r/forge

▲ 31 r/forge

Phantoms in hanger update!

After a lot of workshopping based off your guys ideas and feedback, I settled on this!

Just wanted to update everyone, as there were quite a few who seemed interested to know the result!

u/SnooCats4709 — 3 days ago
▲ 5 r/forge

Script to player traits on infection gametype

Anyone know how to build player trait scripts that control survivors and infected separately?

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u/PackTraditional1851 — 3 days ago
▲ 15 r/forge+1 crossposts

Metroid Prime WIP

This is a personal project of mine that I got the game files for, I blocked out the map in Blender and imported into Halo Infinite Forge, so it is a near 1:1 with proper scaling. I've been picking at it on and off forever. It is the Tallon IV landing site, and I moved a few extended rooms around for gameplay reasons.

While I can finish, light and art the map start to finish, I really just want to bring someone on to the project with me who not only loves Metroid, but wants to help art and light the map as well with me.

After completing 13, going on 14 maps, motivation to do another one alone is very bare bones. Having someone with me would drive motivation again. So, I am seeing if one or two talented forgers want to jump on it with me and knock this out.

https://preview.redd.it/3wcx0ryzw8jh1.png?width=3838&format=png&auto=webp&s=47b45a0a9811171430e08d163e4deb3d233b441a

https://preview.redd.it/sc9neqyzw8jh1.png?width=3838&format=png&auto=webp&s=8e8c867025826336cf2d9b4a21291fb4353db95d

https://preview.redd.it/xqq59ryzw8jh1.png?width=3838&format=png&auto=webp&s=ea7afae6b81d7e290519524b704e4d536643f792

Unfinished teleporter station

Here are some photos of a super rough work in progress. But, you get the idea.

https://preview.redd.it/cuyjdxygv8jh1.png?width=3838&format=png&auto=webp&s=12bcbbb8ac58b0e657bbad3f2dbaf1499f50b282

https://preview.redd.it/9o33xvygv8jh1.png?width=3838&format=png&auto=webp&s=ad02b1a68c9dde81f51fd6397de24f38beb69664

Landing site with no Samus ship

Usage of alien trees

https://preview.redd.it/qyi1ywygv8jh1.png?width=3838&format=png&auto=webp&s=c584106916231c44d352eee61d2ff5e282594ee6

Working on the skybox

https://preview.redd.it/jkrrgxygv8jh1.png?width=3837&format=png&auto=webp&s=65b02a05490a34aa2d58336d45c4c625400d6045

https://preview.redd.it/den59xygv8jh1.png?width=3838&format=png&auto=webp&s=57444d52497ae7c82fe6ae3cece38c578d603568

https://preview.redd.it/ympnzyygv8jh1.png?width=3838&format=png&auto=webp&s=a70f7c111f85d158dc0caad34e2145093dc412a3

https://preview.redd.it/6ocrjxygv8jh1.png?width=3838&format=png&auto=webp&s=310be5dd2f9f01519e62f1c7e876d538b683a126

https://preview.redd.it/paqlmwygv8jh1.png?width=3838&format=png&auto=webp&s=802c78ff717a98b4b3a8d46aa4b738c87da1520b

https://preview.redd.it/hlxmcizgv8jh1.png?width=3838&format=png&auto=webp&s=02269788f4a18fbecef508581dd8a82160621f95

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u/Zlitchufdux — 6 days ago
▲ 12 r/forge

Phantom spawns

Hi again guys, I'm making a map based on a space station, and wanted for phantoms to enter in the hanger to drop units off, but they can't fathom roofs, anyone know how to program flight paths or good work arounds? Thanks in advance!

Attached pic is what happens if there's no roof.

u/SnooCats4709 — 6 days ago
▲ 30 r/forge

Working on some UNSC Ship/Space Station prefabs

Working on some UNSC Ship/Space Station prefabs, just reworked them from the original design to have better lighting and aligned them better so they fit together like Lego.

