Dev Update #3: New Trailer and screenshots ! Game progress well.
Hello future players!
I'm happy to share new screenshots and a trailer on the Steam page!
I've received so many good vibes and suggestions about the game, it's really encouraging!
I'm working on it every single day to make the best product I can, and it's coming along really well.
What's new
- I've been hard at work on the economic engine, and we've reached a solid, stable version that simulates real trade, pricing, inputs and outputs, over centuries.
- All the main resources are on the map, waiting to be mined, drilled and more, with realistic reserves and logic. Seriously juicy!
- The world is filled with real people, with families, in every nation, across every party. The political layer is stable with hundreds of parameters, and every population and party reacts to your choices, and the AI's.
- And so many tiny details that really shape the systems and the world, the kind of thing our niche community loves. For example, oil is a complete simulation of every oil type and extraction technology, so oil in Canada, Venezuela or Qatar isn't the same thing at all! Also system for a full Exclusive Economic Zone (EEZ) setup for offshore drilling, and more...
Under the hood
- Performance tests are positive.
- I've set up the Mac pipeline, so the game will be available on Mac at release.
- I've integrated the saving system successfully, plus a full range of settings, taking care of every inch of comfort in the game.
I get more and more excited every week watching the game take shape. It's on a very good track to become the dream game I've always wanted to build.
Thanks for being here!