r/alife

Archives of Existence. The Living Model v0.00 - The Simple Core
▲ 10 r/alife+5 crossposts

Archives of Existence. The Living Model v0.00 - The Simple Core

The origin layer may look deep, but its root is simple.

The Living Model v0.00 begins from one modest foothold:

Something is possible.

From there, the model explores a simple dependency path:

Possibility

Distinction

Relationship

Recurrence

Structure

Observation

Memory

Archive

This is not presented as a timeline.

It is not a claim about how reality literally began.

It is a model-perspective tool for asking what must become thinkable before anything can be observed, related, remembered, or continued.

Without possibility, nothing can begin.

Without distinction, nothing can be compared.

Without relationship, nothing can connect.

Without recurrence, nothing can continue.

Without structure, nothing can stabilize.

Without observation, nothing can be noticed.

Without memory, nothing can be preserved.

The complexity comes later.

The root is simple.

A single distinction does not make a world.

But distinction can return.

A single relationship does not make a structure.

But relationship can recur.

A single observation does not make an archive.

But observation can be preserved.

This is where v0.00 becomes important.

It does not try to explain everything.

It preserves the small doorway through which anything might become observable, relatable, memorable, or emergent.

The first archive record is not the beginning.

It is the first preserved light.

🏮

u/MrDefaultUser — 5 days ago
▲ 13 r/alife+5 crossposts

Archives of Existence. The Living Model v0.00 - Origin Layer

Before the City of Lanterns, before the Archive District, before the Cartographers’ Guild, and before r/themodel became public, there was a simpler question:

What minimum conditions make emergence thinkable at all?

The Living Model v0.00 is the origin archaeology layer of The Model.

It does not claim to explain how reality began.

It begins after the fact.

We are already here, observing, communicating, wondering, and encountering something.

From that local position, the first observation is modest:

Something is possible.

This ten-card sequence introduces the root questions behind v0.00:

origin archaeology,

what v0.00 is not,

the after-the-fact perspective,

the Proto Dot,

the first distinction,

containment without a box,

the emergence cycle,

the unknown before the archive,

and the conditions of possibility.

These are working symbols, not final claims.

The Proto Dot is not a literal first object.

Distinction is not presented as a final metaphysical law.

Containment is not a physical box.

Emergence is not a completed explanation.

The Model is not trying to declare the beginning.

It is preserving the question before the beginning became visible.

v0.00 gives the archive deeper roots without turning those roots into doctrine.

The first archive record is not the beginning.

It is the first preserved light.

🏮

u/MrDefaultUser — 5 days ago
▲ 6 r/alife

目的関数と報酬を与えず相関計算のみで学習するライフシミュレータ

ライフゲームの発展形

内発的動機の創発を狙った実装

★実装内容★

①目的関数・報酬なし
②自己省察(要素相関)・親ログ・チャンプログ・個体記憶
③ランダム食料(2~5回取得可 クールタイム:12step)・バイオーム食料(2~5回取得可 クールタイム:45step)
④バイオーム他者存在時食料取得不可
⑤拠点バリケード(8方向)・バイオームバリケード(8方向)
⑥バックスタブ(背後接触時エネルギーを奪取)
⑦レイド(夜相手拠点付近15step滞在で食料1個奪取 クールタイム:50step)
⑧拠点移動(拠点問題ありと相関から判断したらフラグを立てて移動してよい)

ゲーム内時間で7日間隔で情報をmistral/Grokで解釈してずんだもんがまとめる

【利用素材】

voice

キャスター:ずんだもん(voicebox)
犬,猫,羊,ヤギ:効果音ラボ

font

PixelMplus12(作:itouhiro)

bgm

昼BGM:8bit/ミニゲーム/ジャズ風「カジノのひととき」(作:もみじば)
夜BGM:和風8bit「たそがれ」(作:もみじば)

se

【効果音ラボ】
バックスタブ:刀で斬る4.mp3
レイド:ショット命中.mp3
誕生:パフ.mp3
引っ越し完了:琴の滑奏.mp3
分け合い:ちょこっと触る.mp3
バリケード設置:鉄の扉を閉める.mp3

