u/1R0NH1DE

Image 1 — Our next fighters in the arena are Stanley and Room! (I couldn't come up with something else at the moment. I'm tired asf) | Analog Horror Champions Day 6
Image 2 — Our next fighters in the arena are Stanley and Room! (I couldn't come up with something else at the moment. I'm tired asf) | Analog Horror Champions Day 6
Image 3 — Our next fighters in the arena are Stanley and Room! (I couldn't come up with something else at the moment. I'm tired asf) | Analog Horror Champions Day 6
Image 4 — Our next fighters in the arena are Stanley and Room! (I couldn't come up with something else at the moment. I'm tired asf) | Analog Horror Champions Day 6
Image 5 — Our next fighters in the arena are Stanley and Room! (I couldn't come up with something else at the moment. I'm tired asf) | Analog Horror Champions Day 6
Image 6 — Our next fighters in the arena are Stanley and Room! (I couldn't come up with something else at the moment. I'm tired asf) | Analog Horror Champions Day 6
Image 7 — Our next fighters in the arena are Stanley and Room! (I couldn't come up with something else at the moment. I'm tired asf) | Analog Horror Champions Day 6
Image 8 — Our next fighters in the arena are Stanley and Room! (I couldn't come up with something else at the moment. I'm tired asf) | Analog Horror Champions Day 6
Image 9 — Our next fighters in the arena are Stanley and Room! (I couldn't come up with something else at the moment. I'm tired asf) | Analog Horror Champions Day 6
▲ 9 r/DBCYR

Our next fighters in the arena are Stanley and Room! (I couldn't come up with something else at the moment. I'm tired asf) | Analog Horror Champions Day 6

Rules:

• Analog Horror Characters can be suggested but I would also mainly like you to suggest potential maps for the game as well.

• Only 4 characters per series

• Any horror genre like Infection AUs, ARG, or Creepypasta shouldn't be allowed unless they had a adapted series for Analog Horror to join in (Like The Backrooms)

• No downvotes duh

• You cannot ask others for upvotes. Just wanna make it more fair

• Please specify your analog horror slasher with not only a list of specials or Ultimates but also their playstyle in each different class:

ALL-ROUNDER

Sports a well-rounded moveset that covers all manner of ranges. They have no overwhelming weaknesses, but are not the best in any category either.

Brawler: Pretty Self-explanatory

SHOTO

The "Ryu" style, boasting an anti-air, a projectile, and a distance-crosser, usually using similar moves to Street Fighter's Shotokan karate. Similar to All-Rounders, but being more distinct in their movepool.

ZONER

Heavily-reliant on projectiles and controlling the distance between certain opponents, often hampered by subpar health and few melee options.

GRAPPLER

Heavyset, high-health combatants that like to get in close to the opponent and defeat them in just a few hits, also have a preference for command grabs and tend to hate projectiles.

RUSHDOWN

Fast and aggressive fighters who get in close and barrage opponents with swift and vicious combo attacks. Known for very straightforward movesets.

TRICKSTER

Relies on moves that either hamper an opponent's playstyle-paralysis, slow, sleep, etc.-or rely on trickery and deception-counter teleports, slipaways, surprise attacks, etc.- to keep the opponent guessing.

COMBO-HEAVY

Playstyle revolves around racking up high-number combos, often by juggling foes. Similar to a rushdown, but not as ferocious or straightforward

AERIAL

Specializes in attacking the opponent in the air, sometimes by flying and other times by maintaining a solid air-combo game.

AGILITY

Utilizes acrobatics as a quick and easy means of getting around or performing attacks--flips, rolls, jumps, etc.

SETUPS

Lays and sets off traps to chip away at opponents' health or has a movepool that can set the foundation for more damaging attacks/combos.

FOOTSIE

Relies on mid-range combat, sometimes relying on kicks over punches, and having moves that can push enemies back. Also categorized by a fast walking speed, a floaty jump, a lack of projectiles, or any combination of the three.

UNORTHODOX

Uses a moveset and playstyle that is highly-unusual, making it difficult for opponents to quickly analyze or accustom to.

SLUGGER

Uses powerful attacks with lots of knockback potential, usually powerful punches, kicks, and weapon strikes. These will often require windup to be truly-effective.

