
Sorry I made another darkorbit spinoff. :(
It's clear the original addiction of dark orbit was well liked, and many are trying to make their own. So, I did what everyone else did and added my favorite parts of dark orbit mixed with some mechanics I think would complement it.
I know my opinion is biased but I believe I can make this game fun and addicting in a similar way to what the dark orbit grind was like
and also make it fair.
and most importantly have a community of GOOD PEOPLE. (I want to relax and grind heavy PVE with new friends but go hunt some annoying people once in a while.)
Let me know what you guys think!
Here's the link: Orbital Blackout orbitalblackout.com
Here's current important features:
- Free-to-play browser space MMO with no download required
- Your ship is actually at risk. Lose the fight, lose the hull and equipment you took out
- Extraction-based progression. Bring valuable cargo back alive to bank it
- Open PvP and PvE across increasingly dangerous sectors
- Two player-controlled human nations competing for power: the Solaris Accord and Umbral Pact
- A shared alien threat, the Xaruun Devourment, pushing into human space while the two nations continue fighting each other
- Fit and customize your ships with different weapons, defenses, utilities, and equipment
- Multiple ship classes and progression tiers, from small scouts to massive endgame warships
- Mining, combat, loot, trading, and progression all feed into the same persistent economy
- Risk increases as you move deeper into space, from protected territory to contested PvP zones and hostile alien space
- Persistent MMO world with faction ranks, skills, research, markets, battlegroups, events, and long-term progression
- No pay-to-win combat advantages. Monetization is intended around cosmetics and limited convenience/earning boosts rather than buying superior ships or weapons