Guides: Share Your Encounter Ideas
Along the lines of a d100 post, I'd love to get a shared community resource for guides, with some encounter ideas that can be slotted into a session as needed.
And please share your twists and alt takes on other ideas posted here: if players look here it will keep them uncertain if their guide uses an adventure here.
A few to start and I will add more ideas as I make them:
A beautiful steed that seems calm but a but coy: it is a kelpie who wants to strangle and drown the PC as soon as they approach water.
A beautiful, intelligent steed that is an enchanted prince/princess/noble/maiden. The horse can speak only three times, ever, but can help the PC twice with information. Their last time speaking will be to tell the PC to cut off their head without explaining why. Doing so will end the enchantment, turning them human once more. If their request is denied, the horse will depart, never to be seen again.
After a character loses a valued item as a consequence of failure, they will encounter it not long after, in a clear, deep pool or well. In the pool is a talking frog/fish/a nixie who will fetch it for a price. ("Marry me", "trade me your left eye", "take me to this castle and aid me in restoring my inheritance" etc)
When the PCs are out of food/water, they come across a cottage with a garden and well. The owner is a witch, who is foraging in the forest and if she is stolen from she will return and curse the PC who stole from her. (Either by interrupting or by seeing what occurred in her pool/mirror and tracking the PC down.)
The PCs encounter a small orchard in the wilderness. If they steal the fruit, the dryads will attack them. If they are kind and respectful, the dryad may let them take fruit.
The PCs encounter a small orchard in the wilderness. The fruit looks and smells delicious. They must roll a save as though addicted to resist eating it. If they eat it, they will fall asleep and be absorbed into the tree. Burning or cutting down the tree will both free them and harm them (they take the Bits of any damage to the tree) and they either grow allergic to apples or addicted to them.
The PCs encounter a cottage with a mother, a father and a daughter, about to have dinner. They invite you in. The mother is anxious and a bit high strung. The daughter is sad and may burst into tears. The father is upset and worried that his son went off to visit his uncle without saying goodbye. The stew is delicious. There is a chest upstairs with blood on and around it. The daughter may be caught sneaking out the bones from dinner and burying them under a tree with white berries outside. In the morning, the berries of the tree are blood red. Any who find the bones or who ate the stew have troubled sleep and dream of a beautiful firebird, who sings of the murder of the son by his stepmother, who then makes her mournful daughter believe she was responsible for her half brothers death. The PCs will have troubled sleep until they avenge the boys death by killing the stepmother. If they succeed, they will gain a firebird feather that glows when someone tells a lie in its presence.
An old lighthouse by the sea is home to a burly man and his pregnant wife, who gazes longingly to the sea. The man is helpful against the terrors that crawl ashore from the water, and offers food and shelter to the party. His only condition is not to go into one locked room, with a door bound with iron. His wife begs you to steal the key/pick the lock and retrieve a fur coat from the room for her. She cannot. If they help her, they learn she is a selkie and they will receive a flute that can call the selkies for aid when near the sea, one time. They will also earn the ire of the man, who will try to kill them. If they don't help her, the man will offer a gift of a weapon or armor or needed gear, but the captured selkie will sing to the sea and the PCs will earn the ire of the selkies.
The PCs come across a small village, preparing for a wedding. The bride, who is from another town, has heard terrible rumors about her husband, from a speaking bird, and she asks for your help in uncovering the truth. She plans to hide in his house and wants you to get invited to his bachelor party, to help her. It turns out he and his band are robbers and cannibals and they capture, quarter and devour a maiden at the bachelor party - the PCs must discover the truth, hide their horror and keep the groom from discovering his hidden bride. If successful, she will tell the story to the town at their wedding and the townsfolk and party can drive away or kill the robbergroom and his band of miscreants.
The mist destroyed the harvest and in its place, corrupted strange crops grew. Those who eat it are changed, growing feral and strange. They want to make you eat it, too.