Anyone else's Play Console stats frozen since June 27th

Anyone else's Play Console stats frozen since June 27th

Since June 27th/28th, my Play Console Statistics tab (installs, ratings, all of it) has been completely frozen. No new data at all, not even the usual day-or-two lag, just nothing. Is this hitting established apps too, or mostly newer/smaller ones? My app's still fairly new, so I can't tell if this is a "new developer" quirk or a genuine outage on their end. Would help a lot to know if others are seeing the same thing, drop your app's age and whether your stats are moving.

u/Abdeldjabar05 — 20 hours ago

Finally got production access on Google Play after my closed beta, here's what I did during the wait

So a few weeks ago I posted here and in other social network groups asking for testers for my Sudoku app (Sudoku Twist). Many of you joined the closed beta, and I wasn't expecting that many people to try it. I got around 40 testers in total it felt amazing.

While waiting for the testing period to finish i went through reviews and crash reports and used that time to fix some bugs and add some requested features. It needs a lot more work, but making it exist first is the most important step, and then we can improve it later.

I also built a small website for the app during that time. Partly because I read somewhere that having a dedicated landing page helps with discoverability and SEO, people finding your app through Google search rather than just the Play Store. Not sure how much of a difference it'll make yet, but it felt like the right move. If you're going through this process, I'd honestly recommend doing the same. It's not much work, and it gives you somewhere to point people.
Website - https://sudoku-twist.com/

Anyways i got the email a few days ago. Production access approved

Next milestone I'm aiming for is 50 reviews. If you've ever done ASO research, you know how much ratings and review count affect your ranking and visibility on the store it's honestly one of the biggest levers a small dev has early on. So that's what I'm focused on now, just trying to get the app in front of people who actually enjoy Sudoku and hoping they leave their thoughts.

Google Play link: https://play.google.com/store/apps/details?id=com.abdeldjabar.sudokutwist

If you were one of the beta testers, thank you. You helped more than you know.

https://preview.redd.it/72d2fxg168bh1.png?width=1474&format=png&auto=webp&s=48a652e5082d5d0a024a4a82af8388cf36002eb6

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u/Abdeldjabar05 — 2 days ago

beyond testing : reviews needed

We've all done the tester grind to get out of closed testing. But once the app's actually live, there's a second wall nobody really talks about: reviews.

Most of us are past testing now, sitting on freshly launched apps with next to no ratings. So instead of swapping test installs, let's swap something more useful this time — genuine reviews.

How it works: drop your Play Store link below. Try a couple of apps from others in the thread, and if you actually like it, leave an honest review. I'll do the same for yours.

Why bother: reviews are one of the biggest, most overlooked levers for ASO (App Store Optimization) — basically everything that determines how easily people find and download your app: keywords, icon, screenshots, and a big one — ratings and review count. A handful of genuine reviews early on can move your ranking and conversion way more than people expect.

Still in the testing phase and need testers instead? Drop your link anyway — happy to test for anyone who needs it.

Mine: Sudoku Twist: https://play.google.com/store/apps/details?id=com.abdeldjabar.sudokutwist

Let's actually close the loop this time.

https://preview.redd.it/xwxqta0uu3bh1.png?width=1792&format=png&auto=webp&s=c46796329e817c121585608804a1dafffefd3902

reddit.com
u/Abdeldjabar05 — 3 days ago

Finally got production access on Google Play after my closed beta, here's what I did during the wait

So a few weeks ago I posted here and in other social network groups asking for testers for my Sudoku app (Sudoku Twist). Many of you joined the closed beta, and I wasn't expecting that many people to try it. I got around 40 testers in total it felt amazing.

While waiting for the testing period to finish i went through reviews and crash reports and used that time to fix some bugs and add some requested features. It needs a lot more work, but making it exist first is the most important step, and then we can improve it later.

I also built a small website for the app during that time. Partly because I read somewhere that having a dedicated landing page helps with discoverability and SEO, people finding your app through Google search rather than just the Play Store. Not sure how much of a difference it'll make yet, but it felt like the right move. If you're going through this process, I'd honestly recommend doing the same. It's not much work and it gives you somewhere to point people.
Website - https://sudoku-twist.com/

Anyway got the email 2 days ago. Production access approved

Next milestone I'm aiming for is 50 reviews. If you've ever done ASO research you know how much ratings and review count affect your ranking and visibility on the store it's honestly one of the biggest levers a small dev has early on. So that's what I'm focused on now, just trying to get the app in front of people who actually enjoy Sudoku and hoping they leave their thoughts.

If you were one of the beta testers, thank you. You helped more than you know.

https://preview.redd.it/m3zkcivtt7ah1.png?width=1474&format=png&auto=webp&s=19f5f3447720515a7925824acad881844a23b708

reddit.com
u/Abdeldjabar05 — 7 days ago

Finally got production access on Google Play after my closed beta, here's what I did during the wait

So a few weeks ago I posted here and in other social network groups asking for testers for my Sudoku app (Sudoku Twist). Many of you joined the closed beta, and I wasn't expecting that many people to try it. I got around 40 testers in total it felt amazing.

While waiting for the testing period to finish i went through reviews and crash reports and used that time to fix some bugs and add some requested features. It needs a lot more work, but making it exist first is the most important step, and then we can improve it later.

I also built a small website for the app during that time. Partly because I read somewhere that having a dedicated landing page helps with discoverability and SEO, people finding your app through Google search rather than just the Play Store. Not sure how much of a difference it'll make yet, but it felt like the right move. If you're going through this process, I'd honestly recommend doing the same. It's not much work and it gives you somewhere to point people.
Website - https://sudoku-twist.com/

Anyway got the email 2 days ago. Production access approved

Next milestone I'm aiming for is 50 reviews. If you've ever done ASO research you know how much ratings and review count affect your ranking and visibility on the store it's honestly one of the biggest levers a small dev has early on. So that's what I'm focused on now, just trying to get the app in front of people who actually enjoy Sudoku and hoping they leave their thoughts.

If you were one of the beta testers, thank you. You helped more than you know.

https://preview.redd.it/m3zkcivtt7ah1.png?width=1474&format=png&auto=webp&s=19f5f3447720515a7925824acad881844a23b708

reddit.com
u/Abdeldjabar05 — 7 days ago