r/iosdev

35k total requests in last 7 days for my social media app
▲ 215 r/iosdev+1 crossposts

35k total requests in last 7 days for my social media app

I checked my Supabase backend dashboard today.

34,495 total requests in the last 7 days.

I have been quietly working on it and seeing actual people use it enough to generate this much traffic feels really good.

The app is called Wildgram - a social app where you take pictures of real animals, and use them to catch and unlock them in your collection similar to Pokedex but for real animals.

Still very early, but this is probably one of those screenshots I’ll look back on later.

u/tokyo-spare — 1 day ago
▲ 28 r/iosdev+4 crossposts

[iOS] [$99.99 -> FREE LIFETIME] Precursor : Screen time that resets every hour, because I was tired of hitting my limit by 9am and getting locked out all day.

This community has been so supportive of Precursor and I want to say thank you so much, we are keeping the free lifetime train going!!

If you already have been trying Precursor I'd love to hear how its been going for you!

For anyone who hasn't seen Precursor before, it's not just another vibecoded screen time app:

I just pushed a big update this week that introduced:

  1. easy, normal, and hard limit modes
  2. the ability to have your limits active only during specified hours and days
  3. as well as a new parent mode which locks down limits a bit more concretely for anyone trying to help someone else practice healthier phone habits!

Redeem in the app settings, no code necessary!

u/PrecursorLabs — 1 day ago
▲ 0 r/iosdev

Stuck in “in review”

Hello everyone, after two rejections and fixing all the bugs my app been stuck for almost 7 days in status “in review”

is this normal ?!

u/Icy-Wolf3599 — 1 day ago
▲ 20 r/iosdev+3 crossposts

Holy F I made it through review! Koko is alive!

I'm pretty emotional right now haha. I've been checking App Store Connect for the last 2 weeks religiously, and today I was afk all day and didn't realize I was approved this morning!

Anyway, I built Koko, a fully offline conversation practice for language learners. You can listen and speak as much as you want, everything scaled to your level. Best of all your voice and info stays on your device.

Check it out if this is up your alley! https://apps.apple.com/us/app/koko-language-learning/id6794011726

u/parker_birdseye — 2 days ago
▲ 4 r/iosdev+3 crossposts

Built my first iOS app after months of late nights — looking for honest feedback

After a lot of late nights, I finally launched my first iOS app: PixelPlay: IPTV Player.

It’s an IPTV player built specifically for iPhone & iPad.

I wanted something that felt more native to iOS and less cluttered than most IPTV apps.

Current features:
• M3U & Xtream support
• TV guide / EPG
• Multi-screen view
• PiP support
• Face ID protected channels
• No ads
• One-time unlock for $9.99 (no subscription)

Still super early, and I’d genuinely love honest feedback from iOS users.

What would you improve in an app like this?

App Store:
https://apps.apple.com/app/pixelplay/id6769178677

u/Ok-Warning-6307 — 2 days ago
▲ 16 r/iosdev+5 crossposts

I made an app that pairs you with a stranger based on music taste

Hi everyone!

I’m the solo developer behind a little project called MusicPool, and I’d love to invite you to try it out.

How it works

  • Pick a vibe: Choose a genre, mood, or decade you feel like listening to.
  • Meet a friend: You’ll get anonymously paired 1-on-1 with someone who picked the same vibe.
  • Trade songs: Chat and share your favorite tracks for 24 hours. After that, the chat disappears.
  • Stay in touch: If you hit it off, you can choose to swap real profiles, only if both of you want to!
  • Rate the taste: Once the chat ends, you can rate each other's music taste!

That’s the whole idea: no follower counts, no infinite feeds. Just two people sharing good music.

I built this because my best music chats have always been with strangers. Most music apps feel like popularity contests, so I wanted something simple: one person, a shared taste in music, and no pressure.

How you can help:

  • Share your feedback: Don't hesitate to tell me what could be better! If something is confusing or isn't working smoothly, I’d love to know so I can fix it for you.
  • Give it a little time: Since the app is brand new, finding a match might take a moment. If you enjoy the concept, sharing it with a music-loving friend would mean the world to me.

Feel free to also join our friendly community over a r/MusicPoolApp to share song recommendations, give feedback, or follow along with updates.

[PlayStore]

[AppStore]

[Website]

I’ll be hanging out in the comments below, so please say hi or ask anything you'd like!

u/0xricky20 — 2 days ago
▲ 17 r/iosdev

Finally got iCloud sync working pretty fast. Getting there was surprisingly painful.

I’ve been working on adding optional iCloud sync to Moneta, my iOS money tracker, and getting the basic sync working wasn’t really the difficult part. The frustrating part was getting changes to show up consistently on another device without making the experience feel slow.

It’s now usually taking around 3–5 seconds (depends on the connection) for changes to appear on the other device, which I’m pretty happy with.

The video shows two devices side by side with the same iCloud data, just to show how it behaves in practice.

I wanted to keep the whole thing optional, so Moneta still works completely locally if iCloud is disabled.