EXECUTION

They have lots of powerful abilities in their movepool, but it comes at the cost of having lots of, or very specific, input commands.

WRECKER

Utilizes body-blows like shoulder-charges, headbutts, and tackles to ram into opponents with surprising speed and great knockback/wallbounce potential.

DEFENSIVE

Relies on defensive moves that let them power through, negate, or block attacks, opening them up for counter offensives.

BLOODLET

Movepool can be strengthened by sacrificing fractions of health rather than Super Meter. High-risk, High-reward in terms of difficulty.

New fighting styles:

PUPPETEER:

Uses an extension-type entity to act sort of like a secondary player, making your opponent feel like they're fighting two characters at once. Can be kind of hard because it requires multitasking

MIXUP

Has a moveset that start out familiar but with lots of deception potential, or use moves that are highly unusual or bizarre, in order to throw off opponents

UNIQUE

The character uses a mechanic that is unique only to them and is so unusual that it makes it difficult to classify it as any particular archetype

u/1R0NH1DE — 1 day ago
▲ 5 r/DBCYR

Analog Horror Champions Day 5 | Gabriel has now become our next competitor in the bloody feast! (New fighting styles are added!)

Rules:

• Analog Horror Slashers can be suggested but I would also mainly like you to suggest potential maps for the game as wellm

• Only 4 characters per series

• Any horror genre like Infection AUs, ARG, or Creepypasta shouldn't be allowed unless they had a adapted series for Analog Horror to join in (Like The Backrooms)

• No downvotes duh

• You cannot ask others for upvotes. Just wanna make it more fair

• Please specify your analog horror slasher with not only a list of specials or Ultimates but also their playstyle in each different class:

ALL-ROUNDER

Sports a well-rounded moveset that covers all manner of ranges. They have no overwhelming weaknesses, but are not the best in any category either.

Brawler: Pretty Self-explanatory

SHOTO

The "Ryu" style, boasting an anti-air, a projectile, and a distance-crosser, usually using similar moves to Street Fighter's Shotokan karate. Similar to All-Rounders, but being more distinct in their movepool.

ZONER

Heavily-reliant on projectiles and controlling the distance between certain opponents, often hampered by subpar health and few melee options.

GRAPPLER

Heavyset, high-health combatants that like to get in close to the opponent and defeat them in just a few hits, also have a preference for command grabs and tend to hate projectiles.

RUSHDOWN

Fast and aggressive fighters who get in close and barrage opponents with swift and vicious combo attacks. Known for very straightforward movesets.

TRICKSTER

Relies on moves that either hamper an opponent's playstyle-paralysis, slow, sleep, etc.-or rely on trickery and deception-counter teleports, slipaways, surprise attacks, etc.- to keep the opponent guessing.

COMBO-HEAVY

Playstyle revolves around racking up high-number combos, often by juggling foes. Similar to a rushdown, but not as ferocious or straightforward

AERIAL

Specializes in attacking the opponent in the air, sometimes by flying and other times by maintaining a solid air-combo game.

AGILITY

Utilizes acrobatics as a quick and easy means of getting around or performing attacks--flips, rolls, jumps, etc.

SETUPS

Lays and sets off traps to chip away at opponents' health or has a movepool that can set the foundation for more damaging attacks/combos.

FOOTSIE

Relies on mid-range combat, sometimes relying on kicks over punches, and having moves that can push enemies back. Also categorized by a fast walking speed, a floaty jump, a lack of projectiles, or any combination of the three.

UNORTHODOX

Uses a moveset and playstyle that is highly-unusual, making it difficult for opponents to quickly analyze or accustom to.

SLUGGER

Uses powerful attacks with lots of knockback potential, usually powerful punches, kicks, and weapon strikes. These will often require windup to be truly-effective.

EXECUTION

They have lots of powerful abilities in their movepool, but it comes at the cost of having lots of, or very specific, input commands.

WRECKER

Utilizes body-blows like shoulder-charges, headbutts, and tackles to ram into opponents with surprising speed and great knockback/wallbounce potential.

DEFENSIVE

Relies on defensive moves that let them power through, negate, or block attacks, opening them up for counter offensives.

BLOODLET

Movepool can be strengthened by sacrificing fractions of health rather than Super Meter. High-risk, High-reward in terms of difficulty.

