Coyote, Inquisitor (OC)

Coyote, Inquisitor (OC)

A coyote Inquisitor for my worldbuilding setting, of machines, sorcery, and lore.

Lore:

The Inquisitors serve as an elite police force for the Empire of Aldrakhania, which is a major antagonist of the setting, ruled by a lion dynasty.

A coyote Inquisitor is a rare sight, but they do exist within their ranks.

While the coyotes are known for their resistance against the empire of Aldrakhania, some accepted its rule. The coyotes eventually repelled the Aldrakhanian invaders in a conflict called the Coyote Reconquista. Even so, some coyotes remained part of the empire.

The Aldrakhanian regime established the Inquisitor order to balance the power of the Aldrakhanian Royal Guard Corps. The Inquisitors recruit from the working class, while the royal guards originate from the nobility. In the past, the nobility held enough power and influence to challenge the regime, hence the need for balance of power.

The Inquisitors embrace the use of technology and innovation, such as grenades, for defending the realm and maintaining order.

While curved swords are native to the region, the regime and its enforces adopted the use of straight swords to symbolize their legitimacy. This practice stems from the ruling dynasty wielding an artifact called the Dragon Rider's Spear, captured from the greatest city built by mortals.

u/HyperActiveMaineCoon — 6 days ago
▲ 244 r/ImaginaryAnthro+1 crossposts

Guns of Pawgust Raccoons: Demolitionists with tactical magic

I don't know how to draw a raccoon, so here's what I've got for now.

Raccoons in the setting are notably dexterous, so as fighters they make excellent demolitionists using grenades or special weapons. Depicted in the image, the raccoon wields a submachine gun with grenade launcher, developed by the coyotes, the dominant group in the region. He's a demolitionist for the armed forces either in the coyote state, or Alshenzia (a nation south of that).

Background

The raccoons are much like the foxes, rabbits, and other peoples that didn't have their own state, so they became part of larger political entities. In the coyote state and in Alshenzia, the military employed them as special units, seeing their skill in handling special weapons. These include thrown hand grenades, grenade launchers, and other weapons that require special training.

There are also some raccoons in the southeastern regions, such as Seramvia, though they weren't numerous enough to be notable in the armed forces. Instead, they applied their skills to other areas of society.

In their society, the raccoons value cunning and the spirit of trickery for defense.

Fighting Style

The raccoons are among the most disruptive fighters in the setting due to their tactical magic.

They are rogue-type fighters, much like the foxes and coyotes. They're closer in size to the foxes, so are lacking in raw toughness. As such, they focus on disrupting the enemy by sowing discord, sabotaging equipment, exploiting status effects, and quick re-positioning (short-range teleportation). Like other rogues, they're highly disruptive when catching the enemy off guard, but need an escape plan as this puts them in a vulnerable position when the enemy counter-attacks.

As sorcerers, their powers include sabotage, in which they can impose their will on weapon systems to temporarily disable them.

...

The setting is about the age of industrialization, anthropomorphic animal society, and how the different peoples adapt. The new destructive capabilities facilitated by technology has complicated the existing tensions in the world, and war looms on the horizon. Supernatural abilities and threats exist in the world, including demons and the eldritch spawn of Yaldabaoth (horrors from beyond the stars). People who are skilled in the use of supernatural abilities are called sorcerers.

There's a focus on geopolitics, the fictional cultures, and fictional firearms. The tagline is, "age of the machine: will it bring order or chaos?"

There's a story, but I'm not 100% confident in writing it, so I'm doing worldbuilding which I think is my strength.

I intend to write out my lore on Substack: Karl Imran | Substack

I also write down weird and random ideas in the Notes.

u/HyperActiveMaineCoon — 18 days ago

The Guns of Pawgust (OC)

Some art for my story/worldbuilding project/ARPG idea. If it were a game, these would be playable characters, each with their own strengths and weaknesses, skills, supernatural powers, lore, and weapon preferences. Not a complete list, though, as I'm still figuring things out.

The setting is a fictional world of machines, sorcery, and mystic lore, with anthropomorphic animals as the characters. The world has entered the industrial age, which has complicated existing problems and elevated destructive capabilities to new heights.

Now, the world faces an uncertain future. War of great scale is looming, and shadowy forces seek to hold on to power by any means necessary. In order to save the world, the people must unite like never before, and fight for a new order as the old one fails.

u/HyperActiveMaineCoon — 27 days ago

Seramvian Ram, Defender (OC)

A type of goat indigenous to the land of Seramvia (for my worldbuilding project) wearing traditional armor and wielding a modern firearm (imported) for defense of his homeland in a changing world.

