u/AHumanThatListens

At the 5.5+ / pro level, how much does the paddle really matter?

And here I'm not talking about wildly different paddles; I more mean paddles that are similar, think Joola Pro V Perseus / SLK ERA / Luzz Cannon, or RPM Q2 / Selkirk Labs Boomstik / Aireo Cyclone. I ask because I'm curious what the calculus might be when a pro signs with a specific company.

Like, once dialed in, can a 5.5+ or pro player basically play the same level of game with any paddle "similar to" their main? Or does the paddle sometimes make too inevitable of a difference to ignore even when it's subtle and weight / other legal mods have been exhausted?

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u/AHumanThatListens — 9 hours ago

"Why the pickleball boom is already over"

This guy makes some arguments in his video that pickleball is "doomed." I think here he is talking specifically about the business case for indoor facilities, and he may have a point or two there, especially when the weather is nice and those facilities are competing with free rec play outdoors.

That said, I don't think this guy is taking into account how durable the fun is for people who get into it, as well as the worldwide expansion of pickleball, particularly in the most populous region of the planet, east, southeast and southern Asia.

The comments section is also interesting to look at; a mixture of people who sustain the points he makes with others who see no letup in interest in the game where they are.

He mentions private equity getting involved, which rightly rings alarm bells. Commenters echo concerns about squeezing out profits over creating community.

Figured I'd bring a link to the video here and see what you all have to say about it, if anything.

u/AHumanThatListens — 5 days ago

First impressions of the Hurache-X Power2, coming from Vatic V-Sol Pro V7-LH/Joola Pro IV Perseus

Never paid anything like $200 for a paddle before (I got the Pro IV on steep discount!), but proven durable grit and a durable core is worth it to me.

I want especially to develop my slower, spinnier shots, particularly roll dinks, with more confidence the surface will still be there six months from now.

Other contenders were the Spartus P1 elongated and the Honolulu J6CR Crystal Blue, but both companies have well-documented shipping and customer service headaches, and the Spartus stock swing weight (122–124) feels like a lot to manage out of the box, though I have salivated at what has been said about Permagrit.

The 11six24 shipped lightning fast; ordered midweek, standard shipping, and I unexpectedly had the paddle in hand early Saturday afternoon!. No time to weight it up, so the first session was stock with just a Tourna Tuff XL overgrip. Since then: 3g tungsten at 9 and 3, plus edge tape.

Sweet spot: Similar to the V-Sol in terms of size and forgiveness for an elongated. Mishits near the top edge don't wimp out.

Full-swing power: Where the Hurache-X impressed me most. It feels like it combines the best of the Perseus and the V-Sol: the grit lets you take topspin-heavy full swings and get that ball-pocketing sensation people associate with the Pro IV, but it also feels great to just smack through the ball when you want to. Ramp-up feels linear, predictable; it accommodates both flavors of power without forcing a choice.

Spin: Really good. The catch is excellent and I'm significantly less worried about grazing a ball into the net on spinny shots. I haven't been confident enough to lean into that on a surface I knew was degrading. Still calibrating, but early signs are promising.

Pop: A smidge less than the Joola or V-Sol, and I notice it most on resets. My preference is a paddle that does the reset work for me with minimal extra movement; the Hurache-X asks for juuust a little bit more. I'll easily adjust; it's genuinely a minor issue, but if I could change one thing this would be it.

Weight and feel: The 6-inch handle isn't something I needed, but it's a real bonus. Feel is a touch hollower than the V-Sol, somewhere between that and the Perseus. Adding weight firmed things up noticeably, but it plays fine stock. I don't actually need weight to play well with it; I added it because I like the heftier feel. It has a stock maneuverability that reminds me of what people have been saying about the J6CR, light for an elongated yet stable enough not to twist that much on you. There's a version of my future game where I take the weight back off to lean into quicker, flicky play, but right now I'm building out my 2HBH offense off volleys, and the added stability suits that better.

Overall, genuinely excited about this paddle; looking forward to lots of good games and drilling with it.

u/AHumanThatListens — 20 days ago

3 different types of twoey backhand attack volleys (short video clips linked)

It strikes me that there's very little content out there about 2HBH attacks out of the air. I think this is a really important shot to have. I hate it when opponents get away with high balls just because they come backhand side, and sometimes you just need more than a flick or other one-handed slap to get power when the ball is too high or deep.

In that spirit, I've been drilling this, and I filmed a wall drilling session of myself; I'm finding that there are basically 3 ways to do this shot (short video montages of each linked):

  1. The classic line drive, hit in the baseball strike zone between the chest and knees. The one most similar generally to the twoey groundstroke.

  2. The full overhead slapdown for when the ball is above your head (or slightly lower and you are at the kitchen line and have a good downward angle). All smack, no topspin. It's like a downward axe stroke; My torso bends back in anticipation before bringing it down.

  3. The topspin heave. Ball is shoulder-height to slightly above the head. Paddle and arm motion is as though you are heaving a heavy sack that you intend to throw far in front of you. Paddle angle is more closed; this creates more topspin and somewhat less pace. Good for when you want to make sure not to hit it long, if the flatter overhead carries that risk.

