r/WiiHacks

best homebrew ports

since minecraft beta, pvz and gta vice city have been ported recently to the Wii, what are your favorite ports that have been done to the console?

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u/Popular-Psychology40 — 3 days ago
▲ 681 r/WiiHacks+2 crossposts

DIY wiimote rechargeable battery pack

I bought a wii charging dock from Aliexpress and only the dock arrived. No battery packs and I was unable to find anyone selling the batteries separately. I decided to try make my own, it can definitely be refined but here's what I've done incase anyone is interested.

I printed out an image of the battery pack to scale so I could line up the holes. The holes fit perfectly ontop of the Nintendo logo and I also made a hole for the sync button. I then cut the heads off 4 nails, sanded them down and soldered wires to them.

I ran them through the cover and used a soldering iron to melt the nails into the cover and then used hot glue on the inside. On the remote, I had to remove some material to allow clearance for the charging contacts and wires. If you use thinner or shorter wires, you might not have to remove any material.

I connected the wires to the bottom terminals of the controller and I'm using 1.2v 4500mAh rechargeable batteries.

I've heard that alot of the battery packs available don't last very long. It's also annoying if it doesn't match your controller's color scheme.

This might be a good option in those cases.

u/Ashamed_Pay_6756 — 4 days ago
▲ 1.0k r/WiiHacks+2 crossposts

GTA Vice City ported to the Wii! (another port)

I MADE A GTA VICE CITY PORT FOR THE Wii!!

The GX renderer was made completely from scratch. The Wii U version was used as a base (so I wouldn’t have to deal with endianness), and multiple optimizations were applied, mostly GX-related.

I also recorded it on VHS (the best one I have).

u/OptiJuegos — 5 days ago

I'm releasing my interactive physics app for the Wii

Several months ago I posted a demo of my physics engine that I ported to Wii. Since then, I've put together a more polished app that I'm comfortable releasing. I will leave a link to the GitHub repo in the comments; it can be downloaded from the Releases section there. Feedback is welcome, if you find a bug or feature request please open an issue on GitHub. Thanks!

u/Apriquat — 4 days ago

Could a DS Pokemon port be possible?

When the eventual decompilation of the DS titles come out, would it be possible to port them to the Wii, similar to the Ace Attorney series? Instead of the top-bottom alignment, the bottom screen could be picture-in-picture, and Wii-DS connectivity could be utilized for trading.

I'm not an expert on this stuff but tell me what you think.

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u/Aggressive_Craft9716 — 4 days ago
▲ 551 r/WiiHacks+1 crossposts

Plants vs Zombies ported to the Wii!

I finished the port of PvZ for the Wii!

Basically, this wasn't that complicated to make thanks to the foundations and optimizations from the PS2 version.

The most complicated part of this PORT was rendering, since the Wii doesn't support OpenGL and uses GX instead.

Something tedious, but not really complicated, was dealing with endianness. PowerPC processors (the Wii's architecture) use big-endian instead of little-endian! Because of this, many parts of the code had to be modified.

This version uses an OpenGL-to-GX wrapper (OpenGX) to render the graphics. It's not the most optimal implementation (it should ideally use native GX for rendering), but it works pretty damn well, and performance is still very good.

It also uses the Asset Cleaner from the PS2 version. Since the Wii only has 64 MB of RAM (+ 24 MB of MEM1),

you may experience some stuttering when loading levels, but it's necessary!

u/OptiJuegos — 8 days ago
▲ 17 r/WiiHacks+1 crossposts

Looking For WiiLink Wii Speak Friends! Here's My WiiLink Code To Add Me As A WiiLink Friend.

Don't forget to tell me yours in the comments so I can add you too! (must have the Wii Speak Channel and my other WiiLink Friends (sort of) stopped talking to me so I am pretty much lonely)

u/Defiant_View5561 — 4 days ago
▲ 41 r/WiiHacks+1 crossposts

My WiiLink Number to add me as a WiiLink Friend!

Don't forget to tell me yours in the comments so I can add you too! (name me as "Legan" or "MassMSMFan" and you must have the Wii Speak Channel to voice chat with me and send me voice messages because I have the Wii Speak Channel)

u/Defiant_View5561 — 7 days ago
▲ 165 r/WiiHacks

Wii in a PC Case (not finished)

What do you think about it .

