r/Doom64

Doom 64 Ray Tracing - Release
▲ 75 r/Doom64+2 crossposts

Doom 64 Ray Tracing - Release

Hello everyone,

Yesterday I teased some screenshots of Doom 64 RT, and I feel like the last release is quite playable.

So ... here it is! If you want TLDR in the README, simply follow the install steps.

Some notes / warnings:

  • I did not yet do a full playthrough, I did load most maps to detect and remove all fake scripted lights and textures, but there could be a few here and there left
  • Flashlight (shortcut F by default) is pretty much mandatory
  • Every level except a few have a moon casting light shafts, this is to counter the fact that without it, they would always be in pure dark. I still had colored clouds implemented to try to match original, e.g. on level 12 with purple sky / cloud.
  • Performance is harder than Doom 2 RT, I have some plan for optimization, will update as soon as something working is ready. So you might go harder on upscaling.
  • If you are allergic to AI copilot coding, well ... sad news for you 🫠

Looking forward to bug / wrongly rendered scenes reports if you find some, and hope you enjoy the few HUD and visual additions!

Good rip and tear!

github.com
u/WinterElfeas — 1 day ago