r/dungeonkeeper

â–Č 156 r/dungeonkeeper+4 crossposts

Try my cozy dwarf-digging King in the Mountain

Hey everyone! I’m developing King in the Mountain, a peaceful, combat-free strategy game about digging out a lost kingdom. Think Dungeon Keeper but focused purely on the satisfying rhythm of mining, upgrading your dwarves.

You can play the web demo directly on Itch here: King in the Mountain by Dweomer

No Generative AI was used in the making of this game

u/Pantasd — 1 day ago
â–Č 30 r/dungeonkeeper+1 crossposts

Started adding Level 5 abilities to my Slavic dungeon-management game – here is Bauk’s new Bite

I have started working on Level 5 abilities for the creatures in my solo-developed game, Slavic Legends.

The video shows Bauk’s new Level 5 ability, Bite, from both the top-down view and possession mode.

When Bauk drops below 50% health, he can grab an enemy and repeatedly bite them. Each bite deals damage and restores the same amount of Bauk’s health. The victim is immobilized until the ability ends, but bosses cannot be targeted.

I have also added Baba Yaga’s Scout Eye, shown briefly at the end of the video. Baba Yaga releases a flying eye that patrols the dungeon corridors and detects approaching enemies. When it finds one, it warns the player with a sound and a pulsing marker on the minimap. Enemies can also destroy it.

Dodola has received a Level 5 Chain Heal as well, healing up to four wounded allies for 200, 150, 100 and 50 HP.

More Level 5 abilities are still coming. What abilities would you give to the other creatures from Slavic folklore?

Full list of changes in this update:
https://ipikas.itch.io/slavic-legends/devlog/1631524/new-level-5-abilities-baba-yagas-scout-eye-and-map-improvements

Free demo download:
https://ipikas.itch.io/slavic-legends

u/Pikasx — 3 days ago

New custom campaign - Heroes' Journey

I just released a new custom campaign for KeeperFX.

https://keeperfx.net/workshop/item/855/heroes-journey

It's a 10-level campaign where you play as heroes, with a ton of new stuff. Custom landview, updated creature balance, new spells, new traps, and a lot of different level gimmicks. Would love to hear some feedback and thoughts!

And in general, I also want to point more people towards the keeperfx.net workshop. There's a lot of custom content there that's worth checking out, both for players and mapmakers. I hope we can get more people making maps since the tools are fantastic, and it's really fun to make stuff with them.

u/aqualakitu — 9 days ago

Good Campaign Power Of Faith, Possible Bug?

I've just been having a go at good campaign for the first time in a very long time. I seem to be experiencing some kind of bug on the Power of Faith level. The second keeper (green on the right) seems to get an endless amount of creatures that spawn from nowhere at a ridiculous pace. Is this part of the level that I've forgotten, or is it it a bug of some kind?

My strategy:

Build out fast, get all the gold on my side mined to avoid enemy imps coming for it.

Build up my max amount of creatures (20) while walling myself in.

Claim the Bile Demon and the multiply creatures special.

Turtle/train until the enemies get graveyard (usually not long)

Multiply my creatures.

Attack blue from the weak point near the heart.

Walk green (this bit doesn't go to plan).

Is there some sort of trick I'm missing here?

Also, I noticed an enemy imp tends to tunnel straight for my base almost immediately after starting the level which seems a bit weird.

u/MrTripperSnipper — 8 days ago

Mistress > Vampire.

Vampires are very strong and can resurrect themselves but they cost a fortune and take 100 years to train to level 10. They can also get angry easily and can't be put in the temple to cool off. And because of that they also don't have a defense against scavenging. If the enemy keeper manages to have a couple of Vampires and a scavenging room before you, well, you will never be able to have Vampires yourself (which happened to me a few times in NG+).

Mistress is a far better creature in almost every way other than health. They have better DPS, they only have a fast, spammable range attack that's always effective and while Vampires also have a similar attack in effectiveness, they choose to sometimes do other, slower attacks that can easily miss incoming imps (for example). Mistresses are cheaper, reach level 10 much faster, can be put in the temple, can do very well in the workshop, they don't get angry, they don't fight other creatures (afaik), they move faster and they can also teleport like the Vampire.

IMO, i think the Mistress the best creature in the game to the point i would consider them OP. If you have a group of them tight together on a guard post, they will destroy anything that comes nearby faster than any other group of creatures.

reddit.com
u/Imgema — 12 days ago

What are your ideas for new minions and rooms?

Personally i'm hoping for witches, a combat imp, concubi, were beasts, minotaur, slimes, ghosts, kolobods, and an armory for trolls to upgrade weapons in.

reddit.com
u/Comfortable-Ad3588 — 12 days ago

Voxel Keeper @ MCM Comic Con

Voxel Keeper is at Birmingham Comic Con!

Come find us and get a sneak peak of the Alpha.

(besides the side quest stage)

Sign up to the newsletter via VoxelKeeper.com to get notified when our Steam page is live.

u/LowFaithlessness8029 — 13 days ago
â–Č 20 r/dungeonkeeper+1 crossposts

No more starting from scratch — Save & Load is finally here!

Slavic Legends now has a proper Save & Load system with five named save slots, available from both the pause menu and the main menu.

Your dungeon, rooms, creatures, workers, gold, traps, unlocked items, explored map, and current enemy wave are all preserved—so longer sessions no longer need to be completed in one sitting.

The UI is still a work in progress, especially the buttons, but the system itself is working and ready for longer playtests.

The full list of changes is available here: https://ipikas.itch.io/slavic-legends/devlog/1621233/save-load-system-pause-menu-balance-changes-and-more

Free demo:
https://ipikas.itch.io/slavic-legends

Thank you for playing! If you enjoy the project, please consider following it on itch.io—it means a lot to me as a solo developer. 💙

u/Pikasx — 12 days ago

Bugs in DK1 on purpose?

I was wondering if some of the bugs in the original Dungeon Keeper were intentionally included to make the game more balanced. such as the bug with the Speed spell at Level 10, which no longer lasts for its full duration. E.g. dark Mistresses feel much more overpowered as I recall.

That resulted in a completely different strategy than in Keeper FX. Or, often, neutral rooms in deeper dungeons weren’t available when they were claimed. E.g. in belial it was harder to imprison heroes due to the limited number of small prisons. .

All these changes in Keeper FX have led to a completely different gameplay experience. Some things have become more difficult, but others have become much easier.

Another example, horned reapers become much more difficult to handle once they become angry. As a result i do not enjoy horned reapers as much as in the original version. It was really annoying, though, that you couldn't even cast the Speed spell on a creature if it still had it active but the effect had already worn off. It felt like a cooldown. â˜ș

reddit.com
u/Minute_Toe_8705 — 12 days ago

Burdened Imps Amberstone Hills Question

I just killed the enemy keeper on Amberstone Hills. I noticed in the bottom left area of the map there's a small square of fortified walls and I've been trying to find the destroy walls spell to get inside it out of curiosity. Am I on a wild goose chase?

reddit.com
u/MrTripperSnipper — 13 days ago