For anyone who has worked with iCloud sync before, what kind of sync times are you getting in practice?

u/AlbertiDev — 2 days ago
▲ 150 r/iosdev+2 crossposts

I tried to make Gaussian Splats 1000x faster and somehow ended up having made an iPhone app

This started with me wanting to train my first Gaussian Splat on my MacBook Air. It took 3.5 hours on and the thing got so hot that I filled a ZipLoc bag with cold water and balanced the laptop on top.

https://preview.redd.it/f4dq5hquqcjh1.png?width=1934&format=png&auto=webp&s=a8f29e1157083a0c5ded146b73140d753061c611

That was basically the start of my rabbit hole.

I gave myself a purposefully stupid goal: Make the training 1,000x faster. Not because I thought I would get there, but because I wanted to see how far AI (Fable 5) can push the whole pipeline.

To make a long story short: I started using COLMAP and Brush on the MacBook, and ended 4 weeks later with a whole custom pipeline running direct on the iPhone. No LiDAR, no cloud. The scan that took 3.5 hours initially finished in under one minute with almost identical quality.

At one point it stopped being an experiment and I decided to turn it into an iOS app: Scantic. It got released just yesterday.

The app is completely free, and I would love to hear what people think, is someone else playing with fast 3DGS on iPhone, MacOS, or mobile?

Here is the AppStore link: https://apps.apple.com/us/app/scantic/id6795293934

And here is an example scan you can view in your browser: https://scantic.app/s/GjKU2G7GFPnCdAMoC-h28A

https://preview.redd.it/ji572aaovcjh1.png?width=1334&format=png&auto=webp&s=1134e2b1182e2dd06fddf7be2ab76cf8e419056a

reddit.com
u/Fun-Community8533 — 3 days ago
▲ 1 r/iosdev+1 crossposts

App been in review for 8 Days

What should I do if my app has been in review for 8 days, the last time I submitted a app it took over 2 months for the review to be completed, and I have never gotten a rejection. Whats going on?

reddit.com
u/Strange_Chemist8973 — 2 days ago
▲ 14 r/iosdev+1 crossposts

Create Beautiful Animated Device Mockups in Seconds

Hi! I’m the dev behind PostSpark, a tool for creating beautiful image and video mockups of your apps and websites.

I recently launched a new feature: Mockup Animations.

You can now select from 25+ devices, add keyframes on a simple timeline, and export a polished video showcasing your product. It’s built to be a fast, easy alternative to complex motion design tools.

Try it out here: https://postspark.app/device-mockup

I’d love to hear your feedback!

u/world1dan — 1 day ago
▲ 0 r/iosdev

Sold my first app for $30K

Still can't believe im typing this.Someone actually bought my little thing. I sold it for $30.5k to a buyer I sourced on Articuler, for a stupid tiny tarot app i made.

For context it's not some massive exit, but honestly im thrilled with it. at 3x arr, and the wild part is i only built and ran it for 6 months. basically all the growth came from me posting organic tiktoks, scaled 100x with cloud phones. no ad budget, nothing fancy. I used a prompt on Twitter to distill successful slideshows and turned them into virality.

Six months of making tiktoks and now this. if your sitting on a tiny app wondering if anyone would ever want it, apparently they will. still shaking a little lol.

reddit.com
u/Amazing_Skill_6080 — 3 days ago
▲ 1 r/iosdev+1 crossposts

Need someone with an iPhone to help with a quick App Store review test

Hi! Apple is reviewing my first iOS game and has asked me for a screen recording from a physical iPhone running the latest iOS.

I don’t currently have access to an iPhone, so I’m looking for someone willing to help. It should be a pretty small task:

  • Install TestFlight
  • Install my game through a private TestFlight invite
  • Create a temporary account
  • Quickly show the main game screens/features
  • Delete the temporary account
  • Send me the iPhone screen recording

Probably around 10–15 minutes once everything is set up. I’ll prepare the account/email and instructions beforehand.

If anyone is willing to help, I’d really appreciate it. DM me.

reddit.com
u/Amazing_Chemistry443 — 2 days ago
▲ 0 r/iosdev+1 crossposts

Claude + FrameStudio made 320 App Store screenshots for me. 20 locales, iPhone and iPad, near zero effort

8 screenshots, 20 locales, iPhone and iPad = 320 images. Around 480 files once

you export 6.9", 6.5" and iPad 13". In Figma one locale was an afternoon, so I

just shipped English on every storefront and left the rest looking lazy.

Now Claude Code does the capture , a UITest walks the app, one pass per locale.

(Set the device language and respring, or the status bar stays English while

the rest of the shot is Japanese. iPad prints the date up there, it's obvious.)

Then it hits the FrameStudio MCP to compose. Lists my templates, opens one or

starts from blank, drops the raw shots into the frames, writes the caption in

that language, sets background, colors, layout. Exports every ASC size. Uploads

to App Store Connect. I usually never open ASC.

The one thing I don't hand off: I look at the English iPhone set before it fans

out. Sometimes I open the app and fix a caption, or a font size that's fine in

English and overflowing in German. Then it does the other 19 the same way.