New fighting styles:

PUPPETEER:

Uses an extension-type entity to act sort of like a secondary player, making your opponent feel like they're fighting two characters at once. Can be kind of hard because it requires multitasking

MIXUP

Has a moveset that start out familiar but with lots of deception potential, or use moves that are highly unusual or bizarre, in order to throw off opponents

UNIQUE

The character uses a mechanic that is unique only to them and is so unusual that it makes it difficult to classify it as any particular archetype

u/1R0NH1DE — 2 days ago
▲ 6 r/DBCYR

Flower and Bon has joined the Analog Horror Champions for more slaughter! Who else is next?

Rules:

• Analog Horror Slashers can be suggested but I would also mainly like you to suggest potential maps for the game as wellm

• Only 4 characters per series

• Any horror genre like Infection AUs, ARG, or Creepypasta shouldn't be allowed unless they had a adapted series for Analog Horror to join in (Like The Backrooms)

• No downvotes duh

• You cannot ask others for upvotes. Just wanna make it more fair

• Please specify your analog horror slasher with not only a list of specials or Ultimates but also their playstyle in each different class:

ALL-ROUNDER

Sports a well-rounded moveset that covers all manner of ranges. They have no overwhelming weaknesses, but are not the best in any category either.

Brawler: Pretty Self-explanatory

SHOTO

The "Ryu" style, boasting an anti-air, a projectile, and a distance-crosser, usually using similar moves to Street Fighter's Shotokan karate. Similar to All-Rounders, but being more distinct in their movepool.

ZONER

Heavily-reliant on projectiles and controlling the distance between certain opponents, often hampered by subpar health and few melee options.

GRAPPLER

Heavyset, high-health combatants that like to get in close to the opponent and defeat them in just a few hits, also have a preference for command grabs and tend to hate projectiles.

RUSHDOWN

Fast and aggressive fighters who get in close and barrage opponents with swift and vicious combo attacks. Known for very straightforward movesets.

PUPPETMASTER

Uses an extension-type entity to act sort of like a secondary player, making your opponent feel like they're fighting two characters at once. Can be kind of hard because it requires multitasking.

TRICKSTER

Relies on moves that either hamper an opponent's playstyle-paralysis, slow, sleep, etc.-or rely on trickery and deception-counter teleports, slipaways, surprise attacks, etc.- to keep the opponent guessing.

COMBO-HEAVY

Playstyle revolves around racking up high-number combos, often by juggling foes. Similar to a rushdown, but not as ferocious or straightforward

AERIAL

Specializes in attacking the opponent in the air, sometimes by flying and other times by maintaining a solid air-combo game.

AGILITY

Utilizes acrobatics as a quick and easy means of getting around or performing attacks--flips, rolls, jumps, etc.

SETUPS

Lays and sets off traps to chip away at opponents' health or has a movepool that can set the foundation for more damaging attacks/combos.

FOOTSIE

Relies on mid-range combat, sometimes relying on kicks over punches, and having moves that can push enemies back. Also categorized by a fast walking speed, a floaty jump, a lack of projectiles, or any combination of the three.

UNORTHODOX

Uses a moveset and playstyle that is highly-unusual, making it difficult for opponents to quickly analyze or accustom to.

SLUGGER

Uses powerful attacks with lots of knockback potential, usually powerful punches, kicks, and weapon strikes. These will often require windup to be truly-effective.

EXECUTION

They have lots of powerful abilities in their movepool, but it comes at the cost of having lots of, or very specific, input commands.

WRECKER

Utilizes body-blows like shoulder-charges, headbutts, and tackles to ram into opponents with surprising speed and great knockback/wallbounce potential.

DEFENSIVE

Relies on defensive moves that let them power through, negate, or block attacks, opening them up for counter offensives.

BLOODLET

Movepool can be strengthened by sacrificing fractions of health rather than Super Meter. High-risk, High-reward in terms of difficulty.

u/1R0NH1DE — 7 days ago
▲ 10 r/DBCYR

The Woodcrawler and The man In The Suit are our next fighters! Which Slasher will participate in the slaughterhouse next?