The helm is shaped in the likeness of a ram's skull.

Their culture is unique, as the region has been mostly isolated by geography, with the native mountains and stone being significant elements. They are known for their large stone sculptures, carved from glacial erratics, and also their tall stone watchtowers. They are skilled craftsmen, working with metal and precious gems, and are hospitable to outsiders. Moreover, they are steadfast defenders of their land.

u/HyperActiveMaineCoon — 1 month ago

The Coyotes Can Sploot (Art by me)

Just a coyote mercenary for my worldbuilding setting demonstrating splootin'. It's what dogs do sometimes, when they lie flat like a rug to relax and cool down. Splooting isn't the norm in the setting, though, but they can do it if they so choose.

For more furgonomics, note that the hat is kind of like a slouch hat, to accommodate the ears. Also, I imagine the pants have a kind of sleeve for the tail.

u/HyperActiveMaineCoon — 1 month ago

Coyote Sorcerer/Soldier (OC)

Some art inspired by my worldbuilding project/story, a coyote in a world of machines and sorcery. I'm just drawing whatever and however to get the creativity flowing, as I search for a new art style.

u/HyperActiveMaineCoon — 1 month ago

Going to Focus on Making My Art Style More Appealing. Thoughts?

Here are some characters I've illustrated for my project. I'm mostly self-taught for now, as I haven't attended any education for advanced character design or illustration. My illustration skills are mostly based on my technical skill in using Photoshop, and also what I think feels right.

Right now, my concern will be making the characters more appealing, as I didn't actually know how to draw such characters when I started, maybe a year ago.

I've shared my art here and there, and criticism I received is that my style is not appealing to the "furry fandom" or people outside that fandom. I see this as an opportunity to continue to learn and develop, and my aim is to study facial expressions, and the like, of anthropomorphic animal art.

Part of me thinks that I'm a bad artist, but I also tell myself that it's hard to say what exactly a bad artist is as art is subjective (I think of the original One Punch Man comics, which people still read).

Do you have any thoughts, advice, exercises for me?

Thank you for reading.

For context, my project involves worldbuilding, a story, and a game idea, featuring anthropomorphic animals, and I illustrated these characters to represent playable characters in such a game. Originally, the idea was simply about an anthropomorphic animal society, and not aimed at the "furry fandom" in particular. However, I thought it would be a waste not to share my art there.

u/HyperActiveMaineCoon — 1 month ago

The Ridiculous, and Mostly Friendly, Rivalry Between Coyotes and Foxes

The world I'm working on features anthropomorphic animals as the characters. It's about the age of industrialization, and how the people adapt. If they're not building neat stuff or fighting among themselves, they're fighting the eldritch spawn of Yaldabaoth (not the actual Gnostic Demiurge, just horrors from beyond the stars).

Just some slice of life, this time.

The Rivalry Between Coyotes and Foxes

The coyotes and foxes have a sort of ridiculous rivalry between them. Fortunately, it's mostly friendly, and just involves the two of them criticizing one another, over difference of philosophy. It's nuanced, though, and the two actually have much in common.

There's always that kind of rivalry in society, so in this case, the foxes and coyotes fit that mould.

The coyotes say the foxes are too focused on artistry, while the foxes say the coyotes lack refinement. That's the basic perception of the two.

They criticize one another's food, sometimes step on one another's toes, and are always arguing over something new.

There's a story about a coyote exploring the volcanic caverns, one of the most remote locations known to them, believing that he was the first to set foot there. He was somewhat annoyed to find that a fox explorer had beaten him to it, looking at rock formations. The fox simply told the coyote not to knock anything over with his clumsy paws, too engrossed in his work. It turned out alright, though, as they both ended up trading and discussing the mysterious stuff they picked up.

Foxes

The coyotes wonder how the foxes have survived thus far, as they seem picky and needlessly complicated. They'll only hunt certain foods, and prepare it in a foxy style, with specific herbs and the like. Even their campfires are crafted such that the smoke smells sweet.

They're reputed to be so particular with their food that even simple street foods like boiled peanuts must be prepared just "right". Of course, the coyotes sell boiled peanuts as well, and the foxes say they never get it right.

However, this quality does make the foxes valuable members of society, as they appreciate creativity and have an eye for detail.

