

I hate Roblox cuz it just wasted 3hrs of my life
So I was playing a celestial run, with time pressuring me because of my other irl plans. We were 1 level away and I went to grab a snack, next thing I know THE SERVER RESTARTED. I'm not playing nullscape again in the nearest 6 months.
I did not even rage (kinda happy about the fact that I didn'), ts is just psychological torture.
Patch 6 Ideas list (non-visual edition)
Hi there! It's been almost a month and a half since I got to know Nullscape. I could yap another two hours about what I like and what I do not, So let's just get straight to what this game would benefit of.
Note: I might add new suggestions later. Additionally, feel free to make art concepts for any of these.
QoL
Toggleable movement upgrades in the Lobby - I feel like players should have a bit more freedom to play around while waiting in the Lobby. An area to be able to do so would also be a nice addition
Option to disable death messages in chat - The first step to doing this is making chat death messages client-sided. It would make it easier to communicate.
Option to change classes mid-intermission - This would probably require the devs to reprogram the upgrade loading mechanism, albeit it would be nice to see sometime later. A workaround for this is to just make players be able to change classes at certain levels.
Option to disable trails/auras - Pretty self-explainatory.
Speedrun timer - You can't really track for how long have you been playing in-game if you don't have the fracture skybox equipped.
Additions
Enemy - Anchor
Desc: Don't stray too far when it appears.
Heading: You are its pet at times.
Tip: Follow the direction it's going.
Mechanic - Anchor sometimes appears above you and moves straight in a random direction, Becoming aggravated when you are not within a small distance of it, and killing you when you get too far.
Voidbound Anchor (Handcuffed greater curse)
Desc : Anchor becomes voidbound.
Mechanic - Anchor is permanetly present, moves faster, has smaller distance tolerance , and sometimes moves completely randomly.
Curses
Introvertism - Bell inflicts overtuned sooner
Mood swings - Bell inflicts overtuned at random
Delusion - Did you hear it too? (Makes a random sound play every few minutes)
Greater Curses
Handcuffed - Anchor becomes voidbound.
Lore-accurate - Tripmines are invisible. [Note: To make this more forgiving the tripmines could slowly fade out as you get closer and vice-versa]
Upgrades
Fair Play - Enemies have a +5% chance to kill each other for the rest of the level. (Max 30%)
Luck totem - Altars have a chance to get boosted upon activation. Boosted altars give golden gifts and enhance their positive outcomes.