Any thoughts, questions, critiques, tips, experiences?

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u/AHumanThatListens — 23 days ago

High twoey backhand volley drilling thoughts / observations

Slowly overcoming my lazy one-handed backhand habits! Had a wall-drill session the other day (lob the wall backhand side and smack down the high rebound); really feeling like I'm starting to get the hang of it. This also bodes well for my injury-prone wrist, which now will do less solo thrashing on backhand offense.

It was fun noticing that I was natually hopping up in the air to get on top of the ball and landing forehand-side foot, once I truly prep for the shot (just like ALW! :-D) And for the first time, my non-dom shoulder was almost as achy as my dominant shoulder afterwards. Nice to have that symmetry. I've always thought it weird that we'd use mostly only one arm when we have two.

Other observations:

  1. I feel like there are three distinct offensive twoey volleys: (1) A line-drivey shot similar to a groundstroke twoey drive for below-the-chest balls, with the dominant arm slightly tucked in, (2) on balls chest to head height, a strong over-the-top closed-paddle-angle ["backhand western"] topspinny forward brush-smack, with lots of non-dom-hand transmission of the power generated by good weight transfer, and (3) for true overheads, a non-dom-hand guided flatter smackdown, again with thorough weight transfer providing the power generation. I don't feel like I've ever seen that kind of a breakdown of all these different twoey backhands.

  2. Does anyone else get a bloody dom-hand index finger, from a nail on the non-dom hand digging into it? That happened repeatedly to me. This shot is really the most intensity my non-dom hand has ever marshaled, so though I do other twoey strokes (including a twoey groundie), I've never had this problem before.

I can't wait to go out and more eagerly hunt for this shot on the court soon.

What have you all's experiences been with the high ball twoey volley?

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u/AHumanThatListens — 25 days ago

Help with twoey backhand midcourt offensive volley on higher ball

I'm a flicker by nature, from my table tennis days. And I'm pretty good at it, but I think I've become too dependent on it at the levels I'm getting to. I want to learn that crushing two-handed volley on the backhand side that people like Anna Leigh Waters and Parris Todd are so good at.

I feel comfortable anticipating a fast twoey counter on the backhand, because there's less prep and more simple instant reaction; the issue is when I'm not at the kitchen line or pushed off the kitchen line and I could hit a chest-/shoulder-high floating ball out of the air - I feel like I default to a one-handed topspin flicky motion because I can be lazier and prep less for it and because I don't have a lot of experience yet integrating two-handed offense from up high at midcourt.

Did any of you go through a period of learning that offensive twoey volley out of the air? Any videos you'd recommend that deal specifically with that kind of shot, the prep, the positioning, the weight shift, etc.?

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u/AHumanThatListens — 30 days ago

First VO contract: medical e-learning. Sanity check on rate and structure

I'm a medical interpreter (16 years), expert in a less-common language, brought in by a healthcare client as the only viable candidate for their patient-education videos. New to voiceover specifically (no voices.com profile), and I want to price my first contract well. Reality checks appreciated.

Scope:

  • About 44 min finished audio across 21 short instructional videos (surgical/medical content)
  • Clean, studio-quality, natural delivery; no sync to existing timing (their team handles post/edit). I just deliver clean audio
  • I also revise the existing translated script as needed before recording (which for this language is not just a few tweaks here and there)
  • Studio is my responsibility to arrange; I don't currently have a home setup
  • Independent contract, billed directly to the client

Their offered range: $20-55 per finished minute (~$880-$2,440 total).

Questions:

  1. For e-learning at this volume, where in that range is fair? Does the top end hold up?
  2. Script revision is bundled in. Price it separately (hourly) or fold it into per-minute?
  3. One-off 44-minute job: rent a studio or build a home setup? (leaning towards home, but home is crowded and not easy to configure a space) And how do you handle studio cost in a quote, pass-through or baked in?
  4. What am I not seeing as a newcomer (revisions policy, usage/buyout, deliverable terms)?

Any help appreciated!

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u/AHumanThatListens — 1 month ago

Scored my first Nasty Nelson today. A better experience than I thought it would be!

I was wondering when it was going to happen. Never had the guts to try it until recently. Missed a couple of times a few weeks ago. Then, today, I got my golden opportunity: a pickle friend of mine, who is a very laid-back fellow and quite tall just didn't see it coming. Square in the chest.

We all know each other well enough now in this friend group that everybody just laughed. I think one of the things I have been afraid of is bad vibes for doing something like that. But this was just a whole lot of fun and we all just laughed it off and kept playing. Great first experience!

What was it like the first time you did it?

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u/AHumanThatListens — 1 month ago

Does anyone else feel like they are inspired by / learning from watching Tama Shimabukuro take on top pros?

There have been all these folks talking about how pro singles has become mini-tennis, the LT ball and new paddle technology killing off cat-and-mouse, and now all of a sudden this lanky 15-year-old without a lot of power out-duels Hunter Johnson and Fed in singles??