Coyotes

Coyotes like practicality. The foxes sometimes call their food 'asphalt cuisine', comparing it to roadkill. In reality, coyote cuisine is actually shaped by a need for cost-efficiency, focused on whatever they can catch and prepare easily. This is because much of their modern history was defined by guerilla warfare in the forests, creating the need for simplicity and practicality.

Nuances and Similarities

In reality, the foxes and coyotes are quite similar.

The coyotes aren't as practical as they think. They're especially picky when it comes to their firearms, tending to dislike designs which are too simple, or even just for idiosyncratic reasons. Moreover, they may stick to designs just out of sentiment, and can be reluctant to adapt to more reliable designs.

A good example is the drum magazine. Most coyotes were mercenaries. They picked up the drum magazine design during their work, and liked it. When simpler designs came about, they were slow to adapt out of sentiment. Also, if a design is too simple for their taste, they tend to tinker with it, for better or for worse.

Furthermore, most coyotes are actually fond of fox food, whether admittedly or not.

In conclusion, the rivalry is just a ridiculous aspect of their society. It persists, but no one really pays that much heed to it.

In daily life, the coyote wonders out loud how the foxes have survived thus far, and the foxes say coyotes can never get boiled peanuts right.

...

Thanks for reading!

My goal is to build an interconnected lore book, and find supporters. There's a story, but I'm not 100% confident in writing it, so I'm sticking to worldbuilding, which I think is my strength.

Main article: Coyotes and Foxes: Rivalry, Opposing Philosophies, and Nuances

u/HyperActiveMaineCoon — 2 months ago

The Guns of Pawgust: Worldbuilding Project, Story, and ARPG Idea, Featuring Anthropomorphic Animals (Sharing and Looking for Suggestions)

Hi! I'm working on a worldbuilding project and story, which was originally based on a video game idea. I'm sharing around, looking for supporters, and suggestions.

Background

I got into the creative industry to do game art, in order to support that original idea, but it didn't exactly go as planned.

I started by working in a big studio but I felt like a small cog in a big machine, and eventually had to leave because the industry wasn't healthy. Aside from that, I felt like I lost my passion for 3D art and got disillusioned with big studios. After that, I decided to revitalize my project by writing, making art, and worldbuilding, since that's my passion and I lack more technical skills (coding, etc).

The Guns of Pawgust Project

The project is primarily focused on worldbuilding and an anthropomorphic animal society. There's a decade's worth of lore and interconnected story, which is still expanding. You can find art and lore in the links below:

Intro (my user page): The Guns of Pawgust Experience : u/HyperActiveMaineCoon

Art: ArtStation - Karl Imran

Writing and Lore: Karl Imran | Substack

For now, the focus is art and writing, but recently, I thought of an ARPG idea which is a simplified form of the original idea, which may have been too ambitious.

I started with sharing ideas on the Worldbuilding subreddit, and still write there regularly. That's when I got the (intentionally lame) idea for the project name, Guns of Pawgust.

There is also a focus on fictional firearms, with their own lore, due to the nature of the game origins.

Story and Worldbuilding

The world has entered the age of industrialization, which complicated things due to the technological disparity between peoples and new destructive capabilities. The first war of industrial scale resulted in a cold war situation, dividing the world into spheres of influence. The final flashpoint is the Democratic Republic of Alshenzia, which faces invasion by its more powerful neighbor, the empire of Aldrakhania. For geopolitical reasons, the conflict could cause a war of global scale.

The protagonist of the story is a coyote peacekeeper trying to find his place in the world.

Tone of the story isn't one that's super dark. Consequential wars are real, but ultimately, the tone is one that is more hopeful.

I'm not very confident in my prose, so I seek to develop a style in which you can learn about the world at your own pace, and piece the story together. However, I do have a story, and am open to writing it if I build the confidence.

ARPG

In the ARPG idea, you won't play as the coyote, but as a custom character. You'd choose an anthropomorphic animal, master its fighting style, help save the world (in an essentially big side quest to the main story) while learning about the world.

The events would take place after the conclusion of the aforementioned story, in a liminal battle that links past and future.

Art

I focus on illustration and developing my own style, and am improving and learning as I go. I have a background in 3D game art, but the software I use is too expensive for personal projects.

...

