r/iosgaming

Dice/card games in portrait mode?

Recently discovered Dice of Kalma. My new favorite game to play, cannot recommend it enough.

I’m a huge sucker for dice and card games, as well as roguelikes and deckbuilders.

Looking for something with a relatively simplistic style, plays in portrait mode, and hopefully no ads but if it’s fun then it’s whatever.

reddit.com
u/TheBigSwagger — 3 hours ago
▲ 17 r/iosgaming+3 crossposts

Made a no-nonsense Sudoku app because every other one annoyed me

Every Sudoku app I tried had ads, popups, or some streak thing nagging me to come back. So I made my own.

It's called Calm Sudoku. Free daily puzzle plus 30 to start, and if you like it there's a one-time unlock for the full set (300 puzzles, three difficulties). No subscription, no ads, no accounts, works offline.

All the normal stuff (notes, undo, check, reveal, history) is free. I'm not paywalling how you play, just how many puzzles you get.

Made it mostly for myself, but figured some of you might want the same thing. Would love to hear what you think! 🙂

Calm Sudoku on the iOS App Store

u/nscons — 12 hours ago

Sunday Edition of iOS Games June 29 - July 5

Top 10 Most Popular Games Sunday Morning;

Fortune Mill

Nine Crowns of Faenord

Pocket Academy

Rush Rally 3

Moncage

Machinarium

Sudoko & Variants by Logic Wiz

Grid Legends Deluxe Edition

Hitman Sniper

NeonVortex

———

Top 5 on Sale

FTL: Faster than Light

Wreckfest

Game Dev Story

Don’t Starve: Pocket Edition

Machinarium

———

Want Ads;

Idle game with strategy?

Any “mmorpg” style game in vertical formats?

Good portrait mode games?

———

Breaking News;

What’s up with Remedy’s Control?

———

Letters to the Editor;

Is anyone else getting a bit tired of the Posts on Saturdays?

———

Upcoming July Releases;

Beat Hazard Arcade July 7

Golden Lap July 8

Don’t Starve Together July 21

Hypnospace Outlaw July 23

Club Soko July 23

Townsmen | A Kingdom Rebuilt July 23

Sultan’s Game July 26

UnGodly July 30

Abyssal Soul July 30

———

Top 10 Paid List

1 Minecraft: Dream it, Build it!

2 Geometry Dash

3 Heads Up!

4 Red's First Flight

5 Plague Inc.

6 Bloons TD 6

7 Scritchy Scratchy

8 Stardew Valley

9 Balatro

10 Monopoly: The Board Game

———

Announcements;

Discounty: Supermarket Manager August 18

———

Obituaries;

Potion Explosion

———

Welcome to Mobile;

Mini Escapes: The Below

Bravest!

Fortunes of Battle

Fortune Mill

———

Welcome Back to Mobile;

Slime and Machinegun

Metaverse Keeper

———

Most Popular Sunday Morning Categories;

RPG Open World/Sandbox

Idle, AFK , Incremental, Clickers, Tycoon and ZPG’s

Programming & Coding Like Games

SHMUPS Shoot ‘Em Ups

Tiny Mini Games

RPG Casino/Gambler Games of Chance

Dice Games

Auto Battlers, Auto Chess and other Games with Automatic Combat and Synergies

Free Games with IAP to Remove Ads

The Best Games Removed from the AppStore

u/munkeypunk — 15 hours ago
▲ 487 r/iosgaming+1 crossposts

Giving TEN $20 Steam Cards to celebrate FORTUNE MILL

To celebrate the success of Fortune Mill - 1500 reviews (83% positive) in just 7 days:

10 people who leave a comment will win a $20 Steam Giftcard

Fortune Mill on Steam (Go Wishlist)

OPTIONAL: Wishlist will increase your chance of winning by 1x (in other words, it wont lol but do it!)

Fortune Mill is an incremental game where you must make $1,000,000 to escape! Throw darts, play scratch-off tickets, unlock automation, drop Pachinko balls, and look for synergies as each game affects ALL the others!