Im not a pro but i'am trying.

💪🏼

u/Dennis19907 — 8 days ago

Small dot visual artifact on Switch - need help!

Hey all. Just plugged my Wii in for the first time in a decade. I noted that immediately in both the menus and games there are these tiny little grey dot artifacts all over everything. For what it's worth I do remember these being present and bothersome when I last played my Wii in like 2015.

Here's a video: https://youtube.com/shorts/uQMYNnI-97U?feature=share

Looking for some help! Just want to get this fixed so I can play some old games :) Thanks.

u/Aiomon — 7 days ago
▲ 962 r/WiiHacks+2 crossposts

Minecraft Beta 1.7.3 Ported to WII

Hi guys!

I'm finishing my port of Beta++ on the Wii.
Beta++ is a 1/1 reconstruction of Minecraft Beta 1.7.3 on C++. With a lot of optimizations to make it run well on low-end hardware

The game works at around 30 to 60 FPS in some areas, also it also has multiplayer support implemented, although there can be some lag on servers with large chunks due to the limited ram on the console!

u/OptiJuegos — 12 days ago
▲ 118 r/WiiHacks+10 crossposts

This video showcases a Nintendo GameCube development setup using an SN Systems TDEV unit running a Metrowerks boot disc in BIOS or aka IPL production mode.

The system shown here is configured as a development/testing environment, demonstrating how official GameCube dev hardware behaves outside of standard retail conditions. The Metrowerks boot nr-disc was commonly used with CodeWarrior toolchains for compiling and testing software during development.

In this demo:

SN Systems TDEV (GameCube dev hardware aka GameCube with 48MB RAM & NR Drive)
Metrowerks boot disc execution
BIOS running in production mode

This is for preservation, documentation, and educational purposes—highlighting how GameCube development workflows functioned behind the scenes.

u/Cyndanera — 10 days ago

has anybody created an flash game player for Wii

since the Wii can play flash games from installable wads would easier way be to have launcher that can play game files from SD card or USB drive. you store the adobe flash files on the SD card or USB drive to then play using launcher. the launcher would be started by using homebrew channel menu and then you chose which game to play. game files would be stored in an directory within SD card or USB drive. save data would be stored in an directory within SD card or USB drive. the launcher itself would be stored in the 'apps' folder. this could be an easier way to play adobe flash games compared to the many steps required to turn adobe flash files into installable wads. game files plus save data would be handled by SD card or USB drive. the playing of games would be handled by launcher located within 'apps' folder.

l just wondering if its possible to set up an adobe flash game player for the Wii since it already plays them via installable wads. for the player you simply place your files into directory within SD card or USB drive. the 'swf/games' directory is were flash games would be stored within SD card or USB drive. the 'swf/saves' directory is were save data would be stored within SD card or USB drive. l do not know if this method would be easier compared to the many steps needed to turn adobe flash games into installable wads.

for example 'swf/games' directory is were you would place the games for the launcher to play them. the number of games would be limited to the size of SD card or USB drive. then you would start player through homebrew channel which displays all of the games currently on the SD card or USB drive. for 'swf/saves' directory is were save data is stored for each game on SD card or USB drive. for 'swf/config' is were control settings are stored for each game on SD card or USB drive. finally the player itself would be stored in the 'apps' directory used by the homebrew channel. since the flash player was discontinued around 2020 l figure that the Wii would be perfect to be able to play adobe flash games trough use of homebrew. the Wii should be strong enuf to run high quantity adobe flash games from an launcher made by the community. this should be possible since the Wii can already run adobe flash games after installing them through method of wads.

the launcher would simply use an directory to store both games plus save data. the directory would be called something like 'swf'. this is were '.swf' game files would be kept with no limit on the number of adobe flash games you can store on SD card or USB drive. other things that include save data plus config files would be kept within 'swf' directory. since there is an decent amount of emulators for the Wii currently an adobe flash game one could be possible for the community to create it through different methods. what l trying to say is an way to play '.swf' games files directly from the SD card or USB drive. basically imagine how some emulators run game files but it is '.swf' adobe. if there is an way to not require having to use the built in web browser but create stand alone launcher which would be started from homebrew channel. maybe its possible to take ways that the built in web browser supported adobe flash and instead create stand alone launcher to play them.