Let me know what you think! If you've got any suggestions and feedback, I'd be curious. Thus far, I haven't received a lot, aside from expressions of interest and suggestions on firearm design. Any ideas on where else I can share my idea? It originally wasn't exactly "furry", just focused on anthropomorphic animals. Nevertheless, I imagine the community might be interested.

I'm looking for supporters. If anything, building a community could help show local gatekeepers that there's interest in such a project. Revitalizing the creative industry has been a long term goal.

Thank you for reading!

u/HyperActiveMaineCoon — 2 months ago

The Guns of Pawgust: Choose an Anthropomorphic Animal, Save the world

I'm working on a worldbuilding project that's based on an ARPG idea. Though I'm not making a game at the moment, I can share art, lore, and what a game would be about.

You'd choose an animal to play as, master its fighting style, learn about the lore, and save the world (indirectly).

Depicted in the image are 8 possible species you could play as, though more are intended.

Background

The world is at a fork in the road. It's the industrial age, and destructive capabilities have reached never-before-seen heights. The world is in a state of cold war, divided into spheres of influence. However, a hot war could break out, with the potential of global scale. The flashpoint is the Empire of Aldrakhania, which is unmatched in raw military might. The regime is collapsing amid a long civil war, and numerous factions are converging on the capital, the greatest city built by mortals, to shape the future.

You find yourself siding with the rebel Aldrakhanian Democratic Force, supported internationally, to join the all-out brawl for the capital.

Choose an Anthropomorphic Animal

Each animal has its own strengths, weaknesses, fighting style, weapon preference, skillset, and elemental affinity.

Depicted in the image are ram, coyote, wolf, fox, deer, hyena, panther, and lizard.

Master Its Fighting Style

Each of the animals have their own archetypes, though they can perform in any of the other roles. How well they do depends on gear, skill point distribution, and skill in general.

The archetypes are:

Wolf, the soldier

  • Well-rounded

Fox, the trickster

  • Elemental combat and tactical magic

Coyote, the rogue

  • High offensive ability

Ram, the vanguard

  • Fairly robust

Deer, the warden

  • Supportive sniper

Panther, the sniper

  • High damage at long range

Lizard, the sentinel

  • Elemental combat

Hyena, the witch

  • Status effects to disrupt enemy performance

Learn About the Lore

My passion is worldbuilding. It's been in development for over a decade. The Battle for High Aldrakhania didn't take place in a vacuum, as it's deeply connected to the wider world. Learn about the cultures of the peoples, history of the world, and lore through flavor text.

Save the World

Kinda, anyway. Save the world indirectly, as the Battle for High Aldrakhania is pivotal. Fight battle after battle to secure the city and prevent it from falling into the wrong hands.

During the House of Aldrakhan's (ruling dynasty) reign, it kept dangerous individuals in check but also oppressed the population. Now that it is falling, new factions are rising to seize power.

These include:

Zealots with powerful abilities

Witches and heretics that worship a demon, and summon its spawn

The cult of Yaldabaoth, blood cultists

Rogue elements of the regime seeking to seize power for themselves

Rise to Demigodhood

You've got the potential to unlock demigod-level powers. Devastate the battlefield with lightning storms. Overwhelm enemies with supernatural speed. Silence magical abilities.

However, there are others who have awakened such powers, who will stand in your way.

...

Let me know what you think!

The longer version of this article is on my user page, which includes links to places where I share art and writing:

The Guns of Pawgust Experience : u/HyperActiveMaineCoon

u/HyperActiveMaineCoon — 2 months ago

Monitor Lizard Sentinel

The world I'm working on features anthropomorphic animals as the characters. It's about the age of industrialization, and how the people adapt. If they're not building neat stuff or fighting among themselves, they're fighting the eldritch spawn of Yaldabaoth (not the actual Gnostic Demiurge, just horrors from beyond the stars).

Depicted is a monitor lizard sentinel from the Southern Isles region, whose duty is to defend the tribe's territory.

The sentinels are the elite guards. They engage in feats of heroism, such as hunting great beasts in the deep jungles or sharks in the shallows, to sustain their people. Their equipment is for showing the prestige of the tribe. Plate armor isn't very common in the region, but some tribes put in effort to obtain or make it. The spear is called a "full keris" which is also for showing off prestige, as it reflects the skills of the smith and the warrior.

The monitor lizards generally rely on the rivers or sea for fish.

Background

The peoples of the Southern Isles are very diverse and disunited, though tribal confederations exist. Culture and way of life differs by area. Reptiles make up a good chunk of the population, as the southern regions are quite warm. Much of the Southern Isles is controlled by warlords and fighting between tribes is common.

