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I'm thinking of creating a classic-style vanilla Skyblock challenge where both the Overworld and the Nether would be practically empty, with only the bare minimum necessary to make the game playable. The End could remain almost normal, since it naturally has a void-like format.
The main difference would be this: instead of starting on an island in the Overworld, the player would start on a small island in the Nether.
My question is: how far would it be possible to progress in this scenario using only vanilla mechanics?
I know that, through trading with piglins, it's possible to obtain resources to build a portal and return to the Overworld. But this raises some important questions:
What should exist in the Overworld, since the starting island would be in the Nether?
What should be placed in the starting chest so that the challenge continues to make sense and doesn't become too easy?
How would it be possible to obtain netherite in a world where the Nether is also void?
Would it be acceptable to use bounding boxes of structures, such as a witch's hut or a Nether fortress, to allow specific farms?
Should the End portal be generated manually, or would there be a more coherent way to make access to the End possible?
My idea is to beat this challenge in vanilla, using only the bare minimum necessary to make it possible, without adding excessive resources. I haven't yet found anyone doing exactly this type of Skyblock starting in the Nether, so I would appreciate suggestions on what blocks, structures, or items would be truly necessary to make the challenge viable and interesting.