Rules:

• Analog Horror Slashers can be suggested but I would also mainly like you to suggest potential maps for the game as wellm

• Only 4 characters per series

• Any horror genre like Infection AUs, ARG, or Creepypasta shouldn't be allowed unless they had a adapted series for Analog Horror to join in (Like The Backrooms)

• No downvotes duh

• You cannot ask others for upvotes. Just wanna make it more fair

• Please specify your analog horror slasher with not only a list of specials or Ultimates but also their playstyle in each different class:

ALL-ROUNDER

Sports a well-rounded moveset that covers all manner of ranges. They have no overwhelming weaknesses, but are not the best in any category either.

Brawler: Pretty Self-explanatory

SHOTO

The "Ryu" style, boasting an anti-air, a projectile, and a distance-crosser, usually using similar moves to Street Fighter's Shotokan karate. Similar to All-Rounders, but being more distinct in their movepool.

ZONER

Heavily-reliant on projectiles and controlling the distance between certain opponents, often hampered by subpar health and few melee options.

GRAPPLER

Heavyset, high-health combatants that like to get in close to the opponent and defeat them in just a few hits, also have a preference for command grabs and tend to hate projectiles.

RUSHDOWN

Fast and aggressive fighters who get in close and barrage opponents with swift and vicious combo attacks. Known for very straightforward movesets.

TRICKSTER

Relies on moves that either hamper an opponent's playstyle-paralysis, slow, sleep, etc.-or rely on trickery and deception-counter teleports, slipaways, surprise attacks, etc.- to keep the opponent guessing.

COMBO-HEAVY

Playstyle revolves around racking up high-number combos, often by juggling foes. Similar to a rushdown, but not as ferocious or straightforward

AERIAL

Specializes in attacking the opponent in the air, sometimes by flying and other times by maintaining a solid air-combo game.

AGILITY

Utilizes acrobatics as a quick and easy means of getting around or performing attacks--flips, rolls, jumps, etc.

SETUPS

Lays and sets off traps to chip away at opponents' health or has a movepool that can set the foundation for more damaging attacks/combos.

FOOTSIE

Relies on mid-range combat, sometimes relying on kicks over punches, and having moves that can push enemies back. Also categorized by a fast walking speed, a floaty jump, a lack of projectiles, or any combination of the three.

UNORTHODOX

Uses a moveset and playstyle that is highly-unusual, making it difficult for opponents to quickly analyze or accustom to.

SLUGGER

Uses powerful attacks with lots of knockback potential, usually powerful punches, kicks, and weapon strikes. These will often require windup to be truly-effective.

EXECUTION

They have lots of powerful abilities in their movepool, but it comes at the cost of having lots of, or very specific, input commands.

WRECKER

Utilizes body-blows like shoulder-charges, headbutts, and tackles to ram into opponents with surprising speed and great knockback/wallbounce potential.

DEFENSIVE

Relies on defensive moves that let them power through, negate, or block attacks, opening them up for counter offensives.

BLOODLET

Movepool can be strengthened by sacrificing fractions of health rather than Super Meter. High-risk, High-reward in terms of difficulty.

u/1R0NH1DE — 12 days ago
▲ 13 r/DBCYR

Sarah Henderson And The Last Son Of Alcatraz are the very first slashers to participate Analog Horror Champions! Choose your next killer to participate the battlefield!

Rules:

• Analog Horror Slashers can be suggest but I would also mainly like you to suggest potential maps for the game

• Only 4 characters per series

• Any horror genre like Infection AUs, ARG, or Creepypasta shouldn't be allowed unless they had a adapted series for Analog Horror to join in (Like The Backrooms)

• No downvotes duh

• You cannot ask others for upvotes. Just wanna make it more fair

• Please specify your analog horror slasher with not only a list of specials or Ultimates but also their playstyle in each different class:

ALL-ROUNDER

Sports a well-rounded moveset that covers all manner of ranges. They have no overwhelming weaknesses, but are not the best in any category either.

SHOTO

The "Ryu" style, boasting an anti-air, a projectile, and a distance-crosser, usually using similar moves to Street Fighter's Shotokan karate. Similar to All-Rounders, but being more distinct in their movepool.

ZONER

Heavily-reliant on projectiles and controlling the distance between certain opponents, often hampered by subpar health and few melee options.

