
My concept for bishop as a tank
Health- 650
Primary fire- fire from his plazms rifle projectile that deal damage, hold it to charge the rifle with energy to fire a big projectile that deal area damage and knock back ( cost 25 energy)
Passive - bishop absorb energy by getting damaged if he get continual damage he absorb less energy over time (maximum 125 energy) when he gets to the maximum he unleash an energy blast that give him speed boost . When he has less that 150 health he use the energy to give him bonus health . The energy get slowly removed over time
Ability 1- unleash an explosion from his body that damage all nearby enemies get them slow down and give allies bonus health (cost 75 energy)
Ability 2- fire a short beam from his hand that damage and give him bonus health the enemy next attack get auto aimed to bishop but with no effects and less damage . the next time when bishop get to maximum energy he get immunity to effects for 3 seconds (cost 30 energy)
Ability 3- charge his gun with 50 energy to create a shield that has 300 health when he press his primary he throw the shield forward blocking any damage until he gets to a wall
Ult- give himself a time clock machine ability when he use this ability his health and colldown get rewind and nearby allies get a damage buff base on how energy he has when he rewind.