm managing 20+ creators at any time, but the work-to-revenue ratio is better than anything else I tried.

  2. Launching on Reddit first. My very first paying users came from Reddit, in a niche-relevant sub, with a post that told my story honestly. Reddit doesn't scale, but it gives you your first 100 true users and tells you whether the product solves a real problem. If it doesn't work on Reddit, more ad spend won't save you.

  3. Pricing experimentation. I run weekly, monthly, yearly, and lifetime tiers. Yearly converts best for this niche because users want a commitment device, they're literally buying "I will stick with this." Weekly under-converts and I'd probably kill it if I were starting again.

What didn't work (or hasn't yet)

- Paid ads. Haven't cracked them. Tested small budgets on a few platforms, CAC was nowhere close to LTV. On my list to revisit but I respect anyone who can make paid work in a small-ticket B2C app, it's harder than it looks.

- Content marketing / SEO. Slow, and for a sensitive niche the SEO game is brutal. I'd start sooner if I did it again, but I wouldn't bet the company on it.

- Trying to be "viral." Wasted weeks chasing trends. The boring channels (creator outreach, Reddit, App Store optimization) beat the exciting ones.

The honest part nobody talks about

Revenue is not flat. I had a great Oct ($2.5k), then Nov/Dec slowed, then Jan dropped to $625, then climbed back and hit a new high in April. Mobile app revenue is lumpy — App Store ranking shifts, creator videos go cold, seasonal effects all hit hard when you're under $5k MRR. Anyone telling you their app is a "steady $X/month" under 12 months in is either lucky or lying. Plan for variance.

Most expensive lesson: I reinvested almost every dollar back into the app for the first 6 months. That was correct. Founders who pull money out too early starve the growth loop. If you build something that works, the cheapest growth capital you'll ever have is your own first-year revenue.

Happy to answer anything about B2C mobile, UGC outreach mechanics (how I pick creators, what I pay, what the message looks like), pricing, or App Store / Play Store ranking. Not sharing the app itself, this sub isn't for promo, and I want the discussion to stay tactical.

reddit.com
u/Kind_Guide_1232 — 17 hours ago
▲ 1 r/sellabiz+1 crossposts

selling my profitable iOS + Android wellness/habit app ~$2k+/mo revenue

Selling a mobile app in the digital-wellbeing / habit-recovery space. It helps users break a common compulsive digital habit and rebuild focus through daily lessons, urge-busting mini-games, an AI recovery plan, and a streak tracker. The category is evergreen, growth is organic.

Verified metrics (RevenueCat → TrustMRR, link on request):

- Last 30 days revenue: ~$2,051

- MRR: ~$2,174

- Active subscriptions: 728

- Profit margin: ~70%

- 50k+ total users

- ~15% install-to-paid conversion

- Live on iOS + Android

- Growing month over month

Pricing: weekly/monthly/yearly / lifetime IAPs ($8.99–$89.99). Lean stack (Expo, Node, Firebase), low overhead, runs mostly on its own.

Why I'm selling: moving on to my next project, not burned out on the app, it just needs someone with the time and ad budget to scale a funnel that already converts.

What's included beyond the app: the full set of B2C growth strategies I'd use to scale it, plus one month of hands-on support after the deal closes to make the handover smooth.

Asking: $120k(negotiable). Open to a deal structure that works for a serious buyer. Full financials, retention curves, and the verified revenue link will be shared after a quick intro.

DM me with your background and what you'd want to see, and I'd be happy to get on a call.

reddit.com
u/Kind_Guide_1232 — 17 hours ago

selling my profitable iOS + Android wellness/habit app ~$2k+/mo revenue

Selling a mobile app in the digital-wellbeing / habit-recovery space. It helps users break a common compulsive digital habit and rebuild focus through daily lessons, urge-busting mini-games, an AI recovery plan, and a streak tracker. The category is evergreen, growth is organic.

Verified metrics (RevenueCat → TrustMRR, link on request):

- Last 30 days revenue: ~$2,051

- MRR: ~$2,174

- Active subscriptions: 728

- Profit margin: ~70%

- 50k+ total users

- ~15% install-to-paid conversion

- Live on iOS + Android

- Growing month over month

Pricing: weekly/monthly/yearly / lifetime IAPs ($8.99–$89.99). Lean stack (Expo, Node, Firebase), low overhead, runs mostly on its own.

Why I'm selling: moving on to my next project, not burned out on the app, it just needs someone with the time and ad budget to scale a funnel that already converts.

What's included beyond the app: the full set of B2C growth strategies I'd use to scale it, plus one month of hands-on support after the deal closes to make the handover smooth.

Asking: $120k(negotiable). Open to a deal structure that works for a serious buyer. Full financials, retention curves, and the verified revenue link will be shared after a quick intro.

DM me with your background and what you'd want to see, and I'd be happy to get on a call.

reddit.com
u/Kind_Guide_1232 — 3 days ago