
I need help with my armor model being the wrong model type.
I'm trying to make some armor but i accidentally made the model a block model and not a modded entity. But whenever i try to convert the model to a modded entity it screws up the textures.

I'm trying to make some armor but i accidentally made the model a block model and not a modded entity. But whenever i try to convert the model to a modded entity it screws up the textures.
I've been working on creating my first proper thumbnail for my addon and I can't tell if something's missing, so am here to ask for tips/feedback
I could tidy up the blocks' edges a bit and perhaps add some outlines to the blocks, but I'm wondering if anyone has any suggestions or tips?
Many thanks in advance (:
Im using 2026.2 the most recent one i think, and when i got to use the built in playtester my item isnt even showing up in the creative menu even though it has a category selected. I even made a crafting recipe and its not working either, neither can i summon it with commands, im using the basic neoforge workshop to make this and ive never had issue with mcreator till redownloading it and using it now.
I installed version 2023.4 and noticed that MCreator was all green (if I remember correctly, it wasn't the case before).
https://reddit.com/link/1vqncsv/video/p87jf4z2lwjh1/player
the armor is toggled with a keybind, it makes you able to fly, immortal and unable to interact with the world and theres a cool shader!
I've used one world for structures, mob testing, block testing, everything. one world, all of it. all the progress all the changes, all the abandoned or removed ideas. they all have an imprint on this world and I love it.
2026.2
im on neoforge 1.21.1 using version 2026.2 and have no plugins
I am trying to create a Minecraft mod that allows players to create and display fake/custom ranks above or next to a player's nametag.
The main goal is to create a GUI where the player can customize the appearance of their fake rank. The GUI should allow the player to:
The final result should look similar to how Minecraft servers display ranks next to or above a player's nametag. For example:
[Item] [FAKE RANK] PlayerName
The rank should be purely visual and should not give the player any actual permissions or abilities. It is only meant to change what is displayed on the player's nametag.
I would also like the GUI to be easy to use and clearly show a preview of what the nametag will look like before applying the changes.
How could I implement this? I would like a complete explanation of the required files, code, GUI, nametag rendering, and how everything should be connected so that the mod works in-game.
J'ai essayer de trouver des tuto mais aucun ne marche. Fabric 26.1.2
like not changing the textures but making them appear bigger on the screen.
MCreator 2026.1, neoforge 1.21.8
I'm very proud of the model and sound design. Might need a bit more balancing as I continue to work on this mod.
Also, for anyone curious: The target dummies are not mine. They're from a mod called "MmmMmmMmmMmm" (literally) by MehVahdJukaar. Really good target dummy mod
so basically i'm making a mod to stream it for fun idk
This is the model and texture i've just created for the "Mold Demon" an embodiment of sloth that features in my new mod, Realm of Sin. I'm very proud to show this off, its some of my best work as a newer creator
Man I really want to add stuff like zombies, types of iron golems, skeletons, enderman, etc... But I don't really know how.
generator: fabric 26.1.2
mcreator version: 2026.2
With the updated textures and the new items in the ore sets, making a new ore type has surely become more difficult. Do you have any tips to share on how to texture as close to vanilla as possible while keeping the variety of the new textures?
for some reason, creating a test world keeps me waiting on this screen, and i have been stuck here for quite a while now.
btw i redownloaded from the website 5 minutes ago just in case (2026.2, neoforge-26.1.2)
Please help i have NO idea why this happens
How do i fix this
Hi Guys, I am trying to make an entity that will attack unless it detects that the player is wearing a gold helmet. I have no problem getting the entity to attack the player but I need them to not attack or to stop attacking, when a gold helmet is worn. I am running Mcreator 2025.2. I am new to coding and also Mcreator so please can you break it down to simple steps and ideally include pics or a video explaining the procedure. I am sure it is something in the procedure blocks section but I am not sure. Any help would be great.