l wondering if enough people study the Wii they can find an exploit that would allow the console to play adobe flash games. the exploit could be how it works with the built in web browser but the community creates their own browser launcher that plays '.swf' files right off of the SD card or USB drive. possibly the exploit could be an simple launcher or emulator running from the 'apps' folder were it uses an directory to store various files. it would have to be some sort of exploit that works by playing the '.swf' files directly from the SD card or USB drive. maybe it could be similar to an custom web browser to play any adobe flash game you desire. the community could find an way to take how it works with the Wii browser and instead create an player that runs from the homebrew channel. l basically talking about skipping the browser to instead play abode games directly from the SD card or USB drive. this exploit would remove the need to use the Wii browser to instead run them through the homebrew channel.

another way for an exploit could be take the way it plays adobe games from installable wads to instead run an custom player placed in the 'apps' directory. then you start it by going into homebrew channel to select the load option. it then would show the '.swf' files stored on the SD card or USB drive from an interactive menu. it then would use an directory located on root of SD card or USB drive to store various data about files. another possibility could be to take various adobe flash plugins from different sources to port them over to the Wii. this includes the one that was built into web browser installed on the Wii by default. Also people could take the adobe flash engine to reserve engineer it to able to run games on the console. also people could take the adobe flash plugins to reserve engineer it to be able to run games on console.

another possibility is to study both the Wii and adobe flash plugins to see ways to set up methods to play '.swf' games. from adobe flash plugins the community could create an custom application that is made to play '.swf' files. from adobe flash engine the community could create an custom application that is made to play '.swf' files. another option could be to take any adobe flash content to reserve engineer it to be able to run games on console

reddit.com
u/OGnether — 8 days ago

Introducing... PAPwiiUM!!

Edit : now released https://github.com/Genesis64X/Genesis-Plus-G64X_PAPwiiUM

Hello!

This is my first release of PAPwiiUM.

To install it, make a backup of the original boot.dol inside apps/genplus-gx, then replace it with the boot.dol included in this release.

Place paprium.bin and the paprium music folder inside genplus/roms on your Wii SD card.

For now, this build uses WAV files only. MP3 support has been disabled because it caused more glitches, longer loading times, and higher RAM usage.

Known issues:

Some audio may briefly skip during transitions, such as when selecting a character or entering a boss room. It doesn't affect gameplay.

Saving seems to be working properly so far, but I'm still testing it.

There is also a graphical glitch that can cause the Wii to freeze on a black screen with red flashing when powering off while a game is running. This should hopefully be fixed in a future build.

For now, the workaround is to quit the game using the HOME button and exit through the Genesis Plus GX menu. If you always exit this way, the freeze shouldn't happen. It doesn't seem to affect normal gameplay, but it's definitely annoying.

You can also share this on other forums, since I'm not really active on any of them. Feel free to test it and let me know if you find anything!

--------------------------------------------------

Hello fellow Wii fans!

I’m almost done putting together a new Genesis Plus GX boot.dol that should let you play Paprium on the Wii.

I’m still having a few issues with the sound, but if everything goes well, I’m hoping to have it ready sometime this weekend.

I’ve been working on this for the past few weeks because I couldn’t find any existing way to get Paprium running properly on our beloved 240p Wiis, so I figured I’d try to make it happen myself.

I’m also curious if there’s actually any interest in this. I don’t usually release the stuff I work on publicly, so I’d love to know if this is something people here would want to use.

u/Genesis64X — 12 days ago

Should I use modded Wii or Wii u to play gc and Wii games?

I have both a Wii and Wii u which are both modded but my Wii is currently having problems with its input because my wii2hdmi is completely knackered and has a green tint on it so I was thinking that I mod my virtual Wii that is on the Wii u but I would have to get an adapter for my gc controllers, which would be the best decision any help would be great

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u/New_Cantaloupe9614 — 11 days ago

Any alternatives to Swiss for forcing Gamecube games to 240p?

I just softmodded my wii last night. I own the GC ports of the RE games and wanted to try out forcing their resolution to 240p with Swiss, but I see I need an adapter for the SD card to run from the GC memory card slot to get it to work.

Are there any alternatives to be able to adjust 480i output to 240p?

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u/cmj3 — 10 days ago