Winners have been DM'd: u/am_g0d u/evening_boot_2281 u/nice-condition-5928 u/sleepy-kappa u/finner42 u/positron505 u/jjvoyd u/viatori99 u/hi_jack_this u/fublahman

Anti Bot Measure - put "haha" somewhere in your message for 2x chance of winning

u/IdleOn_Boii — 1 day ago

Is anyone else getting a bit tired of the posts on Saturdays?

It feels a bit like every Saturday we get inundated with self promoted, solo-developer, AI generated games that all have such a similar vibe as to be practically indistinguishable from one another.

I’m a developer myself, and have put together many half arsed projects myself over the years (and a staunch user of AI assistance in my coding), so I totally understand why this is happening, but it’s getting to the point where it feels like this needs to be addressed?

I might just be getting fatigued with it, and maybe I just need to unsub, but this has always been one of my favourite subreddits, and it’s a shame to see things playing out like they are.

What do others think?

EDIT: As there clearly seems to be a bit of confusion about my sentiment here, I've _no issue_ whatsoever in there being a day for people to how off their games. My issue is the _types_ of games being shown off. Like, I check a lot of these posted because I've always taken the time to give things a chance but I now very regularly think to myself... "this looks like one I saw recently... is this a second post from the developer?".

And as some of you are assuming when I say "I'm a developer myself" that I'm some kind of game developer trying to gatekeep, that's not the case. I do play about with personal projects, but have no interest in releasing a game. I just love iOS gaming like the rest of you!

reddit.com
u/_NullRef_ — 1 day ago

[Dev] Quick Moto - Pre Order . ( Do you third person view or first person view on racing games?)

Free- with an option to purchase the full game.. Quick Race and Time trial will always be free, and Career Mode after 5 races will require a full purchase to continue. And will also remove ads..

Link - https://apps.apple.com/au/app/quick-moto/id6738115330

Quick Moto
My 5 year journey with this game is almost complete.
Of course in that five years, there was a lot of , off and on, a lot of giving up, a lot of what the fuck am I doing. And a lot of side projects I completed.. what I call mini casual mobile games…
I always wanted to make a moto racing game, obviously as a solo dev I’m never going to compete or be as good as a studio making MotoGp 26 or Ride 5 or 6 .
But for mobile I think I’ve made a game that hopefully is fun, challenging and competitive.. and with long lasting gameplay..
So in these I’ve learned so much, I didn’t know how to make a motorbike work in game dev. But I sure had fun learning, and challenging myself to create it, so many times I was going to give up. But it was a dream to make it so that wasn’t an option…

Ok, so what is it?
A career mode with 20 tracks per season, 5 classes to get through, and a challenge to stay in the top class for as many seasons as you can. Yep you drop classes if you don’t live up to team’s standards..
25 tracks in total on a random rotation to keep every season fresh and feel new..
Random weather , and yes if it rains you’re sliding out..
A design studio to paint and design your own teams bike. Win a season and unlock that bike for the other game modes and redesign anytime you like… career stats to track your races.

Quick race- as is , pick a track and a single race is yours for the taking.

Time Trial/ fastest lap.- 25 tracks for you to dominate, with each track having its own leaderboard for players to try set the fastest time. Every millisecond counts, every line every breaking point . To be the fastest..

Bikes - There’s only 5 bikes, one for every class. Top class obviously the fastest bike. So complete every class to unlock all five bikes.
So now you’re thinking I need to win five classes to be the fastest to top the leaderboards? Not really fast is good on the straights, but controlling those things through the corners is another thinking..
If you read this far thank you, please consider pre ordering the game, I would appreciate it a lot and thank you..

u/SayHiToYourMumForMe — 1 day ago

Alternatives to BackBone controller?

I was really disappointed after my backbone controller died just after a year. I fixed it for a bit only for it to break again. Any other alternatives that are just more reliable?

reddit.com
u/zarif98 — 1 day ago
▲ 49 r/iosgaming+2 crossposts

[Dev] OUT NOW! After 3 years and 4,000+ hours of solo dev, my 1-4-Player portrait online Card Game 'Grimoria' is finally live on iOS! (No P2W)

Hi everyone.

After almost 3 years of grinding, learning, and over 4,000 hours of work late into the night, my passion project Grimoria is officially live on iOS.

First, I want to say a massive thank you to this community. The feedback and support you gave me during the pre-order phases helped me polish the game, and get across the finish line. As a solo developer from Italy, seeing people showing interest and playing my game is amazing.

