





Table update
I set the table on its legs and it’s reasonably stable, now I’m going to mist the surface to raise the grain and tomorrow I’ll work on stain. I also did some mostly flush thru-bolts to secure the legs.






I set the table on its legs and it’s reasonably stable, now I’m going to mist the surface to raise the grain and tomorrow I’ll work on stain. I also did some mostly flush thru-bolts to secure the legs.
The big day is here! Two years in the making, it's time to DOUBLE the size of the Tactics universe.
Come join us as Tactics grows into something truly MASSIVE. Four new Battleships. Monstrous Capital Ships. Cool new Accessories. Reprints galore.
Click below to join the battle: 💥
https://www.kickstarter.com/projects/snapships/snap-ships-tactics-expansion?ref=6wdggt
I just picked this up on Facebook marketplace(for 40 bucks for all of it 😎). Stoked to dig in a bit. But I am having trouble finding out exactly what I need to play the game with the 3 boxes of snapships I got. I know I need a card pack but I also may need more stands? Could yall let me know what card packs/stand packs I need for these and where I can buy them?
Thanks!!
Assuming I want a typical convention game length of 4 hours and Im playing on an 8'x4' mat, what is a reasonable amount of ships assuming a mix of drones, fighters, scouts, battleships, and capital ships?
Hey all, im thinking of getting 1 of every type of ship which will be : 3x drones, 1x battleship, 1x scout, 1x elite, and 1x starter Per side.
Will the 6x3 map really be big enough to hold all that? Looking for the opinions of ppl who have played really big games or got to try capital ships out at gencon
Next up I gotta put a nice finish on them, any ideas?
I added some text to describe the missions in sequence, from the forge team perspective. The SCS Ulysses mission was to launch a construction ship into the Crimson Expanse; an area of space in the Ymir system that shows promise for building an interstellar gateway.
The first mission “3:10 to Ymir” was transporting fuel and pump machinery to the SCS Ulysses. The Komplex Shadow Squadron destroyed one of the fuel cars and the pump.
In the second mission “Escape Velocity 1: Launchpad” the Forge squadron attempted to maintain air superiority while the SCS Ulysses loaded fuel. Ultimately all pumps were destroyed, triggering an emergency launch with only 5 of a potential 8 units of fuel onboard (one unit was already lost on the train)
With limited fuel, the SCS Ulysses started “Escape velocity 2: Atmosphere” where it would use the fuel to boost away from the Shadow Squadron. The Forge Squadron put up an impressive defense by overwhelming Shadow Squadron with light missiles. Ulysses only lost one system, its starboard RCS, in the assault.
With 3/4 of its systems intact and 36 hull points left SCS Ulysses entered “Escape Velocity 3: Asteroid Field.” Even with a healthy hull pool the ship was shredded by Shadow Squadron employing an all-or-nothing attack strategy. They ignored all incoming danger and even collided with each other to maintain the best firing positions. The SCS Ulysses was destroyed before the danger of asteroid collision was even a factor.