A good reminder that even in singles - if you can (1) get the ball back skillfully no matter how hard they hit it and (2) learn correct court positioning to be able to get to more balls, you don't have to overpower them.

That's what I love about this sport. The strongest, brawniest athletes don't always win. That young man embodies values and fundamentals even more key to success in pickleball than optimized form. He takes his time, he is patient, he stays with the point, he doesn't rush things, and he works away at his craft. Like a woodcarver to the bangers' tree-cutters. Your backhand doesn't have to be elite as long as it gets the job done well.

I just love to see it. Tama is the ultimate answer to the question of how to beat bangers, because he accomplishes it in singles. Truly an inspiration. If that's possible in singles ... there's even more room for getting better in doubles than I thought!

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u/AHumanThatListens — 2 months ago

A really fun way to play pickleball with three people: "Three Streak"

Some friends and I created a fun variation for the dreaded "we've only got 3" situation!

Setup

One point-scoring player on the singles side (the server), two on the other (receiver and "bystander"). Only the server can score points.

Server gets minimum three serves before rotating out.

  • First and second serve: Win the rally, earn a point. No point awarded to any player if server loses the rally, but server keeps the serve.
  • Streak serve (third serve and beyond): Server rotates out if they lose the point; if they win, they continue to serve and earn points (thus "streak") until they lose and rotate out.

Serving position and scoring

On the first serve only, position follows singles rules: right side if your score is even or zero, left side if odd. For the remaining serves, the server alternates sides, and the receiver and bystander stay on their sides but alternate roles.

Score is called as server – receiver – bystander — serve status. As in, "3-8-6-first"; "7-3-1-second"; "0-4-2-streak." (you can modify which of these the server has to say, but it should at least be their own score and serve status)

There is no limit to how long a streak can go other than server loss of the point or a walkoff win (see "Winning". below).

Rotation after loss of serve

When service ends:

  • Server → left side of receiving court
  • Left receiver → right side
  • Right receiver → singles side (new server)

Server court coverage — decided before the game

  • Half-court: Receiver and bystander must hit to the server's half. Good for approximating the feel of doubles.
  • Full-court: Server covers everything. Truly hardcore, but apparently some young bucs like a grueling challenge. The guys who helped me create Three Streak seem to love it.
  • The two non-serving players always must defend the whole of their side.

If there's a considerable skill gap, the less-advanced players can defend half-court on serve while the more-advanced players pledge to defend full-court on serve; when this is the case, it is highly recommended to loudly announce the minoritarian arrangement (i.e., if only one player of the three is defending full court on serve, players should call out "full court!" before that player's first serve, as a reminder).

Important half-court rules: The kitchen has no left-right dividing line; any ball that appears to land in the "wrong half" of the server's kitchen [including of course the kitchen line] but takes its second bounce on the correct half of the court [including that side's kitchen by extension of the centerline] is a winner. However, such a ball whose second bounce lands outside the correct half is the server's point.

Wide cross-court dinks from the receiving side that go toward the correct half [and are thus playable even though the first bounce may technically occur in the "wrong side of the kitchen"] are thus protected.

ATPs: An around-the-post shot is valid even if it lands on the wrong half of the court. But to be valid, it must clearly pass below the level of the net post, otherwise it is not a winner.

Winning

  • No one can win until all players have had an equal number of serving turns and the game is "at cycle."
  • Games are to 11, win-by-two at cycle, up to 15.
  • For any score over 15, games are win-by-one at cycle: 15-14-8 at cycle is not a winning score, but 16-15-8 at cycle is.
  • A player may win once they have reached 11 points and no other player has reached at least 10 at cycle.
  • The first two servers in the cycle do not stop serving once they reach a winning score; they serve out their streak, and all remaining serve turns in the cycle are taken before a victory may be declared.
  • The last server in the cycle wins immediately upon scoring the winning point (a "walkoff win").
  • No player is ever eliminated. If one or two players get to 11 but neither has yet met the conditions to win, the third player with fewer than 10 points may still catch up and win unless/until the game is won.

Between games

Shuffle the starting order and positions between games to vary the matchup geometry.

For all rules not clarified here, assume carryover from standard pickleball rules.

-----------------------

Three Streak is better than Canadian singles and King of the Hill Cutthroat

Canadian singles is static — one player is permanently on the singles side, no rotation ever. King of the Hill Cutthroat rotates, but the server loses the serve on every lost point, creating a constant merry-go-round that interrupts the flow of play.

  • Three Streak gives everyone a guaranteed minimum service turn long enough to settle in and actually play pickleball, while still rotating everyone through all three positions.
  • It's also really good, in half-court defense format, for teaching and learning angles and respect-the-X reflexes on angled shots, as well as having a bit more predictability for practicing Erne setups.
  • You get more hits [in a half-court game, at least], because as the server you are the only player responsible for getting the ball back, so at least on serve you can't be "iced out."
  • Finally, it gives all players a chance to play in both directions during the game. No player is simply "stuck on the bad side of the court."

Seriously - give Three Streak a try next time your group gets threed. It's a ton of fun!

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u/AHumanThatListens — 2 months ago