Amother minecraft inspired mod in luanti??
I pnly tried mineclonia mostly and tried voxelibre once,i know that mineclonia are fork of voxelibre,but i wanted to know other mod
I pnly tried mineclonia mostly and tried voxelibre once,i know that mineclonia are fork of voxelibre,but i wanted to know other mod
First off, I want to clarify right at the start: I am not trying to build a 1:1 Minecraft clone. I love Luanti for what it is and respect the unique direction of its community.
That being said, I’ve been playing around with VoxeLibre and Mineclonia, and I am wondering what modpacks or sets of content you all recommend to bring the playability, ease of use, and overall polish up to the same standard we see in modern Minecraft.
Are there specific QoL mods, UI improvements, or content packs you consider "must-haves" to smooth out the gameplay loop and make everything feel highly intuitive and cohesive?
Heck, I’m also very interested in the graphical side. I know Luanti’s engine supports things like dynamic shadows and volumetric lighting out of the box now, but what are your go-to high-res texture packs, visual mods, or specific settings that make the game look absolutely beautiful?
Can't forget those sharks ✌️😔
Recently i have been wanting to make a game with procedural generation and with a voxel art themed but making my own engine or using existing ones require me to spend a lot of time building my own one. Until i found out about- luanti. Can i make my own game in this and fork the engine and make it an .exe and then can i sell it on steam and other platforms? i am also going to add my own textures, if can to make it fit my aesthetic more. I also heard making the game multiplayer in this would be fairly easier compared to others.
The game idea i have is basically
kill and combat with almost most npcs (yes they all have their own animations)
trading with merchants, go dungeon delving
Night time introduces dangerous creatures
bounty hunters who chase you when your killcount reaches a certain threshold
procedurally generated worlds from already existing data
many weapons
some type of emergent gameplay
quests system
have floating sky islands (i'll model and make them using magica voxel) -- and player starts out at sky islands and then when the player descends down to the planet that is when the real twist and new core gameplay loop starts.
very low on lore, no cutscenes...just think like Minecraft or just cryptic lore
This comes up every time I boot up my offline mineclonia world.
Do others face the same issue? Will this affect my game? What is the solution?
After trying it out, I had so much fun, enough for me to ditch "Minecraft" almost completely.
I also like Bauniclonia Textures too!
(I still play "Minecraft PE" on rare occasions...)
Wth is so interesting on the wall that everyone wants to climb it??? 🧐
Been building a large building. In creative mode my kid decided it would be fun to dump a bunch of dragon eggs all over the place. Now I can't get rid of them, because breaking them just makes them teleport a short distance.
Anyone know a reasonable way to get rid of them?
Does anyone still have a copy of this game? I have one, but it was removed from contentdb and its repository.
Is it you, Papyrus?