r/wayofthesamurai

Way Of The Samurai 3 Stunlock?

I'm currently over 15 days into the game, 7 hours deep, and have reached a point where there are no more inklings appearing.

I'm currently trying to progress with Castle Minori but for some reason nothing is appearing anymore even after trying to raise all of the reputations for both Minori and the Village. I have never gotten an ending either, so I'm not quite sure what to do here.

Does anyone know how to fix this?

reddit.com
u/StopMGMToday — 2 days ago

Way of the Samurai 1 is still one of the most special games I’ve ever played

Hey everyone,

Way of the Samurai 1 has always been one of those games I grew up with, and even after all these years, I still feel the need to replay it every couple of years. It’s short, beautiful, and incredibly memorable. Honestly, it remains one of the most phenomenal games I’ve ever played.

What made it so special to me was how much freedom it gave you in such a small setting. At the time, there weren’t many games that offered that kind of choice-based structure with multiple endings, at least not in the way Way of the Samurai did. It didn’t need a massive open world or a huge runtime. It gave you one compact area, a tense situation, interesting characters, and let you shape the outcome through your actions.

I recently replayed it on a PS2 emulator after what feels like ages, and the strange thing is, I still remembered so much of it. The routes, the atmosphere, the characters, the choices, it all came back naturally. That’s when you know a game really stayed with you.

I also enjoyed Way of the Samurai 2, 3, and what I played of 4. Each game had its own identity. Way of the Samurai 2 was very memorable, 3 expanded things nicely with a more open structure, and 4 had its own charm too. But for me, the first game is still the one that feels the most special. It was small, focused, and unbelievably fun.

I really wish the series had continued with Way of the Samurai 5. There are plenty of choice-based games in other genres now, but when it comes to pure samurai games with that same kind of branching structure, there still doesn’t seem to be anything quite like it.

I’ve recently started Rise of the Ronin, and I’ll probably play Like a Dragon: Ishin later as well, since I already enjoy the Yakuza/Like a Dragon series and Ishin has that samurai setting. But even with newer games around, there’s still something about Way of the Samurai 1 that feels completely unique.

It’s one of those games that proves a game doesn’t have to be huge to be unforgettable.

reddit.com
u/Better-Winter553 — 4 days ago
▲ 29 r/wayofthesamurai+9 crossposts

Onimusha Way of the Sword Looks Completely Different with these Mods! | RTGI + RTAO | RenoDX HDR

The black level lift in this demo is really noticeable, everything in shadow areas looks slightly grey instead of true black, which gives that washed out feel a lot of people are mentioning. The fix is usually simple on the user side, just lowering the black level using reshade shaders or shadow detail slider in the in game HDR mod menu. It won't fix the underlying tone mapping curve, but it goes a long way toward getting actual black back instead of that grey haze over everything.

📺 HDR Technical Specs:

- RenoDX WIP Addon
- 3000+ Nits Peak Luminance
- Wide Color Gamut (WCG)
- Optimized for OLED, Mini-LED & High-end HDR10 Displays

► MODS:
🔗 Mod RTGI & RTAO: The Onimusha WotS Demo only ships with basic RT reflections out of the box. This mod unlocks RTGI and RTAO, bringing ray-traced global illumination and ambient occlusion to the demo for the first time. Everything is controlled from a single clean toggle in the REFramework Script UI.
https://www.nexusmods.com/onimushawayofthesword/mods/20

🔗 Mod Enhanced Lighting: Capcom's lighting in Onimusha WotS leaves some areas feeling flat or underlit, particularly when using RTGI mod, where the absence of light sources becomes more noticeable. This mod addresses that by carefully placing custom lights that respect the tone and atmosphere of each area, while selectively disabling certain default game lights that produce clashing or incorrect results. The end goal is a lighting experience that feels like it could have shipped with the game, with a few personal touches added where it matters most.
https://www.nexusmods.com/onimushawayofthesword/mods/19

🛠️ Required Dependency, REFramework: https://github.com/praydog/REFramework-nightly/releases

youtube.com
u/LumenHDR — 11 days ago