How would the fusions of Moros+Eos Flames & Hel+Mel skulls work?
When the topic of weapon aspect fusions comes up. (As in fusing all 4 aspects of any given weapon together)
I can easily picture how the fusion of all 4 aspects of the Staff, Daggers, Axe and Coat would interact with each other.
The only two weapons that I have trouble picturing is Moros + Eos Flames and Hel + Mel Skulls.
This is because of these aspects effects and abilities.
Let’s tackle Moros and zero first.
Moros effect is exploding its Attacks when hit by its Specials and Eos Ω Attack is the Daybreaker.
How would Eos DayBreaker interact with Moros Specials?
Would Moros Specials make DayBreaker explode and expire?
Would they ignore DayBreaker 2 sec cooldown?
Or would you need to time the Specials hitting DayBreaker to receive the +60% Attacks damage boost from Moros?
As for Hel and Mel Skulls the question should be obvious.
Mel skulls only give base power based on how many shells you have on the ground. While due to Hel’s unique nature. You have no shells. Hel regular Attack is a volley of 3 Attacks with base power 20 and no ammo capacity.
So would that mean Hel gets no base power increase at all from Mel skulls at all?
Would we have to give Hel ammo to make it work?
Or would you simply just Give Hel’s Attack the plus base power at base?
So instead of a 3 Attack volley with base 20 power each. You would have a a 3 Attack volley with base power 32. Or would have a 3 Attack volley with base power of 20,32,44 instead?