Been experimenting with prehistoric creature realism using AI-assisted filmmaking tools. Curious how this feels to people working in VFX/film.
Over the past month I’ve been developing a mammoth-focused cinematic worldbuilding project and trying to push it away from the usual “AI look.”
Most of the work has honestly been less about prompting and more about observation, iteration, rejection, environmental behavior, anatomy, atmosphere, and trying to make the creature feel physically present instead of just visually detailed.
Still very early in development and definitely not final yet, but I wanted to share one of the recent research sequences here because I’m curious how people from film, VFX, creature work, animation, or cinematography feel about this direction technically.
Especially interested in:
- environmental realism
- weight/movement
- fur behavior
- atmosphere
- whether the creature feels biologically grounded or still synthetic
Would genuinely appreciate honest feedback.