r/sidequest

👾☣️Detoxification Control🎛️☣️👾
▲ 7 r/sidequest+3 crossposts

👾☣️Detoxification Control🎛️☣️👾

Good evening, everyone!

I’ve been working on an Android device management tool with a strong focus on Meta Quest headsets (Quest 2, 3, and 3S...).

The goal is to give owners more control over their own devices through ADB, with features such as:

  • 📦 Package management and debloating
  • 📁 File management and operations
  • 📡 Telemetry-related controls
  • 💻 Built-in ADB terminal
  • 🔧 Device management tools
  • ⚙️ Additional tools focused on customization and control

I built it as a way to make common ADB-based tasks easier to manage from a single desktop application, while giving users more visibility and control over their Quest, to your device be really yours and not from the "big brother"

https://preview.redd.it/i5xj1xv7i0kh1.png?width=1920&format=png&auto=webp&s=5d50dc15209f046b79dd5aaf14a38d9414092d27

github.com
u/NoEntrance3959 — 3 days ago
▲ 99 r/sidequest+5 crossposts

LUNAR CHRONO: I’ve finished my game, waiting for Meta’s approval. Here’s this trailer for you to see what you think

Lunar Chrono Trailer

u/Appropriate-Fun5992 — 8 days ago
▲ 3 r/sidequest+1 crossposts

Added two new circuits to my VR race-spectator app - the whole field on your table, in passthrough

I've been building PoleView, a spectator app rather than a driving game. The idea is that broadcast only ever shows you one car at a time, and I wanted to see the whole race at once.

This update adds two new circuits, both built from real elevation survey data rather than eyeballed, so the banking and the camber are actually where they should be. Thirty-second look: https://youtu.be/hegETh4v2I4

How it works: there's a showcase race built in that runs the moment you install it, no setup, nothing else needed. If you want live sessions it reads a timing feed from your own PC on the same network - that part isn't one-click and I'm not going to pretend it is.

Cars are generic and identities are coded, so this isn't affiliated with any series. It's a viewer for data you already have.

Free, Early Access, Quest 3 / 3S - it needs colour passthrough, so Quest 2 won't work. https://sidequestvr.com/app/61597/poleview

Happy to answer anything about the timing pipeline or the track geometry, both were more annoying than expected.

u/newlife_game — 6 days ago
▲ 40 r/sidequest+3 crossposts

I made an AI agent live inside my Quest 3 as a persistent body — open sourcing the kit

ok this has been rattling in my head for weeks so i'm just gonna say it

i run a local AI agent on my Mac (it's basically Hermes, long story, long thread, don't @ me about the name) and one night i was like — what if instead of being a chat window in a tab, this thing lived in my house?

like actually lived there. had a body. remembered where i put things. could see the room when i'm not wearing the headset. could whisper something when i walk past the kitchen.

i checked X, reddit, github, youtube, the whole thing — nobody has done this. like, genuinely nobody. there's "AI assistant" apps for Quest, there's home robots, there's Meta's research demos. but an agent LLM that has a persistent body in your home mixed reality + spatial memory + lives there as a presence? nothing.

so i started building it.

what's shipping in v1 (right now, on my Quest):

  • a single emissive sphere, ~12cm, floating at eye level
  • pure Meta Spatial SDK 0.13.2 (Kotlin, AppSystemActivityVRFeatureScene.enablePassthrough(true))
  • 90MB APK, sideloaded via ADB, not on the Quest Store yet (and probably won't be, see below)
  • runs fine, thermals are clean (~46°C SoC after 4 min of passthrough), battery OK while USB-tethered
  • code is one HermesAgentActivity.kt file, ~100 lines. that's it.

the long-term plan (what i'm building towards):

  • spatial memory anchored to the scene mesh (MRUK). "Hermes, where did i leave the keys" → it remembers where you put them yesterday
  • a body that changes color/intensity based on what it's saying (warning = amber, calm = teal, listening = white)
  • STT local + TTS cloud so you can actually talk to it, not press buttons
  • multi-manifestation presence (sphere when idle, hologram when focused, glifo on objects when it leaves a memory there)
  • eventually: a second body in your phone or smart glasses so you don't have to wear the Quest

why i'm posting this here:

  1. i want to know if i'm alone in wanting this, or if there's a tiny community of people who'd run this in their house
  2. i need people to tell me which feature to ship first. spatial memory? always-on voice? multi-room coverage? i can't decide alone
  3. i'm not putting this on the Quest Store. this is a side-loaded open source thing. it's about your house, your data, your agent. nobody else's cloud gets to be in the loop. that's the whole point.

what i need from y'all:

  • tell me which feature above matters most to you (or one i didn't list)
  • if you've ever done OpenXR/Meta Spatial SDK, hit me up — i'm flying blind on a lot of the engine plumbing
  • if you think the whole premise is dumb, also hit me up, i want to hear that too before i go further

github repo incoming this week once i clean up the readme. for now i'm running it on my own Quest in my own apartment in genova and it's weird and a little bit magic.

https://preview.redd.it/wqyes73vkrih1.jpg?width=2268&format=pjpg&auto=webp&s=0e2d98db9b95f43c3b5f6dfb0af4352deaf68e97

reddit.com
u/basettareddit — 10 days ago