r/micronations_un

Republic of Novalia ( République Novalienne )
▲ 5 r/micronations_un+2 crossposts

Republic of Novalia ( République Novalienne )

https://preview.redd.it/pxjl9kujd1bh1.png?width=1920&format=png&auto=webp&s=9e4cb71610cda13bd54975441af7aed21b5e491d

Hi everyone, My friend and I recently started our own micronation project, and we’re really enjoying the process. We’ve put a decent amount of work into it so far and we’re taking it seriously. We’ve already created: Our own conlang A national flag A national anthem A currency (still in development) A detailed history and lore Our own values and government system A Discord server A YouTube channel where we’ll document the project Our main goal right now is to eventually find a real territory where the micronation could one day exist physically. We’re also looking for advice from people who have more experience in micronationalism. Any recommendations, tips, or things we should watch out for? We’d really appreciate any feedback from the community! Thanks in advance!

reddit.com
u/PresidentNovalie — 3 days ago
▲ 23 r/micronations_un+2 crossposts

New Micronation!! The Tosani Republic, Open to diplomatic relations :)

Ome!

I am Hosi Deno, Sovereign of The Tosani Republic, and I'm excited to officially introduce our nation to the micronation community!

The Tosani Republic is located in the eastern United States and is made up of six provinces: Upae, Yusi, Iti, Tepae, Okina, and Pisohi. Our capital city, Okoyu, is located in southern Upae.

The Sovereign’s style of address is currently “Their Excellency”.

Our official language is Dakei, a constructed language that I created specifically for Tosani. While Dakei is our national language, English is currently used for most official government business to keep things accessible.

Our national animal is the quarter horse, as they roam the vast majority of the capital state of Upae.

We're currently welcoming applications for Tosanian citizenship and would love to grow our community. Citizenship requires little to no prerequisites! Simply leave a comment here and I'll get back to you with details :)

We're also open to establishing friendships, diplomatic relations, and alliances with other micronations and organizations. If you'd like to connect, feel free to send me a message and join the Discord Server! Also, if you are interested in emailing the republic, the email is tosanirepublic@gmail.com

Here’s the invite link if the blue text above doesn’t work -

https://discord.gg/CNbyAu5dnr

Thank you for taking the time to learn about The Tosani Republic!

u/TaskOk5034 — 5 days ago
▲ 2 r/micronations_un+2 crossposts

Micronational wars have evolved: Introducing the Digital Proxy Doctrine

Traditional micronational warfare has a massive problem: there is no objective way to win, which leads to endless online arguments. Today, we are changing that forever.

The Digital Proxy Doctrine moves micronational conflicts into structured, fast-paced, real-time strategic simulations. Instead of arguing on forums or roleplaying unverified military strength, nations will settle their differences directly on the battlefield using Supremacy 1914 and Conflict of Nations: WW3.

Section 1: The Core Rules

  • The Declaration: Anyone can declare war on any nation at any time. It simply requires sending a formal Declaration of Hostilities directly to the rival government via Discord, Fandom, or any direct messaging platform.
  • The Velocity Mandate: To keep matches intense and fast, all conflicts must be played on 4x speed (or the fastest available accelerated speed settings). No one has time for a conflict to drag on for months.
  • The Victory Condition: No arguments, no bias. The game acts as the ultimate referee. The micronation that achieves absolute conquest, wins 1st place, or holds the highest leaderboard ranking when the game ends is declared the absolute winner.

Section 2: Game Mechanics and Fair Play Rules

To ensure conflicts are decided purely by tactical skill, the following restrictions apply to all official doctrine matches:

  • Banned: Premium Currency (Pay-to-Win): The use of Goldmarks (Supremacy 1914) or Gold (Conflict of Nations) to speed up construction, heal troops, or buy resources is strictly prohibited.
  • Banned: Real-Money Boosts: Using real-world money to buy elite units, combat boosters, or security council advantages during the active conflict is banned.
  • Allowed: Resource Trading: Trading market resources (iron, oil, food, components) through the in-game market system is completely legal.
  • Allowed: Public Espionage: Using standard, non-premium spies for intelligence gathering or sabotage is allowed.
  • Allowed: Map Features: Utilizing any standard map mechanics, such as morale, terrain bonuses, and weather effects, is fully permitted.