The more united tribes avoid war by engaging in sport at certain times of the year, such as boat races during tidal bores.

In antiquity, the lizards founded a rich civilization, Khaibarat, as the Southern Isles was fertile, facilitating population growth. They unified the isles, mostly peacefully, as they provided infrastructure and security. After that, they focused on establishing trade with as many peoples as they could, rather than conquering them. This made the Southern Isles a melting pot of ideas.

That all fell apart due to heightened volcanic activity, causing the isles to become fractured and different groups to fight over the remnants of the empire. Numerous wars and invasions made the isles stagnated and de-stabilized, even in the industrial age.

In the early industrial age, much of the Southern Isles was conquered by the Lyonessean organization, the Luisante Group, for its resources.

...

I'm still working on this idea. Let me know what you think!

The following map may provide additional insight on the world: Anthropomorphic Animals, Amazing Powers, and the Age of the Machine : r/worldbuilding

My goal is to build an interconnected lore book, as most of what happens in the world is connected (story has been in discussion for a decade now): Karl Imran | Substack

There's a story, but I'm not 100% confident in writing it, and I think worldbuilding is my strength so I'm focusing on that aspect for now!

u/HyperActiveMaineCoon — 2 months ago

Seramvian Goat (Version 2), The Not-Dwarves

The world I'm working on features anthropomorphic animals as the characters. It's about the age of industrialization, and how the people adapt. If they're not building neat stuff or fighting among themselves, they're fighting the eldritch spawn of Yaldabaoth (not the actual Gnostic Demiurge, just horrors from beyond the stars).

Depicted is a Seramvian ram defender (first version here).

I felt inspired to explore another version of their armor and look. The lore is mostly the same.

Background

The Seramvian goats are from the Middle Southern region of Seramvia. The place has been mostly isolated due to geography, resulting in unique cultures. The wolves in the north are the most civilized, as they're in proximity with trade routes. In the south are deep forests inhabited by barbarians, such as deer and bear. The Seramvian goats occupy middle ground, mostly living in the mountains. They engage in trade but haven't industrialized, so they're not really barbarians but not completely civilized either.

The Seramvian goats are skilled craftsmen and metalworkers. They like to embellish their stuff with the likeness of ancient kings or ancestors. In this case, the helm is shaped like a ram's skull.

Their preferred weapons are war hammers or battle axes, such as depicted in the image.

They are also regarded as masters of stonework, sculpting massive statues or shaping precious stones.

Part of the reason they're not 100% civilized is because they've adapted so well to life in the mountains. It provides for those who know how to work with it. Whatever they lack, they trade with their neighbors. Furthermore, they've learned to be tough to endure the bitter winds and common storms.

...

The following map may provide additional insight on the world: Anthropomorphic Animals, Amazing Powers, and the Age of the Machine : r/worldbuilding

My goal is to build an interconnected lore book, as most of what happens in the world is connected (story has been in discussion for a decade now): Karl Imran | Substack

There's a story, but I'm not 100% confident in writing it, and I think worldbuilding is my strength so I'm focusing on that aspect for now!

u/HyperActiveMaineCoon — 2 months ago

Deer, Glaive Maiden

The world I'm working on features anthropomorphic animals as the characters. It's about the age of industrialization, and how the people adapt. If they're not building neat stuff or fighting among themselves, they're fighting the eldritch spawn of Yaldabaoth (not the actual Gnostic Demiurge, just horrors from beyond the stars).

Depicted is a deer, a Glaive Maiden.

Background

Deer in the north and west, such as the one depicted in the image, were more civilized than their counterparts in the south, often depicted as barbarians. This is because they weren't as isolated and were in proximity with trade routes. In the Transzeqqeb region, the Glaive Maidens serve in the forces of the Order of the Flame.

Transzeqqeb is between the Northlands region and the deserts of Zeqqeb in the west. This region has lucrative trade routes running through it, so the local deer clans prospered. They unified their territories, much like the wolves of Seramvia, and established the Order of the Flame to govern the region. As such, they maintained roads and provided security to facilitate the flow of trade.

The Glaive Maidens are among the elite warriors of the deer security forces, considered more agile than their stag counterparts. They wield long polearms, favored weapons of the deer, while the crimson robes reflect fire. Aside from defense of infrastructure, the warriors of this region also defend their sacred sites, such as temples and tombs.

