r/mcresourcepack

(update) a resource pack that adds textures for enchanted armor. first phase. suggestions are welcom (read description)

these are protection types and thier levels ( model and item )

a lot of textures may be changed or tweaked in tbe future

the 2 in the bottom right corner are redesigns for the base texture ( leather and chainmail )

I've finished most of the first phase of the pack ( only turtle helmet and alt textures are left )

I've resigned the chainmail armor so I can work with it. inspired by another texture pack ( credits are in the modrinth page )

I have a job interview tomorrow so it will take a bit before I start the next phase with chestplates . I also need to fix some bugs and i need to find a way to make it work for fabric users since the only way I got it to work is with optifine especially that cit resawn was disconnected.

when I finish the all the armor pieces from all the sets I'll start working on other enchantments especially that I need to figure out how to make layerd textures

Need help with texture sizes

Hey guys! I've been working, on a couple of resource packs recently and wanted help on something, is there a way to make a texture full size instead of it shrinking? Or would i need to make a whole model for it?

u/Otavio_JooJ — 24 hours ago

Need help with Stay True resourcepack

Is there a way to change this biome tinted leaves to default? this only happens when i install Polytone mod along with Stay True resourcepack

u/IJOTA_gimmemyname — 1 day ago

can someone do a vanilla friendly redesign for the cat model? I hate that they remodeled the the rabbits but didn't touch the cats

as a cat person I think cats in Minecraft aren't cute enough

the rabbit model was fine before the redesign, it just needed a bigger mouth/nose piece like some texture pack

hotbar still remaining squashed after multiple tries

yes i've checked latest.log but it still won't work, why?
hotbar.png --> 182x25
hotbar_selection.png --> 24x24

oh and im using a cracked version of minecraft

u/Fit_Animator_9338 — 2 days ago
▲ 11 r/mcresourcepack+1 crossposts

The Faithful Resource Pack Team is deceiving you

You may remember the massive drama surrounding the Faithful resource pack a few years ago, when community united against XMrVizzy/Vizzy, who essentially hijacked the artists' work, monetized it on the Bedrock Marketplace. Back then, they managed to set things right, and the resource pack was removed from the marketplace. Many people have forgotten about this, but now they release texture packs through their own website where they claim they are open source project. They also post source on GitHub.

Everything seems fine at first glance. But if you look closely at their GitHub repository and their self-made "FAITHFUL LICENCE Version 3 (2023)" (which is already pretty absurd for a resource pack), you will find a classic example of openwashing (pretending to be open-source) and corporate roleplay.

  1. They claim to be open-source, but their custom license explicitly states:

>"We reserve the right to: Refuse the ability to use, distribute, or modify any work made by us for any person or group."

And

>"Do not monetize content that contains any of our work, modified or not, under any circumstances."

This directly violates the core definition of open-source (OSI Points 5/6 - No Discrimination Against Persons or Groups/No Discrimination Against Fields of Endeavor). True open source means even if you hate someone, you cannot legally ban them from using your public code/assets or prohibit them from commercializing the product. Faithful built their current version using crowdsourced, free labor from community artists, and lock them behind licence what lets them do anything with their work.

  1. They threaten legal action ("Take legal action if you do not comply"), which is a bluff. Faithful is a derivative work of Minecraft. They upscaled Mojang’s vanilla textures by 2x/4x. According to the Usage Guidelines, their work belongs to Mojang and Microsoft. And even if they decided to sue, who among them would do it? A group of admins and moderators? A consensus? After all, according to their own statement, the project is community-driven and has no single owner.

  2. "Use Common Sense". My personal favorite line from their license:

>"Just be honest about what you're using, use common sense when in doubt, and you'll be fine."

"just use common sense, bro". I don't even know if there's anything to add here. The term "common sense" makes absolutely no legal sense. It’s not a license; it’s just chumminess.

  1. As the cherry on top, their documentation includes an entire page, packed with screenshots on how to properly present their brand (covering colors, silhouette, dimensions, placement, etc.). The page begins with these words: "Faithful is a community project that's not meant to be taken too seriously." As we can see, they approach it with almost authoritarian seriousness.

They’re making a fan-made Minecraft resource pack, yet they have Apple-sized ambitions.

Another funny thing is how much resentment towards Vizzy is lingering:

>"Do not monetize content... This includes locking your content behind a paywall (including the Minecraft Marketplace)..."

So, if you were thinking of becoming a contributor to this project, be aware that — at least according to their license (which holds no legal weight and isn't really a license, but rather a set of tips on how not to trigger them) — they saying you they can appropriate your work and forbid you from using it. It would certainly be quite entertaining to see them try to litigate that, though.

That's it. That’s just my take from side. It is up to you to decide how faithful it is.

Faithful Licence

TL;DR - Faithful is an openwashing project trying to play a serious company, yet its authoritarian, hastily cobbled-together license fails to meet open-source definitions and holds no legal weight.

u/Nice_Antelope2881 — 1 day ago
▲ 3 r/mcresourcepack+1 crossposts

resource pack help

ok so I'm trying to turn the heavy core into the quaffle from harry potter, have a really nice texture that I spent like 30 minutes on (its simple ok sue me) and I'm loading it into Minecraft and its not loading properly, its loading yes but (it'll be shown in the images what I mean) help! I'm making this in blockbench, I have what the blockbench textures are in blockbench, the texture map, and then what it gives me in Minecraft. idk what I'm doing wrong :( (I think the images should be going through) I only have one of the sides on the blockbench cause its just the same thing on all the sides except the front/north and top+bottom java edition pack

u/Successful_Ranger447 — 3 days ago

I need help to find the resource pack this guys uses

There is this guy named crainer that goes live here and there he uses certain resource packs I can’t figure out I want my blocks to look like his I have a bad photo but he goes live a lot please help

u/Potential_News_998 — 4 days ago

what does the values in the item model definitions do?

i know what these are:

none

thirdperson_lefthand

thirdperson_righthand

firstperson_lefthand

firstperson_righthand

head

gui

on_shelf

but what does these do?:

ground

fixed

reddit.com
u/soemthingblahblah123 — 4 days ago

What texture looks better?

