r/darkorbit

Sorry I made another darkorbit spinoff. :(

Sorry I made another darkorbit spinoff. :(

It's clear the original addiction of dark orbit was well liked, and many are trying to make their own. So, I did what everyone else did and added my favorite parts of dark orbit mixed with some mechanics I think would complement it.

I know my opinion is biased but I believe I can make this game fun and addicting in a similar way to what the dark orbit grind was like

and also make it fair.

and most importantly have a community of GOOD PEOPLE. (I want to relax and grind heavy PVE with new friends but go hunt some annoying people once in a while.)

Let me know what you guys think!

Here's the link: Orbital Blackout orbitalblackout.com

Here's current important features:

  • Free-to-play browser space MMO with no download required
  • Your ship is actually at risk. Lose the fight, lose the hull and equipment you took out
  • Extraction-based progression. Bring valuable cargo back alive to bank it
  • Open PvP and PvE across increasingly dangerous sectors
  • Two player-controlled human nations competing for power: the Solaris Accord and Umbral Pact
  • A shared alien threat, the Xaruun Devourment, pushing into human space while the two nations continue fighting each other
  • Fit and customize your ships with different weapons, defenses, utilities, and equipment
  • Multiple ship classes and progression tiers, from small scouts to massive endgame warships
  • Mining, combat, loot, trading, and progression all feed into the same persistent economy
  • Risk increases as you move deeper into space, from protected territory to contested PvP zones and hostile alien space
  • Persistent MMO world with faction ranks, skills, research, markets, battlegroups, events, and long-term progression
  • No pay-to-win combat advantages. Monetization is intended around cosmetics and limited convenience/earning boosts rather than buying superior ships or weapons
u/IllustriousCharge783 — 4 days ago
▲ 12 r/darkorbit+2 crossposts

Built Subspace-like MMO in browser/mobile

A few weeks ago, I had the urge to build a SubSpace remake. Feeling a bit nostalgic.

You can play right now at https://play.vectorwake.net . I'm just doing this for fun, so its' totally free.

I know there are many out there. I wanted to take a shot at something SubSpace-inspired, but not SubSpace. The physics are very similar and the play balance is as well. Graphics, sound, etc are new. I plan to add different charges and whatnot (it has a burst and repel right now).

Features:

Alpha zone is live now. AI pilots keep battles alive between human arrivals, so there is always something to shoot at. The game runs in desktop and mobile browsers with keyboard or touch controls. Accounts are optional; ratings are available for players who want them.

Hope to see you there. :)

u/DRiFT-001 — 5 days ago

VoidFleet Browser-Based Space Strategy MMO

Voidfleet is a browser-based space strategy MMO where you build a colony, research technology, build your fleet, and fight or ally with other commanders across a shared galaxy.

We’re running a live beta playtest and actively collecting player feedback to improve the game. We’re especially interested in feedback on fleets, economy, progression, PvP, UI/UX, and the overall gameplay experience.

How to Join:

Open https://voidfleet.online, create an account, and jump straight into the galaxy.

No download. No invite code. Just pick a commander and start expanding.

⚠️ Please note: Voidfleet is still in beta, and the galaxy may be reset at any time as we make major changes, test new features, or balance the game. Your progress may not be permanent during the beta.

If you encounter something confusing, frustrating, broken, or unbalanced, please let us know. Your feedback will directly help us improve Voidfleet during the beta.

Thanks for playing, and see you in the galaxy! 🪐

Video Link

reddit.com
u/seeyoudeath — 6 days ago

Not Unity

2 months ago I posted a video about my dark orbit project that was made in unity, but after reading some comments and asking around about making it work on mac I decided HTML5 is the only way to ensure everyone can play my project once it's done so here is the re-write in progress

u/Valianity — 13 days ago