
Sign Up post: Old dawn day 1.
Lore: After the Empire of Thrimuj collapsed, their cities became independent-city states.
Symbols:
White dots are cities
green land is umm land
yellow land is desert
White traingles are mounatins
black dots are ports and the black lines are sea routes the end of a line which doen't have a sea route means one can't escape [untill port researched] from the isle as no port
Rules:
Tech is equivalent to 1910 in our world.
You need to pick a color and a capital city from the existing cities.
Upon spawing you get +5 army power, +5 GDP, 7 stability, 2 milatary modernization, 0 navy, 0 aircraft (needs research)
All the other cities are too weak to defend themselvs and till now were isolated and anarchic.
You can capture cities. Each city gives +1 GDP + 1 army for free . but to capture them you need to have larger than 2 army (so dont waste your armies on each other). capturing cities takes a action.
You have 4 actions, you can't make too many actions in one by just listing 5 related actions and putting 1 heading.
Each city has different source of revenues, one near the reivers depend on agriculture, one near ports depend on trade and the cities which are in a single line depend on taxes from pre-exisiting roads.
If the cities' source of revenue are hit (by dams, closing trade, or boming roads) then the cities will revolt agaisnt their owner (whole provinces revolt)
Provinces exist, if someone attacks you and has 1 army left after battle they will take over the province, a province has only 3 cities so to exapnd you need more province
crossing mounatins and empty terrain (with no cities to connect) will be harder. crossing the river will be slower at its start vbut relatively faster at the mouth.
And if any doubts hit me up it's a silly NRP
new posts every 4 days (being honest unloke others)