(Pic 1 is old pic 2 is new)

u/SnooCats4709 — 8 days ago
▲ 3 r/forge

Help with node graph using two separate teleporting methods

I'm getting tunnel vision on this, but this essentially breaks down like this:

Map is duplicated entirely like that Phaseshift map, where when you use your Custom Equipment A, you teleport/shift to the 'other dimension'

There is also a checkpoint system using the mark ability to go to your last checkpoint (area volume/object variable)

For the 'dimension' hopping part, you start in Dimension A, with a number variable of 1. When you use the Custom Equipment A, you teleport up to Dimension B (166 Z units above), and the number variable changes to 2. And then of course when Custom Equipment A is used when you have a number variable 2, you teleport back to Dimension A(166 Z units down), and get your number variable set back to 1. When you Dimension hop, you will always be 166 Z units up or down, in the same corresponding spot of the previous dimension you left.

And then for the checkpoint system, you have an object variable set each time you go through a new checkpoint(area volume). These can go in either dimension but you will specifically teleport to that spot in that dimension where the checkpoint is, once you mark.

Alright so now let's say you Custom Equipment Dimension hop to Dimension B, you have a number variable of 2. But then you MARK teleport back to a checkpoint that is in Dimension A. Your number variable is still 2, saying you're in Dimension B, when you're now actually in Dimension A.

My method to circumvent this was to add a Set Number Variable node to each new checkpoint to match which dimension you're in. So if I MARK teleport to Dimension A from Dimension B, my number variable is set back to 1, indicating Dimension A, so when I Custom Equipment hop, I go back up to Dimension B, instead of being pushed out of the map.

So this kind of works for a moment but then the debug for my number variable eventually switches back to 1 when Custom hop back to Dimension B, when it should be 2, effectively pushing me 166 Z units up instead of back down when I Custom hop again, aka out of the map.

My other workaround was to just make a bunch of different area volumes for different rooms you're in, that will just set the number variable of which dimension you're in. but before trying that I just wanted to see how to essentially do this with a few simplified scripts

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u/spelunks108 — 10 days ago
▲ 15 r/forge

Rotating objects with scripts keeps misaligning

The name sums up the issue - for context I've made an elevator, there's a barrier that folds down as the elevator hits the desired floor. (See attached video)

The problem is when the barrier fold down it also tilts, I've manually aligned it so it should be a perfect roll and I'm scratching my brain as to why it keeps misaligning.

Any help would be great - I'm probably an idiot and it's a super simple fix but honestly my brain is very smooth right now and can't think of anything.

EDIT: Did some digging and just flat couldn't get it to work, so I opted to just have the barrier rise/lower vertically instead. Thanks for your ideas though guys it was a fun experiment.

u/SnooCats4709 — 9 days ago
▲ 82 r/forge+2 crossposts

In 2022 I made this Halo Infinite Husky Raid map, Elongated Shore. In 2025 I accidentally deleted it. Does anyone have a copy?

Ignoring the bit cringey trailer lol - I'd love to scavenge a copy of this back. It got into 343 Favourites and, in my humble opinion, was a bit of a laugh.

u/Liquidety — 12 days ago
▲ 47 r/forge

Halo Fest Forge Contest Entry: Gullet

How did you even get a horse in here?

Gullet is a symmetrical remix of the engine room from Halo CE's campaign mission "The Maw." I also took a few notes of inspiration from Halo CE's Hang 'Em High. It's primary mode is Slayer, but supports KOTH, Oddball, CTF, and Neutral-bomb Assault.

Big thanks to all the Forgers in the Forge Testing Group that helped with numerous playtests. Shoutout to the forgers that helped a lot on this map.

Ligthing & Level Design - JoValiant.
Level Design - Igrizhar.
Environment Art Help & Feedback - Kat Rat a Tat & bullet2thehead9
Halo Fest Prefab - Okom1

HW: https://www.halowaypoint.com/halo-infinite/ugc/maps/814616a4-701b-4a45-98e8-83af52f98e30
FH: https://www.forgehub.com/maps/12544
Twitter: https://x.com/SmallNapkins/status/2085224906984222819

u/pca03 — 13 days ago
▲ 3 r/forge

Objects not touching floor

Guys, I've noticed in some of my maps things will not touch the floor, either when playing or forging.

For example, on my map Hall of Justice you can see players are hovering off the floor on start and guns and equipment do as well. Snap to ground when forging leaves things hovering over the floor as well.

Has anyone seen this before?

u/Hideous__Strength — 13 days ago