"just make a horror game" obsolete?

Chris Zukowski and many other Youtubers have Been saying for years "just make a horror game" to make money. But I was not able to see from the data, that horror games would be easier to make compared to other genres.

I used this page for research:
https://games-stats.com/steam/tags/

If you look at the data, median revenue for "horror" tag is not that great, and If you look at those median horror games, they actually look pretty decent and not something that I could create in 2 weeks.

So im thinking if the mantra "just make horror game" is obsolete?

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u/Fickle-Artichoke-514 — 6 hours ago
▲ 203 r/OvercookedGame+10 crossposts

Local co-op/pvp chaos with toys

Medic Mayhem launches in 2 weeks and can be wishlisted on Steam.

There will be sale on game release.

Any feedback is welcome!

u/Fickle-Artichoke-514 — 2 days ago
▲ 16 r/pcgaming+1 crossposts

Our first game Medic Mayhem launches in 2 weeks. Demo available

Game Title: Medic Mayhem

Playable Link: https://store.steampowered.com/app/4170150/Medic_Mayhem_Demo/

Platform: Windows, Linux

Description: Toy soldiers fight on chaotic battlefields and you're the medic! Four player local coop with friends and bots. Win the war by saving lives! Medic Mayhem is a fast-paced action game where you are a medic and rescue wounded soldiers! Speed through the chaotic toy battlegrounds to pick up fallen troops and deliver them to your hospital. Once healed, soldiers rejoin the fight on your side. Destroy the enemy base and victory is yours!

  • Intense gameplay: Race to the front line, outmaneuver your opponents and rescue more soldiers than the enemy!
  • Fun For All: Four player local competitive multiplayer with friends and bots!
  • Ambulance upgrades: Collect powerups like the troop magnet or dynamite to gain an edge in the fight!
  • Nostalgic levels: Battle in the playroom, literal sandbox, or bubbly bathroom.
  • No Language Barrier: No in-game text ensures you can enjoy playing no matter what your language is.

Throttle into Medic Mayhem and prove your skills on the chaotic toy battlefield. Can you win the war by saving lives?

Free to Play Status:

  • [ ] Free to play
  • [x] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Lead developer for the game.

u/Fickle-Artichoke-514 — 3 days ago

Our 1st game launches in 2 weeks. Any pro tips? Are we cooked?

Our first commercial game Medic Mayhem launches in 2 weeks in Steam. As this is our first game, I am interested in hearing from more experienced game devs if there are any tips we should do now before our launch.

Currently we have about 500 wishlists and we are proud of that number. We are getting about 1-2 wishlists per day.

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u/Fickle-Artichoke-514 — 11 days ago
▲ 897 r/godot

Steamworks gets the job done, but UI is not great

This meme came to me in the shower: Paying customers get a nice well thought UI, but us developers get this janky "engineer UI" for uploading and managing our games.

u/Fickle-Artichoke-514 — 11 days ago