u/OmarItani10

▲ 470 r/IndieDev+1 crossposts

Entities Avoidance

Hello everyone
For context watch the previous videos about entities forming bodies and transitions, here i added avoidance for the entities, so that when something is passing thro they automatically avoid the body and then return to their current position
Will use it in upcoming videos as an evasion
Let me know what you think
#unity #ecs

u/OmarItani10 — 7 hours ago
▲ 243 r/IndieDev+1 crossposts

Player to Wolf ECS

Hello everyone, wanted to share an update on the ECS project
For context the character is made out of 80000 ECS entities, which gives alot of freedom to transition to other shapes, check previous videos for context
Here i added a transition between the character and a wolf, the same entities that form the player transition to become the dog
Will add more transitions to different types of animals to have multiple movement types
Let me know what you think
#unity #ecs

u/OmarItani10 — 5 days ago
▲ 8 r/IndieDev+1 crossposts

ECS Combo

Hello everyone
Here is a combo where on each hit we get a bigger hammer
I'm just trying it out as a concept, will also have multi weapon combo as well
Let me know what you think

u/OmarItani10 — 7 days ago
▲ 552 r/IndieDev+1 crossposts

Double Takedown ECS

Hello everyone
Here is a double takedown, the 80000 ecs entities split into 2 40000 bodies, each performing its own takedown, and then combine into one, after the takedown you take control of the new body
Still have few mechanics in mind before starting to have a gameplay video, will you update you with progress soon
#unity #ecs

u/OmarItani10 — 9 days ago
▲ 622 r/IndieDev+1 crossposts

Morphing Takedown

Hello everyone
Here is a new takedown, this time without the wings, the whole character is made from 80,000 ECS Entities
When you equip a weapon, it takes entities from your body to that weapon, the same entities then morph to do the takedown
Will be adding more functionalities and better animations as time go on
Let me know what you think
#unity #ecs

u/OmarItani10 — 12 days ago
▲ 105 r/IndieDev+1 crossposts

Wings Takedown

Personal project where I've been experimenting with wings made entirely of live simulated particles instead of a static mesh, each one is a real ECS entity in Unity DOTS, not a shader trick.

The clip shows a finisher sequence I just got working: mark an enemy, trigger a takedown, and the player dissolves while the wing particles fly across the screen and reassemble into a companion character (body + sword), who finishes the enemy off. Once it's done, the swarm flies back and reforms into the player's wings.

It's the same set of particles the whole time, nothing is spawned or destroyed, they just relocate between shapes, which is what makes the flock read as one coherent body instead of two separate effects.

Still early, camera work during the transition, a proper multi-beat finisher, and a couple more shapes are next. Would love to hear how the transition reads to people seeing it for the first time. #unity

u/OmarItani10 — 19 days ago
▲ 49 r/Unity3D

Wings Ecs

Hello everyone
I wanted to share a first look about this new mechanic i've been working on, its uses ECS to move particles from one shape to another
Currently it can fill Skinned mesh data and follow its animation, or a simple mesh but will add more as time go on
The particles transition in a boid like movement, and they read material data to change colors
This is still few days in but it felt like a good point to showcase
Let me know what you think
#unity #Ecs

u/OmarItani10 — 21 days ago