

Cake in my texture pack! 😋
extreme work-in-progress.
(more textures here)


extreme work-in-progress.
(more textures here)
Me and my friend have been working on a server to host our own Minecraft events and right now we don't have a lot of members so that is why we are advertising it here.
We will host our first event once we reach 100 members and we will also be trying to fund prizes for the winners as well.
We are also running a giveaway for the next 2 weeks so be sure to check it out.
We are still a growing community and need all the help we can get. I promise that you wont be disappointed with our server or events as we have a great and dedicated team. We wish for everyone in the community to be friendly and accepting of everyone.
Hi I've been making a CIT resource pack for 26.2 MC Java, but I am struggling with getting my custom trident textures to work.
For these tridents, they are recolors of the default trident so I wanted to use the same model if possible (for my other textures I was able to use the item/generated and item/handheld)
I need help with fixing my spear texture, it gets held the proper way in 3rd person but backwards in 1st person. It is a texture that changes after being named. If any more info is needed please ask!
I am making my first texturepack for minecraft java and the modeling and painting is fun and all, but I have no idea how to make it work as an actual texturepack I tried watching an tutorial for it but it didn't explain it good. Is there any tutorial online how to make this or can someone explain it? I'm trying to make a steak item on java 1.21.11
"Tasteful Teas & Bizarre Brews - Rosenhaldt Set" can be found on Modrinth (or it should be visible soon after approval). The pack turns potions into tea. Each tea is named after a Greek mythological figure. I only did surface-level research for that so feel free to correct me if any of them are wrong! Lingering Potions are Robust Teas and Splash Potions are Mellow Teas. The main thing I'm dissatisfied with in this pack is the brewing stand block texture, unfortunately I am not a coder and so I worked with the available template, it is a strange texture. Enjoy!
Please let me know of any typos or issues with the pack, or just suggestions. The pack should work for any version 1.20 or later, at least it did for me. The format is in 1.21.8 though so it will say it won't work for other versions even though it will. I have some plans to make a bronze and blue Starhaven Set and a green and grey Grimm Set in the future that may occur if I find the motivation.
I'm making a mod to turn potions into tea and I've been unable to find the textures circled. Not sure if the text is in a text file somewhere or is just written out in an image file and then I just haven't been able to find the potion bottle and blaze powder outline textures. Thanks for the help!
So i made a resource pack combining all of the stuff i like on modrinth and i published it and now im waiting for it to be reviewed, but im just curious how long that will take anyone got experience with this typa thing?
So I added the ''Crafting Table'' Text at the top, wich is normaly cut off, bc the texture is extactly in the corner, touching the sides of the png canvas.
Is there a way with a .json or something to make in synconized with the in game slots?
People might call this texture pack ugly but i really want to know the name of it, anyone knows by any slim chance?
Btw, help me choose one of the helmets/wooden tools!!
Clear Liquids (Lava & Water) Latest version is 26.1.2 but works for 26.2
So i'm messing around with making my first vanilla-style texture pack
I figured out how to make items pretty easily, but..
My first block isn't going well
Visually i don't think it looks TOO bad, but it does NOT fit with the style i want
I think it actually looks a lot like a pre-texture update block, but i have no idea how to change that
Nothing i've tried has worked...
I had a problem with clocks. They are kinda hard to read and they're not precise. So I made a resource pack that turns them into digital clocks. It's fully vanilla and works in versions 1.21.4 and later.
I'd love to hear some feedback!
You can download it here
I’m in the middle of making a texture pack for Minecraft based on jjba but I’ve run out of ideas. Has anyone got any suggestions?
(Kars is a zombie, the mask is a totem, the redstone is just redstone, pluck is a diamond sword, the anubis is an iron sword, and the bow is just a bow and arrow)
Hello, just need help configuring my json file to properly match the lore of my item so that when the lore is exactly as shown in the image, it will load the correct texture.
Below is my json, ignore everything except the CHESTPLATE_LAVA bit, thats what im focused on. Im wondering if my "component" is correct and then after that, how to properly put the lore into the "when" section under "cases"
EDIT: looks like reddit screwed up the json showing properly, its formatted correctly in the actual file just not on here
{
`"model": {`
`"type": "select",`
`"property": "component",`
`"component": "lore",`
`"fallback": {`
`"type": "model",`
`"model": "minecraft:item/netherite_chestplate"`
`},`
`"cases": [`
`{`
"when": "Infernal heat brings blood to boil.",
"model": {
"type": "model",
"model": "armoritems:item/CHESTPLATE_LAVA"
}
`},`
`{`
"when": "Sculk Chestplate",
"model": {
"type": "model",
"model": "armoritems:item/CHESTPLATE_SCULK"
}
`},`
`{`
"when": "End Chestplate",
"model": {
"type": "model",
"model": "armoritems:item/CHESTPLATE_END"
}
`}`
`]`
`}`
}
With the updated textures and the new items in the ore sets, making a new ore type has surely become more difficult. Do you have any tips to share on how to texture as close to vanilla as possible while keeping the variety of the new textures?
Making the colored blocks and items for this pack is so fun. 17 variants made with a palette of 4 shades of green!