




Pretty much everything for Prehistorum 2 made thus far
Now that me and u/Turbulent-Nose-4942 are a Dev Team, progress for Prehistorum 2 has grown exponentially! Heres everything weve made thus far!





Now that me and u/Turbulent-Nose-4942 are a Dev Team, progress for Prehistorum 2 has grown exponentially! Heres everything weve made thus far!
Yeah, I made this 2h ago
Geo Expansion is a geology mod and a biome mod with 25 biomes, over 50 stone types, over 1000 crafting recipes, and a rock bags.
I want to use this feature, but I can't figure out how. I tried looking almost everywhere, from videos, to the wiki, to past posts, and even the built in templates, just to try and find it. How can I use it? I'm using the 1.21.8 neoforge generator, version 2025.3 with plugins, but I saw this feature without any plugins.
I made some slight updates and have never showcased all of these (as far as I remember), so here they are.
Does anyone know how you can make a mob made of multiple entities?
For example, the ender dragon is made up of several seperate entities (head, neck body, wings, and 3 three tail entities).
Also, my version is 2026.1.
This is my first mcreator mod and im trying to make a mod that adds trinkets from fantasy, mainly rings and bracelets seperate from curios. I have the one ring made, it's unfinished but the base is there. I was wondering what you guys thought, especially on the gui and shaders. Im unsure on whether i like it or not.
I have a structure lets call it "Structure 1" and it is SUPPOSED TO generate in Biome 1 in the new dimension i've made (Dimension has 3 biomes). But it doesn't
The s/s thing is 1 and 2, i selected the structure to allow it to spawn in the biome, it generates as surface structures, but it just doesn't spawn :sob: idk what to do. I am on Mcreator 2025.2 minecraft version 1.21.4
Now that I know I have the ability to make mods for version 1.20.1 and maybe even higher, I've been thinking about doing some crazy things, like a mod that adds all of Dr. Doofenshmirtz's inators, from the giant aluminum foil magnet (which I don't know how to program XD) to the inator that makes you say "no" twice, or one that simply spawns a fallen tree and plays "Doofenshmirtz."
Or things like that. While I have some ideas for how to program some of them, others I just don't know how to do, like the control helmet Doof used to control Perry in one episode, or the ray that makes you ugly and handsome.
So, what tutorials would you recommend? Which inators do you think I should add first? Or do you have any other suggestions?
i want it so that when the block is placed it places one of three strutures, but sometimes the struture will not spawn, only place the block, so i need help with that, it's 2026.1 and forge 1.20.1, and it's block added
After learning about the Soulbound and Penumbra Phantasm mods, I was inspired to make a simple mod called "Your Soul." The idea is that when you start a new world, you can choose a trait/soul.
There won't just be the six main souls; there will be other soul colors, and each one will have different effects or attributes.
I'm even thinking about adding something like souls being able to level up and become stronger, or something like that.
I'm not sure whether to add Undertale mobs or weapons, because I'd mainly like to focus on the souls and their abilities. I've even thought about trying the GeckoLib and Curious Mods to add special animations.
Share your ideas for the different souls, or let me know if you think the mod idea has potential, or if it's not a very good idea.
How do i run a procedure when a piece of armor is equipped?