Always wanted a random map generator for Timberborn - now I built one
Hey y'all,
Didn't make it in time for the competition (not sure how I would have uploaded that one haha) and it's still in development, but I'd love some feedback on the procedural map generator that I created.
The idea is, you get to set a few things or randomize it and it generates a unique map in a couple of seconds - different sizes, elevation and ruggedness, water and badwater sources (figuring out the water sim wasn't easy), a start location, and resources scattered across the map. Just like in the clip here. There's also a map code system so maps are shareable.
I made a video showing the settings and how it builds a map from scratch, and I generated a batch of maps from seeds people sent in (in the description if you want to download and try them):
https://www.youtube.com/watch?v=IB96KFRC780
Still rough, so any feedback is welcome. Especially whether the maps look like something you'd actually want to play, and what settings you'd want control over.