I wanted to create something new, not just another big studio copy. The core gameplay is actually inspired by a popular local card game called "Watten," which is heavily played where I live. I wanted to bring that social, bluffing energy to a digital format, but with much more accessible rules and mythical creatures.

I tried my absolute best to hit "Studio Quality" visuals and effects. One of the biggest challenges was making it a true real-time multiplayer experience. I built the entire backend server architecture and code completely from scratch to ensure smooth, fast-paced PvP, all while keeping a tiny install size and minimal data consumption.

The game is 100% Free-to-Play. There are no forced ads. There is exactly one optional ad for bonus loot, which you can permanently remove with a single premium purchase. There is absolutely zero Pay-to-Win.

For those seeing Grimoria for the first time, here is how it plays:

  • Its a fast-paced PvP Card game with multiple modes: Classic 1v1, 2v2 Co-op, and 4-Player Battle Royale.
  • The Basics: Everyone starts with 10 Life. Each round, all players play one card simultaneously. Highest strength card wins. The loser takes 2 damage. Last one standing wins.
  • Strategy: Cards have abilities like Shield, Heal, Negate, or bluffing cards that only reveal at the end of the turn.
  • Elements: Ties are broken by elemental counters: Fire > Earth > Water > Fire.
  • Teamwork: In 2v2, you actually share a life and shield pool with your ally!

Overall, Grimoria takes few minutes to learn but offers strategy for competitive, ranked gameplay.

Grimoria features full Cross-Play, so iOS players can instantly match with the Android player base! (A Steam PC version is planned next).

Download on iOS: https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516

u/PlayMelodyWorld — 1 day ago

[Dev] Brogue Classic/CE/SE

Countless adventurers before you have descended this torch-lit staircase, seeking the promised riches below. As you reach the bottom and step into the wide cavern, the doors behind you seal with a powerful magic...

Welcome to the Dungeons of Doom!

An oldie but a goodie. I released the original iPad version 13 years ago but let it fade into obscurity around 2020. It’s back and better than ever! We’ve got an in game launcher for the original Brogue — Brian Walker’s classic introduction, Brogue CE — a community driven effort providing bug fixes and features that stay true to the original, and a new work-in-progress rebalancing/re-envisioning variant Brogue SE (by yours truly), and most importantly you can now play on your iPhone.

I never thought a small screen Brogue was possible and dragged my feet for over a decade but…

… you’ve got it all, tap, double tap, pinch to zoom, drag, and shortcut buttons.
… Acid mounds, bloats, centaurs.. oh my; all the way through to zombies, the rogue alphabet is all here and ready to bludgeon your character to death.

Have an iPad with a Magic Keyboard and can’t understand these old school rogue keyboard controls? Me neither, that’s why I’ve also added a modern keyboard layout for those of us still trying to figure out how to quit the vim terminal.

Best of all, it’s free. You can master the game over 100s of runs or rage quit after one without any risk - other than a burgeoning rogue addiction and an irrational fear of the letter j.

iOS (and MacOS): https://apps.apple.com/us/app/brogue/id613921309

u/sandoze — 1 day ago
▲ 32 r/iosgaming+1 crossposts

We added an aquarium to our indie MMORPG, so now you can show off the weird creatures you’ve caught

If anyone's curious, the game is Eterspire!

If you have any questions about the game feel free to ask in the comments :)

▲ 1 r/iosgaming+2 crossposts

I just shipped my React Native game to the App Store 🚀

Hey everyone! 👋

After months of evenings and weekends, I finally shipped my game Just Loot to the App Store.

The fun part? The entire game is built with React Native + Expo.

I originally considered using Unity, but decided to see how far I could push React Native instead.

The game includes:

• ⚔️ A real-time combat simulation
• 💎 Procedural loot generation
• 🎒 Inventory & equipment system
• 📈 Infinite progression
• ✨ Animations with Reanimated
• ☁️ Supabase backend
• 📱 Native features like Sign in with Apple, haptics and Game Center

It’s been a surprisingly great experience building a game with React Native. Fast iteration, a great developer experience, and sharing code across platforms has been a huge win.

