r/Cloudheim

How is the Solo experience

The game looks cool, so I have a few questions before buying:

  1. Is it worth playing solo?

  2. How is the main gameplay loop?

  3. Is there an endgame or some late game activity?

  4. How are the patches? Updates are what make or break early access games imo

  5. Mouse/Keyboard or Controller?

Thankful for any answer!

reddit.com
u/BestWingMan212 — 4 days ago

This Game Slaps

While playing this, a thought occurred: this, so far (20 hours in), is what I wanted out of genshin impact as far as gameplay and multiplayer goes. Especially multiplayer. And I know it's just early access, so it'll get even better.

I hope this game does well, because it's pretty solid and fun. Is there a date for 1.0 yet?

reddit.com
u/LordWeirdDude — 7 days ago
▲ 37 r/Cloudheim+1 crossposts

I bought the game blindly after hearing it plays like DMC with actually good Zelda combat and >60 skills: they were right!!

I told my AirComboArmy about this game and the second clip was born lmao MULTIPLAYER IS TOP TIER HERE; WE WILL BLOW THIS GAME UP! I ALREADY GOT ACCEPTED AS A CONTENT CREATOR TOO😈😈😈😈

u/Ok-Tomatillo-2141 — 11 days ago

100% Odin Shell Chests are done now

The only thing to note is that the underground part of odin is timestamped in the video if you can't find it. The mini game chests as you enter do not count towards progressing in odins shell 100%- Other than that there are a lot of bird eggs around odins shell which is a cool touch I noticed!

youtu.be
u/Left_Bullfrog_2624 — 12 days ago

100% Arcadia (All Chests/Puzzles)

I recently made a video series for every region within Arcadia finding all of the chests. Its all time stamped the chests are in no particular order either. While doing this there were a few chests even I had to look up, so I figure this would be useful for the community.

P.S. to get 100% you do need to interact with all Sylfs in the map which are very easy to find and are marked on the map. I almost made a video on finding all the Sylfs (I do have the footage for it) but I thought would be silly.
(this is the playlist link https://youtube.com/playlist?list=PLRYpdYdo0f30&si=v9AEocTsTNjhFbUE )

youtube.com
u/Left_Bullfrog_2624 — 13 days ago

Story Blocking Bug

In the Sleeping God quest where you need to destroy 3 dark glyphs, I’m locked at 2/3 glyphs broken when I have all 3 destroyed. I believe I somehow broke one of them prior to starting the quest which locked me out of completing it. Is there anything I can do?

u/Routine-Ad4408 — 13 days ago

Automation and Organization

(sorry if its hard to read. Also I already posted this in the discord so I am going to post it here as well for more ideas on the topic)
So I see a lot of people complaining about inventory management and I kind of push through it, but it is a very valid frustration. I think it needs to be optimized. However even after that I think it would be a really cool idea to see something like this where you can node based have things auto flow- not so much like satisfactory or Factorio, but the core idea of; X node = Take corrupt crude copper ore to cleansing station. Y node = Take Crude copper ore to smelting station. Z node = Take crude copper and puts it into a chest. And then you would either upgrade the nodes to carry more types of material(rarity or tier) or buy different nodes for each production source for example; being able to switch the Z node from the smelter to the weapon crafting station. An idea could be you can set it to only do x# of those then after it finishes x Node Z would funnel the ignots back into the chest. Alternatively you can have node Zpt2 from the smelter and have it be a splitting node so it can funnel to both the smelter and the chest and the split funneling node can be the one that can set a function to if x do y etc. (also if you read this a smelter that looks like Gnasher would be epic)

u/Left_Bullfrog_2624 — 13 days ago