One skill tree vs a couple of skill trees
Hi
My game setup
Im designing an incremental game where you smash things and get resources (common incremental gameplay). I have 4 different things to smash and each one has 3 different value(high to low). I categorize my upgrades into three categories: 1- common upgrades like increase the time of session, increase the value of smashable things, increase the total number of them, and stuff like that. 2- gameplay mechanics like arrows shooting at smashable things, creature smashing things, special smashable that have unique behaviour etc 3- the tool use to smash things and their upgrades like strength or radius
My question
I can add all these upgrades to a giant skilltree or I can have one skilltree for first category and one(or possibly two) for other two categories
Which option do you prefer?