The Order of the Flame is so called because of the local deer culture. Part of it involves cremation of the dead to prevent vengeful spirits from haunting the land. There are no real vengeful spirits, it's just a belief. This process, along with other rites, are done in special temples. Their construction is facilitated by trade. In contrast, the deer barbarians of the south were isolated, and thus were unable to construct any grand monuments.

Transzeqqeb was eventually conquered by the empire of Aldrakhania in the west, bringing large cannons to the region. The people of Transzeqqeb were ultimately defeated because they lacked raw military might and committed to pitched battles. While the deer's culture in the region was mostly erased by the conquerors, a small bastion in the north was never defeated. Those remaining defenders abandoned pitched battle in favor of guerrilla warfare to maintain their freedom.

...

The following map may provide additional insight on the world: Anthropomorphic Animals, Amazing Powers, and the Age of the Machine : r/worldbuilding

My goal is to build an interconnected lore book, as most of what happens in the world is connected (story has been in discussion for a decade now): Karl Imran | Substack

There's a story, but I'm not 100% confident in writing it, and I think worldbuilding is my strength so I'm focusing on that aspect for now!

u/HyperActiveMaineCoon — 2 months ago

"Hellbender", Alshenzia's Take on the Barkleit Rifle

The world I'm working on features anthropomorphic animals as the characters. It's about the age of industrialization, and how the people adapt. If they're not building neat stuff or fighting among themselves, they're fighting the eldritch spawn of Yaldabaoth (not the actual Gnostic Demiurge, just horrors from beyond the stars).

Depicted is the "Hellbender" rifle.

Details

Type: Assault rifle
Place of Origin: Democratic Republic of Alshenzia
Action: Gas-operated
Cartridge: [Equivalent to 5.56]
Designed: Industrial era

Introduction

The "Hellbender" rifle is an indigenous rifle of the Democratic Republic of Alshenzia.

It was developed as part of efforts to replace older bolt-action rifles with modern self-loading rifles. Domestic small arms production was important because of the looming threat of the expansionist empire of Aldrakhania.

The rifle gets its name from the Hellbender salamanders found in the north of the continent (non-anthropomorphic).

The Hellbender functions like the Barkleit rifle. The wargs were employed to assist in development, as they had experience in developing reliable semi-automatic rifles, though mostly for personal use and not for military or mass production. The design was to be robust, more refined, and heavier for a longer service lifespan.

The Hellbender was satisfactory but fairly complex, thus increasing production time. As the expansionist Aldrakhania ramped up its aggressive rhetoric, Alshenzia shifted priorities to cheaper designs. As such, the Salamander rifle was developed alongside the Hellbender, as a more cost-efficient alternative.

Extra Context

Alshenzia was an empire ruled by a hyena dynasty. It transitioned to a democratic republic with aspirations to be a developed nation. The people of Alshenzia are mostly educated and open to the possibilities of the industrial age. However, the nation faces invasion by its more powerful neighbor, Aldrakhania, which wants to capture its oil fields. Moreover, Alshenzia is still dealing with internal problems holding it back, such as corruption.

...

The following map may provide additional insight on the world: Anthropomorphic Animals, Amazing Powers, and the Age of the Machine : r/worldbuilding

My goal is to build an interconnected lore book, as most of what happens in the world is connected (story has been in discussion for a decade now): Karl Imran | Substack

There's a story, but I'm not 100% confident in writing it, and I think worldbuilding is my strength so I'm focusing on that aspect for now!

u/HyperActiveMaineCoon — 2 months ago

These Wargs aren't Bloodthirsty, They're More Concerned about Mechanical Safety

The world I'm working on features anthropomorphic animals as the characters. It's about the age of industrialization, and how the people adapt. If they're not building neat stuff or fighting among themselves, they're fighting the eldritch spawn of Yaldabaoth (not the actual Gnostic Demiurge, just horrors from beyond the stars).

I'm trying to draw new stuff, so here's a warg.

Background

During the ice age, the wargs embraced the bitter winds of the frigid far north. Adapted to the cold, they are larger than wolves. When the ice age ended, their wolf cousins had larger populations and were slightly more adaptable. As such, the wargs didn't have their own nation-state, as their numbers were too few. Instead, they migrated here and there, becoming citizens of this-and-that country.