I don't know which texture looks better for the border block.

If you have other ideas, please let me know.

u/RaumHuerde00 — 9 days ago

I've made a texture pack that gives enchanted armor its own texture, these are protection types. suggestions are welcome

the second image is a concept for protection 4, thorns 3, aqua infinity . the thierd is curse of binding

the thierd is curse of binding

I am still a noob at pixel art so any tips are welcom especially with shading

I have a lot of ideas for the designs of enchantments but I would appreciate your ideas

so far I've finished the protections textures for netheright, diamond, gold, iron, copper . I have different ideas for chainmail, leather, and turtle helmet

also you can't add layerd textures to armor in optifine, so I'll need to find a work around this or I need to make 1,375,232 unique textures for each combintion of enchantments

u/Specialist_Height707 — 10 days ago
▲ 11 r/mcresourcepack+1 crossposts

Just finished my Texture pack!

Just finished my first resource pack everyone! what it Does is give minecraft a new feel, by swapping Amythest and diamond textures so making amythest geodes looking like diamon geodes and makes diamond armour and tools look amythest!

u/Minecraft_pro_51 — 7 days ago
▲ 584 r/mcresourcepack+2 crossposts

Cobblemon Better Shiny Mon v7 [Cobblemon 1.7.3 Compatible] [ResourcePack]

Hey Trainers!

Tired of underwhelming shiny Pokémon?

This resource pack replaces the shiny variants of 60 Pokémon with brand-new, hand-crafted shiny designs made to look cleaner, more vibrant, and more intentional than their originals.

Now Updated to Cobblemon 1.7.3!!

🧬Replaced Shiny Pokémon🧬

Charcadet,
Armarouge,
Ceruledge,

Gastly,
Haunter,
Gengar,

Gible,
Gabite,
Garchomp,

Spearow,
Fearow,

Fomantis,
Lurantis,

Sunkern,
Sunflora,

Burmy, Sandy Burmy, Trash Burmy,
Wormadam, Sandy Wormadam, Trash Wormadam,

Fletchling
Fletchinder
Talonflame

Skitty,
Delcatty,

Vulpix,
Ninetales,

Mimikyu,

Togepi,
Togetic,
Togekiss,

Elekid,
Electabuzz,
Electivire,

Pichu,
Pikachu,
Gigamax Pikachu,
Cosplay Pikachu forms,
Raichu,

Deerling,
Sawsbuck,

Diancie,
Mega Diancie,

Hoopa,
Hoopa Unbound,

Tandemaus,
Maushold,

Tinkatink, Tinkatink Dot,
Tinkatuff, Tinkatuff Dot,
Tinkaton, Tinkaton Dot,

Dragonite,
Gimmighoul,
Leafeon,
Nidoqueen,
Golduck,
Bulbasaur

Not fully complete and I plan to add a ton more!

Modrinth: https://modrinth.com/resourcepack/cobblemon-better-shiny-mon
Curseforge: https://www.curseforge.com/minecraft/texture-packs/cobblemon-better-shiny-mon

Follow My Listing in the Cobblemon Discord for more detailed Updates and Voting:
https://discord.com/channels/934267676354834442/1450683239088787468

You can also Join my discord for Larger Sneak Peaks, Support and Other Projects I'm working on: https://discord.gg/j2dNCXZpYZ

u/PlantAffectionate388 — 11 days ago

custom brewing stand sides arent working.

the brewing stand model is actually multiple models that makes the brewing stand.

these are the brewing stand without the side tubes?, the 3 side tube models, and the 3 side tube models with bottles.

it is to show how many bottles there are without looking into it. the side tubes are at a 45 and -45 and 0 degree angle. i want to chage the 45 and -45 angles to 120 and -120 degree angles.

so i copied the original models from my game version, copied them in my resource pack, and just changed the angle without touching anything else, which should have worked, but minecraft showed me a missing block, and inside there was every model of the brewing stand that i didnt change.

how can i change the angle without minecraft going crazy?

u/soemthingblahblah123 — 7 days ago
▲ 379 r/mcresourcepack+2 crossposts

New 100% vanilla shader, optimized and inspired by Vibrant Visuals in the new Dappled Forest - ReShaded 2.0 (upcoming)

This is a resource pack that works as a shader. I've been working on its 2.0 update for over six months. This update will include pixelated shadows, similar to Vibrant Visuals, color adjustments, and a vanilla style without the color issues that Vibrant Visuals has.

In terms of performance, it's vastly superior to Vibrant Visuals, dropping only around 10-15 FPS depending on your computer. It's currently the best quality-performance shader available for Minecraft.

ReShaded already has several released versions, but they aren't 2.0. However, they are excellent, highly optimized shaders. Any PC that can run Minecraft can run it with ReShaded without FPS drops or the need for mods, as it's a resource pack containing Core Shaders code.

u/dr7_reddit — 12 days ago

Any texture ideas?

I'm making a texture pack where I update a lot of outdated und ugly textures. I've already improved a lot. Do you know any textures that you think need an update?

u/RaumHuerde00 — 8 days ago