![[A full-featured scene editor for Qt Quick3d] xyrillforge](https://external-preview.redd.it/IssTBJ-oRspsMxcQEQKd1uDuvi5asSDT6q66POz9Rgo.jpeg?width=140&height=105&auto=webp&s=ddefee66d8bacfc36e9c99f55565ade4ebd6d32d)
[A full-featured scene editor for Qt Quick3d] xyrillforge
The goal is to make day-to-day 3D scene editing in QML feel closer to a dedicated game/editor workflow while staying compatible with Qt Design Studio-style .qmlproject projects. In this walkthrough:
- importing 3D assets into a Qt Quick3D scene
- selecting objects directly in the viewport and outliner
- moving, rotating, and scaling scene nodes with editor gizmos
- working with imported model animations and timelines
- editing shader/material graphs
- editing particle graphs
- previewing changes directly in the scene
XyrillForge is currently a proof of concept / work in progress. The focus is source-compatible, WYSIWYG 3D editing for QML scenes, with source files remaining the authority and the runtime scene acting as a live preview.
u/LetterheadTall8085 — 12 days ago