GRAPPLER

Heavyset, high-health combatants that like to get in close to the opponent and defeat them in just a few hits, also have a preference for command grabs and tend to hate projectiles.

RUSHDOWN

Fast and aggressive fighters who get in close and barrage opponents with swift and vicious combo attacks. Known for very straightforward movesets.

TRICKSTER

Relies on moves that either hamper an opponent's playstyle-paralysis, slow, sleep, etc.-or rely on trickery and deception-counter teleports, slipaways, surprise attacks, etc.- to keep the opponent guessing.

STANCE

Has two or more interchangeable fighting styles, with the core mechanic being to learn how to balance the stances and adapt to the situation.

COMBO-HEAVY

Playstyle revolves around racking up high-number combos, often by juggling foes. Similar to a rushdown, but not as ferocious or straightforward

AERIAL

Specializes in attacking the opponent in the air, sometimes by flying and other times by maintaining a solid air-combo game.

AGILITY

Utilizes acrobatics as a quick and easy means of getting around or performing attacks--flips, rolls, jumps, etc.

SETUPS

Lays and sets off traps to chip away at opponents' health or has a movepool that can set the foundation for more damaging attacks/combos.

FOOTSIE

Relies on mid-range combat, sometimes relying on kicks over punches, and having moves that can push enemies back. Also categorized by a fast walking speed, a floaty jump, a lack of projectiles, or any combination of the three.

UNORTHODOX

Uses a moveset and playstyle that is highly-unusual, making it difficult for opponents to quickly analyze or accustom to.

SLUGGER

Uses powerful attacks with lots of knockback potential, usually powerful punches, kicks, and weapon strikes. These will often require windup to be truly-effective.

EXECUTION

They have lots of powerful abilities in their movepool, but it comes at the cost of having lots of, or very specific, input commands.

WRECKER

Utilizes body-blows like shoulder-charges, headbutts, and tackles to ram into opponents with surprising speed and great knockback/wallbounce potential.

REVERSAL

Has lots of moves that offer counterattack potential or can be used during recovery, useful for punishing unsuspecting opponents after they land good hits.

DEFENSIVE

Relies on defensive moves that let them power through, negate, or block attacks, opening them up for counter offensives.

BLOODLET

Movepool can be strengthened by sacrificing fractions of health rather than Super Meter. High-risk, High-reward in terms of difficulty.

u/1R0NH1DE — 13 days ago
▲ 11 r/DBCYR

Analog Horror Champions | Day 1

Basically any analog horror slasher can be suggested, but I would also mainly like suggestions for stages that would actually fit in the game. • ⁠Only 4 characters per series • ⁠No downvoting, duh • ⁠You cannot ask others for upvotes, just to make it fair for everyone -

• gimme their class (Brawler, Assassin, Vanguard, Warlock) and a list of specials, just in case I find a character template online.

u/1R0NH1DE — 14 days ago

Late to the trend, but I cooked up my own Season 1 Line-up! Which MU stands out to you?

  1. The Last Ronin VS Old Man Logan (TMNT VS Marvel) — Premiere

  2. Lich King VS Darth Vader (World Of Warcraft VS Star Wars)

  3. Kotone Shiomi VS Usagi Tsukino (Persona VS Sailor Moon)

  4. Battle Beast VS Boros (Invincible VS One Punch Man)

  5. Percy Jackson VS Harry Potter (Riordanverse VS The Wizarding World)

  6. The Thing VS T-1000 (... VS Terminator)

  7. The Sniper VS Daisuke Jigen (Team Fortress 2 VS Lupin The lll)

  8. Max Steel VS Generator Rex (... VS ...)

  9. Malware VS Cyn (Ben 10 VS Murder Drones)

  10. Ash Williams VS Frank West (Evil Dead VS Dead Rising)

  11. Daryl Lorenz VS Kafka Hibino (Gundam Thunderbolt VS Kaiju No. 8)

  12. Maelle VS Will (Clair Obscur: Expedition 33 VS Metaphor)

u/1R0NH1DE — 1 month ago

HardwiredMorphosis | Kafka Hibino VS. Daryl Lorenz (Kaiju No.8 Vs. Gundam Thunderbolt) | Connections in the comments

u/1R0NH1DE — 1 month ago