I’d love to hear from anyone else who’s built (or is building) games with React Native. What worked well for you, and what challenges did you run into?

u/Sliycer — 2 days ago
▲ 40 r/iosgaming+1 crossposts

[Dev] After 4000+ hours of solo dev, my portrait casual friendly online Card Battler 'Grimoria' with 2v2, Battle Royale and 1v1 game modes finally comes to iOS on July 4th! (No P2W or forced ads)

Hi everyone.
I am an Italian solo dev. I quit my job 6 years ago and started working full time on my gamedev projects. My first game was a GPS music game in the style of Pokemon Go. My second game, Grimoria, I started 2-3 years ago with over 4000 hours of work, and it now finally comes to iOS on July 4th. Since I code entirely on a Windows PC, fighting through the Apple ecosystem was an absolute nightmare 😅, but after a lot of back and forth I'm really happy to see the iOS page live now.

With Grimoria I wanted to create something new and unique. Where I live, there is a very popular local card game called "Watten", which is played 2v2. I tried to extract the essence of it and make something that works for everyone on mobile. I also added 2 additional game modes: Battle Royale and 1v1. Gameplay feels a bit like a mix of Uno and Marvel Snap.

Grimoria basics:

  • You start with 10 Life. Each round every player plays one card. Highest strength card wins. The loser takes 2 damage. Last one standing wins.
  • In 2v2, you share life and shield with a random ally or friend.
  • Cards have abilities like Shield, Heal, Negate, Strength buff or bluffing (reveal cards at the end of the turn). I am planning to release new cards and abilities each month.
  • Skin Cards can have elemental counters: Fire > Earth > Water > Fire. (You start with neutral Wind cards).

Overall, Grimoria is easy to learn but still offers strategy for competitive gameplay (Ranked).

Monetization:
The game is Free-to-Play. There are no forced ads. There is one optional ad for bonus loot, and you can permanently remove it with an ad-free support pack ($5). There are microtransactions for customizations (skin cards, icons, card backs, emotes, board backgrounds). The game is 100% no pay-to-win, as neutral cards can be obtained relatively quickly just by playing, and skin cards are not stronger than neutral cards.

Apple approved the build yesterday, and the official release is set for July 4th!
You can pre-order the game right now so you don't miss the launch week reward:
https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516

I want to thank you all for the support <3.
For a solo dev it's hard to reach studio quality, as it requires a lot of learning and effort in multiple professions. I tried my absolute best to get as close as possible. I hope you enjoy it.

u/PlayMelodyWorld — 1 day ago

PC broke. Need something to get me through weekend.

Any games that work well with a controller and are more skill based? I don’t want to play brain dead game. Price doesn’t matter.

reddit.com
u/dx_wayy — 1 day ago

[DEV] I made a free iOS logic puzzle game with no ads

Hi everyone!

I recently released my iOS puzzle game Hedgemaze and wanted to share it here.

It’s a relaxing logic puzzle with 4 difficulties, 2,000+ puzzles, daily challenges, leaderboards, themes, and no ads or energy timers.

Easy to pick up but tons of tips and tricks to learn to improve your solve times.

App Store link:
https://apps.apple.com/us/app/hedgemaze/id6759974345

u/aggresve_napkin — 1 day ago

[Dev] I made an isometric tycoon game about running a street drink stand

I had this idea for years but never had the time (or the game-dev chops) to actually build it.

Inspired by Lemonade Tycoon, I always wanted to make my own Tycoon/Simulation game where the player purchases a Franchise and you may learn economics principles in a simple way (offer, demand, expenses, profit, Taxes, etc).

After a few weeks of development and the help of AI to lay the foundations — the 3D engine setup, state management, the day-loop logic — I was able to make Mike Chichero, a Street Drink Stand Simulator.

I know, you will ask, WTH is a Chichero? I am from Venezuela and Chicha es a famous drink there (like a rice-based shake) sold by small street stand vendors (called Chicheros). You can read more about it into the game.

Did I forgot to mention that the game is 100% Free? I am not planning to monetize it and it is more as personal desire to teach about economics and promote this delicious drink.

I also appreciate your pray for Venezuela after the devastating Earthquake that affected many friends there (I left the country almost 20 years ago, but my heart is still there).