【Springin】
ニュースジングル:ジングル11-リザルト-

image

ずんだもん立ち絵:ずんだもん立ち絵素材V3.2(作:坂本アヒル)
キャラチップ:キャラセット07 動物(REFMAP)

Twitchで垂れ流しにしてます
ダーウィン放送局 - Twitch

u/KaNaTaProJ — 9 days ago
▲ 7 r/alife+6 crossposts

Avatar artificial living organism

​Beyond Transformers: Why Artificial Life Needs Physics, Not Just Data

​The current era of artificial intelligence is entirely dominated by static pattern recognition. We have built massive, highly capable models that can predict the next token with astonishing accuracy. But for all their complexity, these models are frozen in time. They lack temporal continuity, they lack physical grounding, and most importantly, they lack life.

​If our goal is to build truly autonomous digital organisms, we cannot rely solely on the discrete, feed-forward nature of standard transformer architectures. We need systems that experience continuous time, manage internal energy states, and adapt dynamically to their environments.

​This is the exact problem I set out to solve with Avatar, an open-source Artificial Life framework designed from the ground up to integrate theoretical physics with machine learning.

​The Illusion of Life in Modern AI

​Most AI agents today operate on discrete timesteps. They are fundamentally reactive: an input is provided, a computation is performed, and an output is generated.

​Biological life does not operate this way. A living organism is a continuous, self-maintaining system (an autopoietic system). It possesses internal states—hunger, fatigue, curiosity—that continuously evolve over time, driving embodied learning and behavior even when there is no external prompt. To replicate this digitally, we need a fundamentally different mathematical foundation.

​Enter the Avatar Architecture

​Avatar shifts the paradigm from "data processing" to "embodied simulation" by relying on two major architectural pillars:

​1. Continuous-Time Dynamics via Hamiltonian Neural ODEs

​Instead of updating discrete neural network layers, Avatar models the organism's internal states using Ordinary Differential Equations (ODEs). Specifically, by structuring these equations around Hamiltonian mechanics (\mathcal{H}), the system inherently respects physical principles like energy conservation.

​This means the organism doesn't just "decide" to move; its movement is a continuous mathematical evolution governed by its internal energy constraints. If the agent runs out of energy (fatigue), the Hamiltonian dynamics naturally dictate a change in its behavioral trajectory to seek sustenance.

​2. Cognitive Topology via MERA Tensor Networks

​To handle the complex, hierarchical nature of sensory processing and decision-making, Avatar utilizes Multi-scale Entanglement Renormalization Ansatz (MERA) tensor networks. Originally developed in quantum many-body physics to manage complex correlations, MERA provides a highly efficient way to structure cognitive tiers.

​Instead of a flat neural network, the organism's brain processes sensory flux through a dimensional hierarchy. Lower tiers handle immediate, high-frequency sensory inputs, while higher tiers abstract this data into long-term behavioral goals.

​Why Build This?

​Building Avatar has been an exercise in pushing the boundaries of what is possible when we stop treating AI as a software product and start treating it as a synthetic biological complex. It is a proof-of-concept that artificial life can, and should, be mathematically grounded in the physics of the natural world.

​As I finalize the avalanche power law metrics and prepare the late-breaking abstract for the upcoming ALife 2026 conference in Waterloo, I am opening the core repository for community review and collaboration.

​If you are a researcher, physicist, or developer interested in emergent systems, autopoietic design, or continuous-time neural networks, I invite you to explore the codebase and run the simulations yourself.

Explore the Repository here: https://github.com/linga009/Avatar

u/linga009 — 10 days ago
▲ 59 r/alife+3 crossposts

PELAGIA – an ocean of artificial life that evolves in your browser, where every creature has a real neural network

Each creature runs its own neural net (not scripted) and evolves by natural selection — foraging, predator/prey and schooling emerge on their own. The full life cycle runs in WebGPU compute shaders so thousands run at 60fps, no backend. You can inspect any creature's brain, follow lineages in a live family tree, and share an ocean by URL.

Live: pelagia.phaino.dev · Code (AGPL): github.com/bastian9819/pelagia · Needs a WebGPU browser.

Happy to answer anything about the GPU sim or the evolution.

u/Impressive-Rope5165 — 14 days ago