They contributed much to the development of Alshenzia, a nation once ruled by a hyena dynasty and now a democratic republic. There, they found work as mercenaries, miners, and that sort of thing. The ruling hyena dynasty (House of Alshanza) was into establishing buffer zones against their rival, the neighboring empire of Aldrakhania, so they helped the wargs settle in the harsh lands between.

The warg population did fairly well in the burgeoning nation of Alshenzia, as they were daring and willing to work in potentially hazardous areas, such as deep mines. Often, the wargs were the first to see hidden caverns deep beneath the land. They were also visionaries in the industrial age, and pioneered working with radioactive metals which they called hellstone. All of this caused the wargs to prioritize safety measures.

The wargs also developed their own firearms, for defense and research and development. As such, they later assisted in the development of indigenous Alshenzian small arms. They also experiment with armor piercing rounds and heavy calibers, as those are useful against the primary threat of Aldrakhania, which has large animals in their forces. For these reasons, warg firearms often feature an emphasis on mechanical safety, making them fairly complex.

Aside from daring and firearms, there are also plenty of wargs that are happy with boring stuff, such as researching the formation of stalagmites and stalactites. If asked about their research, they'd be happy to geek out.

...

The following map may provide additional insight on the world: Anthropomorphic Animals, Amazing Powers, and the Age of the Machine : r/worldbuilding

My goal is to build an interconnected lore book, as most of what happens in the world is connected (story has been in discussion for a decade now): Karl Imran | Substack

There's a story, but I'm not 100% confident in writing it, and I think worldbuilding is my strength so I'm focusing on that aspect for now!

u/HyperActiveMaineCoon — 2 months ago

Warg's Carbine

The world I'm working on features anthropomorphic animals as the characters. It's about the age of industrialization, and how the people adapt. If they're not building neat stuff or fighting among themselves, they're fighting the eldritch spawn of Yaldabaoth (not the actual Gnostic Demiurge, just horrors from beyond the stars).

Depicted is a warg's carbine.

Details

Type: Personal use semi-automatic carbine
Place of Origin: Imperial Alshenzia
Action: Long recoil
Cartridge: Fully powered
Designed: Early industrial era

Notes: External operating rod that pushes on the bolt handle.

Introduction

This carbine was developed by the wargs of Alshenzia. It was designed for personal use, rather than for the military or for sale. Additionally, it was part of research and development on repeating small arms.

It was developed early in the industrial age, thus it lacks modern features such as detachable magazine and select-fire. It features a complex long recoil system for mechanical safety, which the wargs value. However, simpler weapons became more favorable as the industrial age progressed.

Among the reasons the wargs like mechanical safety is because they experiment with new types of ammunition, such as armor piercing rounds. Such capabilities are important, considering the immediate threat of neighboring Aldrakhania, an expansionist empire with large animals in its force. They want none of those out-of-battery detonations.

Background

Alshenzia was an empire ruled by a hyena dynasty. It is now a democratic republic. The people on the fringes are no strangers to firearms, as the tribes there have been using traditional rifles for generations. Trade with peoples such as the Sea Wolves introduced new designs to the region, contributing to the evolution of indigenous small arms.

The wargs are a large breed of wolf. They didn't establish their own nation-state, instead becoming citizens of this-and-that country as they traveled.

The wargs in Alshenzia found work as mercenaries, miners, and metalworkers, etc. They tended to be daring, exploring where others didn't. As such, they pioneered in matters such as working with radioactive metals (they called it hellstone). As a result, the wargs prioritize safety measures and caution, as working in mines and exploring the unknown had inherent risks. This is reflected in their firearms, in which mechanical safety is emphasized.

As the industrial age progressed, the wargs contributed to innovation, as well as the development of indigenous small arms and defensive capabilities.

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The following map may provide additional insight on the world: Anthropomorphic Animals, Amazing Powers, and the Age of the Machine : r/worldbuilding

My goal is to build an interconnected lore book, as most of what happens in the world is connected (story has been in discussion for a decade now): Karl Imran | Substack

There's a story, but I'm not 100% confident in writing it, and I think worldbuilding is my strength so I'm focusing on that aspect for now!

u/HyperActiveMaineCoon — 3 months ago

Fox Firearms, Seramvia Region: Revolver and Carbine

Edit: Will be making design changes based on feedback! Nevertheless, the idea for the post is basically the same!

The world I'm working on features anthropomorphic animals as the characters. It's about the age of industrialization, and how the people adapt. If they're not building neat stuff or fighting among themselves, they're fighting the eldritch spawn of Yaldabaoth (not the actual Gnostic Demiurge, just horrors from beyond the stars).

