u/24Ronin

▲ 231 r/Unity3D

Subsurface Scattering & Planar Reflections

Figured I’d post some more of the water shader since people seemed to like the last post. This stuff was actually done a while ago already, but I never really got around to showing it off here.

This clip is showing some subsurface scattering (SSS) and planar reflections. Funny enough, while recording ended up finding a shader artifact seen most notably with emissive materials at night. Was causing nasty reflection artifacts all the way out on the horizon. Ended up being caused by a near div by zero issue at extreme grazing angles making the reflection slopes explode lol.

This week started working on a refactor to bring in more dynamic interactions like foam injection.

anyways, appreciate all the interest on the last post. It’s been nice finally sharing this stuff instead of just staring at it alone in the editor for months.

u/24Ronin — 7 days ago
▲ 1.0k r/Unity3D

Procedurally Generated Sea Foam

Been working on a water shader for almost a year now. I haven't shared much about it (other than on the asset store), but after some bouts of burn out finally returned and tried out experimenting with some procedurally generated foam! Pretty happy with how it turned out

Going to try posting updates more often to help keep myself motivated, thanks for stopping by to check it out, peace!

u/24Ronin — 13 days ago