r/AlbionEconomist

A crafting trick that made me hundreds of millions without focus
▲ 58 r/AlbionEconomist+1 crossposts

A crafting trick that made me hundreds of millions without focus

Today I wanted to mix it up and give you a market tip that got me 100/100 in most of the Chef and potion brewer specs while making hundreds of millions of silver.

A lot of crafts are only profitable when using focus. This is especially the case for enchanted crafts (.1, .2, .3) which require Fish Sauce to craft. However, I have a solution for you, non-premium user who's just looking to get into crafting:

Non-returnable crafts

Some recipe ingredients are NEVER returned by RRR (resource return rate). This is the case, for example, of Rugged Dawnfeather, Avalonian Energy or faction cape crests.

Since these ingredients usually represent a majority of the crafting cost, and aren't returnable, focus has a much lower impact on margins. Therefore, people almost never use focus crafting these items, as it wouldn't increase their profits a lot. This means these items are often a lot more profitable when crafting without focus than most items.

For example, I found out that over 96% of the time, crafting a T8 Avalonian Beef Stew is profitable after usage fees and market tax. On average a 10-20% margin is to be expected. When enchanted, .1 is only profitable ~12% of the time, and .2 and .3 are almost never profitable.

Current profit for crafting an Avalonian Beef Stew in fort sterling, West server.

As usual, please check your maths before blindly following my tips, and enjoy the profit!

tldr: focus matters less when the expensive ingredients are non-returnable anyway.

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u/Common_Director5373 — 3 days ago
▲ 16 r/AlbionEconomist+2 crossposts

How do you refiners actually decide what to refine each day?

I've been refining for a while (mostly leather/metal) and I realize my process is kind of a mess — I just check a couple city markets in-game, eyeball whether raw + lower-tier is cheaper than the refined sell price, and go with my gut on focus.

Curious how others approach it:

  • Do you actually calculate buy-raw-and-refine vs just buying refined, or eyeball it?
  • Do you bother chasing city refining bonuses + transport, or just refine where you are?
  • Do you bother chasing city refining bonuses + transport, or just refine where you are?

Trying to tighten up my process and curious if I'm overthinking it or under-thinking it. What's your routine?

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u/Kirimitossa — 6 days ago
▲ 7 r/AlbionEconomist+1 crossposts

A customized Albion Online crafting/refining planner — looking for feedback from gatherers, crafters and guild managers

Hey everyone,

Quick note before anything else: yes, AlbionCrafter is built with the help of AI. I know there are already a lot of AI-assisted tools around, but this is a personal project I’m building around my own Albion Online needs: gathering, refining, crafting, guild planning, and avoiding messy spreadsheets/notes.

The tool is called AlbionCrafter, and over the last couple of weeks I added two big features I’d really like feedback on:

1. Guild Management

The Guild Hub is meant to help small/medium guilds organize daily activities without needing five different spreadsheets or Discord messages.

Right now it includes:

  • Guild roster / build board Members can save their role, build, IP, availability, preferred content, and gear setup. Officers can quickly see who can play healer, tank, DPS, gatherer, etc.
  • Loot split calculator Create saved loot splits for guild activities, with equal, weighted, custom, or DKP-based payout models. It supports taxes, repair funds, participant payouts, approval/archive flow, and a Discord-ready copy format.
  • Content scheduler Plan events with content type, date/time, IP floor, max slots, role composition, member signups, and attendance tracking.
  • Guild resource goals Create goals like “craft 20 T5 gear sets” or “farm materials for guild island upgrades.” Members can pledge resources, officers can track delivered quantities, and everyone can see progress.
  • DKP tracker Track DKP awards, spending, adjustments, and member balances. DKP can also be used as a loot split weight.
  • Private guild guides Officers can create guild-only guides for builds, CTA rules, gathering routes, crafting instructions, or ZvZ basics.
  • Activity feed The guild dashboard shows recent activity like new events, resource pledges, DKP awards, guides, and loot split updates.

The idea is not to replace Discord, but to give guilds a cleaner planning layer for the things that usually get lost in chat.

2. Personal Notepad / Planning Board

The Notepad is meant for personal Albion planning. It is basically an in-tool planning board so you do not need to open a separate notes app or spreadsheet while crafting/refining/gathering.

You can create boards like:

  • Farming Plan
  • Shopping List
  • Crafting Session
  • Loot Split
  • Daily Objectives
  • Island / Laborer Plan

Inside a board, you can add blocks such as:

  • Notes For routes, market notes, reminders, build notes, or crafting plans.
  • Checklists For daily routines, prep lists, “before CTA” checks, or gathering tasks.
  • Resource lists Example: “I need 580 T4 Leather.” The Notepad can break that down into intermediate refined resources and raw resources, then let you enter what you already have and calculate what is still missing.
  • Items block Search recipes in a game-like item browser, choose something like T5 Cape or another craftable item, enter quantity, and get the refined resources, special items, and raw resources needed.
  • Loot split block A lightweight personal split tracker for silver totals, taxes, participants, shares, and payouts.
  • Objectives Track farming/crafting goals with priorities, due dates, and completion.
  • Number tracker Track progress toward goals like fame, resource quantity, silver, journals, or crafting batches.

It also has a small quick calculator in the sidebar, because I kept needing to do small calculations while planning.

The Notepad works for guests with local storage, and if you create an account you can save/sync your boards.

Existing calculators

AlbionCrafter also has:

  • Crafting calculator with recipe selection
  • Refining calculator with return-rate presets
  • Raw resource breakdowns
  • Owned inventory subtraction
  • Intermediate refined-resource breakdowns
  • Multi-day farming plans with daily objectives
  • Saved plans/inventory
  • Public recipe database with 561 recipes
  • Clear labels for Reviewed and Not yet reviewed recipes
  • Guides for gathering, Black Zone survival, resource economy, and island laborers

The recipe database currently covers the calculator’s current node set, but not all recipes are fully reviewed yet. I’m keeping that transparent: reviewed recipes are clearly marked, and beta/unreviewed recipes are also clearly marked.

I’m especially looking for feedback on:

  • Does the Guild Hub solve real guild planning problems?
  • Is the Notepad useful for actual crafting/refining/gathering planning?
  • Are the resource breakdowns clear enough?
  • Are any recipe ingredients or fame values wrong?
  • What recipes or item families are missing?
  • Is the UI usable on mobile?
  • What would make this more useful for daily Albion gameplay?

You can try it here:

https://albioncrafter.gg

It’s not affiliated with Sandbox Interactive. It’s just a community tool I’m building because I wanted a cleaner way to plan crafting, refining, farming goals, and guild activities.

Feedback, corrections, criticism, and feature ideas are very welcome.

https://preview.redd.it/fhmgwjna3i4h1.png?width=1903&format=png&auto=webp&s=c6271f29723f570a62b0f93607f29762a856c704

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u/Heavy_Skin_453 — 10 days ago