Introduction

Depicted are a couple of firearms, a revolver and a pistol caliber carbine version, developed by the foxes of the Seramvia region.

The stock of the carbine is detachable and can function as a holster. The style of the bayonet is popular among traveling merchants, for defense and craft.

These examples were made for personal use, not for sale or mass production. Both cases show fox craftsmanship, and that they can be just as savvy as the wolves in such matters.

Foxes are among the smaller peoples of the world, so they're more comfortable with pistols, carbines, and submachine style firearms. They use these weapons for defense and hunting while on the road. This is especially important as Seramvia is an isolated region, and security wasn't always assured.

Background

Seramvia is a mostly isolated region, as high mountains hindered trade. The wolves in the north are the most civilized, as they are in proximity with trade routes. In the south, the people of the forest (deer, etc) were mostly barbarians. The foxes traditionally occupied a middle ground, as they didn't build cities, but traded and traveled.

When it comes to indigenous Seramvian firearm development, the wolves of the region come to mind. However, while rarer, the foxes also developed firearms. It's to be expected as the foxes are skilled craftsmen and get a fair bit of coin from trade.

They travel in their peddling, and forage in the forests for lucrative resources. As such, defense against bandits and beasts is important. The beasts of the wilderness include deadly amphibians (they're not anthropomorphic and resemble things from prehistory), whose populations can rise after the rainy season.

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Let me know what you think! I probably need to make a folder for feedback, because I get a lot of useful suggestions and info.

The following map may provide additional insight on the world: Anthropomorphic Animals, Amazing Powers, and the Age of the Machine : r/worldbuilding

My goal is to build an interconnected lore book, as most of what happens in the world is connected (story has been in discussion for a decade now): Karl Imran | Substack

There's a story, but I'm not 100% confident in writing it, and I think worldbuilding is my strength so I'm focusing on that aspect for now!

u/HyperActiveMaineCoon — 3 months ago

Lyonessean Storm Rifle, the "Kinda-But-Not-Really" Assault Rifle

The world I'm working on features anthropomorphic animals as the characters. It's about the age of industrialization, and how the people adapt. If they're not building neat stuff or fighting among themselves, they're fighting the eldritch spawn of Yaldabaoth (not the actual Gnostic Demiurge, just horrors from beyond the stars).

Depicted is an example of the Lyonessean storm rifle, which is a "kinda-but-not-really" assault rifle.

It features select fire, detachable magazine, and was developed for shock troopers. However, it uses a fully powered cartridge, albeit a smaller one, so it's not technically an assault rifle. Nonetheless, the basic idea is there.

This weapon represents a very early model, using short-recoil, and is outdated in the setting. It was used in the War of Lyonessean Succession, in which the Lyonesseans felt the need to develop portable automatic small arms, because they were starting to get bogged down in trench warfare. The war ended at such a time that those weapons weren't used a great deal, so the need for further development subsided.

For the early industrial era, Lyonessean firearms such as these were the best around. However, they tended to be heavy, expensive, and not optimized in design.

Background

The Lyonesseans are a big cat group that was the first to industrialize.

They pioneered the development of automatic weapons and assault tactics, hence weapons like the storm rifle. Other peoples focused on artillery and didn't have automatic small arms, because artillery was usually good enough for them.

The Lyonesseans developed battle rifles and submachine guns mostly during the War of Lyonessean Succession (early war of the industrial era), which was fought amongst themselves. They had machine guns, so there was some trench warfare and they needed to give shock troopers more firepower.

After the war of succession, the Lyonesseans pivoted away from fighting wars among themselves or getting involved in direct conflict. They opted for subterfuge and influence, as people were willing to pay through the nose for their weapons. Understandably, they became focused on profit and made their guns expensive and requiring special skill to maintain, so people kept coming back to them.

In world, the first real assault rifle was the Barkleit rifle, developed at a later time by a wolfdog.

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Thoughts are appreciated!

The following map may provide additional insight on the world: Anthropomorphic Animals, Amazing Powers, and the Age of the Machine : r/worldbuilding

My goal is to build an interconnected lore book, as most of what happens in the world is connected (story has been in discussion for a decade now): Karl Imran | Substack

There's a story, but I'm not 100% confident in writing it, and I think worldbuilding is my strength so I'm focusing on that aspect for now!

u/HyperActiveMaineCoon — 3 months ago