This is the link for the IOS APP: https://apps.apple.com/us/app/mike-chichero/id6779837133

Ps. Forgive me if you find a spanish word around, I did my best to translate the game but may be (may be) I passed one.

u/miguelaguero — 1 day ago
▲ 3 r/iosgaming+2 crossposts

[DEV] Think Tank - a chill fish-collection word game. Releasing free next week, would LOVE feedback! Can you find one more solution?

I made Think Tank based on a game I've played for years using license plates - you start with three letters (like, TNK) in an order. You can add up to three letters, without changing the order of the starting three, to make new words. Like, ThiNK TaNK ThaNKs you for your feedback!

I made three difficulty levels ranging from Casual (middle school vocab) to Challenge (as shown in this video) by hand-sorting 30,000+ words into four dictionaries (the fourth Obscure dictionary is used to allow scoring but never contributes to required scores, so that words like SYRINX and PSYWAR can be played but aren't required to progress).

You can try it for free through Test Flight: https://testflight.apple.com/join/Jg6ds31Y

Thanks for your time!

u/thegnome54 — 1 day ago

[Dev] Descent Defender is live on iOS — celebrating July 4th with a small player gift

Hey r/iosgaming!

I’m the solo dev behind Descent Defender, a plinko-inspired tower defense game that just launched on iOS.

The idea is simple: enemies push toward your tower while balls bounce through a plinko style board. Before each run, you build out your defenses, unlock Peg Powers, upgrade your tower, and try to survive deeper stages. Some runs feel planned and controlled, and some completely fall apart in the best way.

To celebrate launch weekend and the 4th of July, I’m doing a small player gift for iOS players today.

If you download the game and want to join in, comment your Player ID and I’ll send a free in-game reward through the inbox.

You can find your Player ID under Settings → Player Profile, then use the copy button to grab the exact ID.

A few quick notes:
One reward per player ID.
I’ll send them manually, so they may not show up instantly.
No pressure at all — just wanted to do something fun for launch weekend.

App Store:
https://apps.apple.com/app/id6764134188

Thanks to anyone who checks it out. This has been a huge project for me, and I’m excited to finally have it live.

u/dstyle711 — 1 day ago

[DEV] I made a free no-ads farming game focused on crafting and exploration 🌾

Hey r/iosgaming,

Simon here, solo dev behind Tiny Harvest, an ads-free farming game 🌽

The game has grown quite a bit since I first posted, especially on the gameplay side I added a couple of new areas.

The core game is still:

  • grow crops and produce animal products
  • craft items through buildings & recipes
  • complete orders for coins and XP
  • unlock new areas and systems
  • use automation once your farm gets busier

Recent additions:

  • Blacksmith gear that gives bonus drops during expedition runs
  • Airport requests with destination leveling and better rewards over time
  • Farm Hands, so you can delegate repeated farm work
  • lots of balance, bug, and flow improvements from player feedback

Tiny Harvest is free to download, has no ads, and played only in portrait - choices I made because that's the kind of games I like most 😅

I’d currently love to get your feedback on the first session: does the early game explain the loops well, and does the pacing feel fair before the bigger systems unlock?

As a small thank-you, I added the code IOSGIFT (enter in settings) for some boost items ✌️

Link: https://apps.apple.com/us/app/tiny-harvest-cozy-farm/id6755226300

u/saimonR — 1 day ago
▲ 0 r/iosgaming+1 crossposts

[DEV] Pocket Gal: A Retro Arcade Pool Game for iOS

Hi everyone!

I'm an indie developer and I've just released Pocket Gal, a retro arcade-style pool game inspired by the classic arcade billiards games I grew up playing.

My goal was to recreate the fast-paced gameplay and simple mechanics of the arcade experience while adapting it for modern mobile devices.

Features:

  • 🎱 Classic arcade-style pool gameplay
  • 👤 Four unique opponents with increasing difficulty
  • 🏆 Score-based progression
  • 📱 Available on iOS and Android

I'd love to hear your feedback on the gameplay, controls, difficulty, or anything else you think could be improved.

App Store: https://apps.apple.com/app/pocket-gal/id6739984774

Thanks for checking it out!

u/E7_Company — 1 day ago