Section 3: Coalition and Alliance Rules

Micronations often rely on diplomatic pacts. Alliances may enter the conflict under these strict conditions:

  • Registration: All allied micronations must be named in the initial Declaration of Hostilities or in a formal reply within the 48-hour pre-game window.
  • In-Game Coalitions: Allies must officially join the same in-game coalition or alliance slot inside the server.
  • Player Limits: A micronation cannot invite more outside players than the game's standard coalition size limit allows.
  • Shared Victory: If a coalition wins the game, the primary declaring micronation is considered the winner of the war, and benefits extend to their named allies.

Section 4: Declaration Template

When you are ready to challenge a rival, copy and paste this text directly into their Discord DMs, Fandom message wall, or forum inbox:

or click this link to view the google doc: declaration of hostilities google doc template

OFFICIAL DECLARATION OF HOSTILITIES

From: The Government of [Your Micronation Name]

To: The Government of [Rival Micronation Name]

Let it be known that the Government of [Your Micronation Name] hereby issues this formal Declaration of Hostilities against your state. Under the guidelines of the Digital Proxy Doctrine, we are initiating an official state of simulated conflict to resolve our current geopolitical disputes.

The parameters of this engagement shall be as follows:

* Simulation Platform: [Conflict of Nations: WW3 / Supremacy 1914]

* Server Speed Setting: 4x Speed / Accelerated Mandate

* Victory Condition: Absolute conquest or superior leaderboard ranking at server conclusion.

Your government has exactly 48 hours from the timestamp of this declaration to acknowledge this challenge and coordinate the server launch. Failure to respond or enter the server will be viewed by the international community as a formal capitulation and a forfeit of the dispute.

Signed,

[Your Name/Title]

[Your Micronation Name]

Section 5: Post-War Victory Treaty Template

The losing nation must sign and return this document within 72 hours of the game's official conclusion :

TREATY OF CONCLUSION AND CONCESSION

Date of Conclusion: [Insert Date]

Victorious State: [Insert Winner Name]

Defeated State: [Insert Loser Name]

PREAMBLE

Following the formal resolution of hostilities via the Digital Proxy Doctrine on the platform [Conflict of Nations / Supremacy 1914], the Defeated State acknowledges the definitive metrics of the simulation leaderboard.

SECTION 1: ACKNOWLEDGMENT OF DEFEAT

The Defeated State hereby recognizes the absolute victory of the Victorious State and accepts the final leaderboard standings as legally binding within the micronational community.

SECTION 2: CONCESSIONS AND TERMS
In accordance with pre-war agreements, the Defeated State agrees to the following terms immediately:

  1. [Insert Territorial or Diplomatic concession, e.g., Surrender of MicroWiki claim]
  2. [Insert Policy concession, e.g., Issuance of a public apology or treaty revision]

SECTION 3: RATIFICATION
Failure to uphold these terms will result in immediate international illegitimacy and grants the Victorious State the right to issue a follow-up Declaration of Hostilities.

Signed on behalf of the Defeated State:
[Name and Title of Loser's Leader]
[Name of Defeated Micronation]

Signed on behalf of the Victorious State:
[Name and Title of Winner's Leader]
[Name of Victorious Micronation]

Why This Changes Everything

This framework creates an unbiased, metrics-driven arena where strategy, resource management, and alliances determine who wins. The losing micronation must immediately fulfill all pre-war diplomatic concessions, territorial surrenders, or treaty terms as agreed upon prior to server launch.

What are your thoughts? Drop a comment below if your nation is ready to adopt this standard, or tag a rival you want to challenge to an accelerated 4x campaign!

Credits and Authorship

This document and the structural warfare frameworks within it were thoroughly researched, drafted, and proposed by:

  • The Baraka Federation of Micronations (BFM)
  • BFM Times
  • Emperor Baraka
  • Kongo Supreme Empire
  • Victor (Mystery Writer and Contributor)
u/Suspicious_Snow_6719 — 8 days ago