r/SFSblueprints

The Emergency Aeronator
▲ 4 r/SFSblueprints+1 crossposts

The Emergency Aeronator

Used in a colony in case there's a breach in the habitat, where it can flood the immediate area with enough of an atmosphere to safely survive and for long enough to patch the hole or board an ascent vehicle

Requires Colonies (QMSP) for the build and MoTextures(TYavaJ) for the coloring

Bp under mod comment

u/Your-personal-demon — 1 day ago
▲ 35 r/SFSblueprints+1 crossposts

Hyper-realistic 1:1 Saturn V recreation

It needs Procedural Parts (SFS.S9) for the rocket itself as well as BR-Apollo (Brioche) and Utility Pack (PicoSpace Industries) for the launch tower, as for texture packs I'm not sure but I'll guess and say it needs either Logo And Texture Pack (WannSkizo) or PEx Basics+ (Proxima Exploration)

Bp under mod comment

Edit: Before you say I'm using the one from BR-Apollo, just check the staging or try launching the rocket

u/Your-personal-demon — 5 days ago
▲ 12 r/SFSblueprints+1 crossposts

I made a space station (Blueprint below)

As you can see, I built a station similar to the ISS. If you like it, I'm including the blueprint and the mods I used below. I placed it into orbit as a single piece using cheats (purely out of laziness), but I'm also including the disassembled version below for you.

Blueprints:

https://sharing.spaceflightsimulator.app/rocket/8VL0T1IBEfGAe42ciX4zyg (Single piece)

https://sharing.spaceflightsimulator.app/rocket/CZiRTlICEfGAe42ciX4zyg (Disassembled)

Mods:

https://sfsforum.com/index.php?threads/1-0-release-mobile-support-electricity-part-pack.9709/ (For solar panels)

https://sfsforum.com/index.php?threads/picospace-industries%E2%80%99-additional-launch-vehicles-spacecraft-packs-1-6-mobile.10401/ (For the two capsules that are part of the station and Dragon II)

u/Separate_Working5961 — 5 days ago

Starship and Superheavy ALL EXPANSIONS NEEDED

https://sharing.spaceflightsimulator.app/rocket/a7Cml1EmEfG\_\_o2ciX4zyg inf build part clipping and heat damage needed for engines. This build contains 3 sections. The first is the launchpad which I included. The second is in the middle and is a landing zone for the individual starship . The third one on the right is a tower to catch the individual first stage ( kinda hard to catch until you get used to it) Good luck

u/Existing-Charge-6708 — 6 days ago
▲ 17 r/SFSblueprints+1 crossposts

After a slight wait: The Colonist-3

The third of its line, the Colonist-3 is a much more advanced rocket than either the Colonist-1 or 2. The first two rockets were at best test runs for the flags and the communications abilities, but the Colonist-3 has been fully refurbished with an all-new transport vehicle that carries more than twice as many flags with far better maneuverability. The Colonist-3 has been purpose-built to plant a flag on Mercury, Venus, Earth, the Moon, the Captured Asteroid, Mars, Phobos, Deimos, and Ceres in one flight. Because of the balance issues cause by having the flags housed on the edges rather than down the middle (like the first two Colonist rockets did), the Colonist-3 is equipped with one port in the middle that can be used to hold an excess flag that would otherwise impact the center of mass of the ship

The route I used was Moon (only flag went, main ship did grav assist) -> Ceres -> Deimos (only flag went, main ship stayed in Mars orbit) -> Phobos (only flag went, main ship stayed in Mars orbit) -> Mars -> Venus -> Mercury -> Captured Asteroid (only flag went, main ship stayed in HEO) -> Earth, but I finished with over 75% of my fuel remaining, so you can go in any order you want

Needs Procedural Parts (SFS.S9), Hopiter's Nuclear Engines (Hopiter, just mobile version), PicoSpace Industries' Utility Pack (PicoSpace), Interplanetary Tech (jsudo, makes the main rocket look better but not required), Type Box (Kugelblitz64, just labels the flags), and probably a few other texture packs (Several of the ones I use have repeat textures, so I can't tell which is which)

Bp under mod comment

Expect a bit of a longer wait until the Colonist-4 because I don't want to re-use this rocket like I did with the Colonist-1 and 2, I also don't know exactly what I want the 4 to do other than something in the outer four

u/Your-personal-demon — 11 days ago