r/StarRupture

The amount of times this game freezes pisses me off

Just got into this game after buying it early this month. The game is super fun but the amount of times I freeze while building or survives the rupture bursts is making me wanna crash out. I can't even place a second shelter without it just freezing on me. I wanna love this game but the freezing just takes the fun out of it for me.

reddit.com
u/Elegant_Eclipse777 — 13 hours ago
▲ 16 r/StarRupture+1 crossposts

1 Click removal please

Devs I would like to have the option to remove building with 1 click, yes I understand the current hold 3 sec method is to prevent accidental deletion, but I think after 200 hrs I know enough of what I'm doing I no longer need this guard rail, please have the option for 1 click removal, the current method is such a waste of time when you are trying to do large scale deconstruction and it's testing my patience, if anyone knows any mods or console command that can do the same thing feel free to share, thanks!

reddit.com
u/TimberLeaf — 1 day ago

This is why I make multiple saves lol

This is why I make multiple saves! They revoked yesterday's updates on steam! Just telling those who play more than me and don't keep up with the game updates

u/FrankenStand — 7 days ago

Only took me 120 hours to get here.

For the corporations!

I tried to make everything in a single place but it just became a mess every time. I feel like I destroyed at least 20 builds, probably more. I was unhappy with every single one until this one. The pull system is neat.

reddit.com
u/Straight-Drink- — 9 days ago

OK now I've always played Vanilla and everything was always working fine and after today's update, none of my savegames or autosaves will load. How do I fix this?

LoginId:a3a8788c4...blabla

Assertion failed: ISMComponent.PerInstanceSMCustomData.Num() >= UpdateCustomFloatData.Num() [File:D:\Perforce\P_Release-CU1-HF4\Engine\Plugins\Runtime\MassGameplay\Source\MassRepresentation\Private\MassVisualizationComponent.cpp] [Line: 543]

StarRuptureGameSteam_Win64_Shipping!FDebug::CheckVerifyFailedImpl2() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:728]

StarRuptureGameSteam_Win64_Shipping!UMassVisualizationComponent::HandleChangesWithExternalIDTracking() [D:\Perforce\P_Release-CU1-HF4\Engine\Plugins\Runtime\MassGameplay\Source\MassRepresentation\Private\MassVisualizationComponent.cpp:543]

StarRuptureGameSteam_Win64_Shipping!UMassVisualizationComponent::EndVisualChanges() [D:\Perforce\P_Release-CU1-HF4\Engine\Plugins\Runtime\MassGameplay\Source\MassRepresentation\Private\MassVisualizationComponent.cpp:651]

StarRuptureGameSteam_Win64_Shipping!TBaseUObjectMethodDelegateInstance<1,UMassSimulationSubsystem const ,void __cdecl(float),FDefaultDelegateUserPolicy,enum EMassProcessingPhase>::ExecuteIfSafe() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:689]

StarRuptureGameSteam_Win64_Shipping!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:1080]

StarRuptureGameSteam_Win64_Shipping!FMassProcessingPhase::OnParallelExecutionDone() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\MassEntity\Private\MassProcessingPhaseManager.cpp:129]

StarRuptureGameSteam_Win64_Shipping!FMassProcessingPhase::ExecuteTick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\MassEntity\Private\MassProcessingPhaseManager.cpp:105]

StarRuptureGameSteam_Win64_Shipping!FTickFunctionTask::DoTask() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:345]

StarRuptureGameSteam_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:713]

StarRuptureGameSteam_Win64_Shipping!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:530]

StarRuptureGameSteam_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:678]

StarRuptureGameSteam_Win64_Shipping!FTaskGraphCompatibilityImplementation::ProcessUntilTasksComplete() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1592]

StarRuptureGameSteam_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:986]

StarRuptureGameSteam_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:2079]

StarRuptureGameSteam_Win64_Shipping!UWorld::Tick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1539]

StarRuptureGameSteam_Win64_Shipping!UGameEngine::Tick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1883]

StarRuptureGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5625]

StarRuptureGameSteam_Win64_Shipping!GuardedMain() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Launch.cpp:187]

StarRuptureGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]

StarRuptureGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]

StarRuptureGameSteam_Win64_Shipping!WinMain() [D:\Perforce\P_Release-CU1-HF4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:340]

StarRuptureGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32

ntdll

reddit.com
u/qarlthemade — 8 days ago
▲ 8 r/StarRupture+1 crossposts

Upgrade idea for the Building Drone: Auto Forager-gatherer

What if you could upgrade your Building Drone to quickly and automatically gather all the gatherables (fruit / plants, grubblers, vulpir eggs if their nests are open, biofacts) in a radius around you on command? This could be a handy nice feature to have.

The drone wouldn't gather anything that requires the mining tool, nor go into caverns or loot containers (like dead bodies), but it would speed up plant and bug drop gathering for sure.

reddit.com
u/Skaven252 — 12 days ago

need a refinery

Am I missing something here? I need a refinery. I have visited all the bases. Got all the recipes that are available. To progress everything I need requires sulphuric acid. To get that I need a refinery. I need to send up hardening agent but I can't send that up because I need sulphuric acid to make it. I have enough points to clear it but the refinery is still 2 levels about this. I have 249,000 data points so I can make the hardening agent but there is no possible way I can get enough points to fill the next 2 levels. I picked up all the crash sites so all that is left are dead bodies of which there are few left and food items. Am I missing something?

reddit.com
u/butcher99 — 14 days ago