Favorite trick , paste a screenshot from an app whose store page I like and say

"start from blank, get close to this." Way better than describing a design in

words.

Localized pages convert clearly better than English-everywhere did.

Mac App Store: https://apps.apple.com/ma/app/framestudio-app-screenshots/id6764189071?mt=12

u/Wooden-Two-3789 — 2 days ago
▲ 4 r/iosdev+2 crossposts

built a mobile only interview prep site. missing anything obvious?

so when i originally wanted to leave my first ios swe job i found that mobile interviews feel weird compared to generic swe prep. backend engs have a much easier time because they follow a more well defined, paved loop that mirror new grad interviews.

on the mobile side half the loop is stuff like lifecycle, concurrency, "build this small app in an hour", debugging a janky project, and mobile flavored system design. not just invert a binary tree on a whiteboard which i spent hours prepping for and only was a small part of the overall interview process.

in order to figure it out i cold dm'd a ton of random ios engineers and barely got any responses + i failed my first 5 interviews just to get the hang of it. i kept bouncing between random blog posts, leetcode, and youtube so i put together something for myself and figured i'd share it in case it helps anyone else prepping.

it's called acemobileinterview. ios + android tracks with:

- general fundamentals + algorithms (free)

- timed xcode / android studio style projects

- buggy starter zips for debugging practice

- system design + behavioral stuff

i'm not trying to spam this everywhere and also genuinely curious what you'd add or cut if you were prepping for a mobile loop right now.

site: acemobileinterview.dev

happy to answer questions about how i structured it or what's in the ios vs android tracks. for context i've been an ios engineer for 6+ years and have made several job switches + gotten offers from netflix, duolingo, patreon, + many more

u/ZealousidealHold8934 — 2 days ago
▲ 8 r/iosdev+7 crossposts

I’m building THE LINEUP, a sports betting analytics app that helps users find +EV bets, compare odds across books, and track whether the edge was actually executable.

The original version was way too “dashboard-first.” Lots of tables, numbers, grades, and filters. Useful if you already understood EV betting, but probably overwhelming if you didn’t.

What I’m learning now is that the harder product problem isn’t just finding edges. It’s making the edge feel trustworthy:

  • Where did the fair price come from?
  • How fresh is the line?
  • Has the number already moved?
  • Is this an EV+ market signal or a projection model signal?
  • Would a real bettor actually be able to place this?

So I’ve been rebuilding the product around clearer explanations, fresher odds snapshots, and less “trust me bro” pick presentation.

Would love feedback from other builders on two things:

  1. For a data-heavy product, how much methodology do you show before it becomes clutter?
  2. If you were evaluating a betting analytics tool, what would make you trust or distrust it fastest?

The app is paid, but I’m happy to give free trials to people who want to poke around and give honest product feedback: https://thelineup.pro

u/sweetnessssss — 3 days ago
▲ 12 r/iosdev+4 crossposts

Finally!!!

Finally published my app on app store, happy! Id appreciate if you guys checked it out and told me if i need to add or change anything, ive been working for 5 months on it 🥹

u/O777OO7 — 3 days ago
▲ 34 r/iosdev+4 crossposts

I think my app is going a bit viral, woke up to nearly 1k downloads over night and the traffic isn't from my posts

Literally just in shock right now, as the 3rd week post-launch just started and Precursor is at over 3k total downloads, almost 1k of that came in over night.

I built this for myself originally becasue I was frustrated that I kept blowing through my whole daily screen time limit in one sitting. So I got to work building an app that lets you set small hourly limits rather than one big daily budget you have to try to ration throughout the day.

Now I literally floored by how much people seem to enjoy Precursor but I am just so confused where this traffic is coming from ASC lags behind by about a day so all I know is that most of the traffic overnight is coming from outside the US.

Does anyone know how to find posts on social media about your app, when the posts might be in a different language? I don't think this is all coming from my posts alone, as the most they have brought in previously was about 400 downloads.

Beyond grateful, I just want to know how I can reach these people and make sure I do right by them, already working on 15 app localizations and pushing that this week so hopefully that helps.

u/PrecursorLabs — 4 days ago
▲ 0 r/iosdev

"In Review" - 96 hours+

I've seen dozens of posts waiting for review for 1, 2 or even 3 weeks.
Been there, too.
But - being In Review for four days?
That's a first for me. Should I worry?

u/VladFein — 3 days ago
▲ 2 r/iosdev

What is your low-cost animation workflow for a real iOS app?

I’m a solo iOS developer building a small workout app and want the interactions to feel intentional without adding a giant animation pipeline. For rerolls, progress, completion states, and subtle feedback, would you stay with SwiftUI transitions and SF Symbols, use Lottie or Rive, generate assets and edit them, or make everything yourself?

I’m looking for a practical workflow that stays around free to $20–30, performs well on-device, and respects Reduce Motion. What have you actually shipped, rather than just prototyped?

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u/UkrMalt — 3 days ago