Game Developers! Anyone fancy lending me support
The latest game idea that’ll either die in 2 weeks or consume my life entirely:
5v1 asymmetrical horror shooter inspired by Search & Destroy, Alien Isolation and old AVP paranoia.
Set on a collapsing colonial station where Marines have to complete 3 randomized objectives before extracting. One player controls a Xeno that starts weak and stalking-focused but evolves as the match goes on.
Marines don’t just “survive” — they’re constantly making noise and exposing themselves:
welding doors
hacking terminals
dragging power cells
motion tracker pings
stepping on wet hive goo
opening heavy bulkheads
walking over different floor materials
panicking and mag-dumping corridors
The Xeno isn’t just running around clawing people. It plays more like a thinking predator:
crawl through vents
cling to ceilings
cut power to sections
create fake audio distractions
drag bodies into vents to remove info from the team
leave resin trails/hive growth to track movement
ambush isolated Marines
Marines win either by:
A) triggering the station purge/nuke sequence and escaping
or
B) baiting/trapping the Xeno into an airlock and ejecting it into space
Xeno wins by wiping the squad before objectives finish.
Big focus is atmosphere and SOUND. No loud arcade music blasting constantly. You hear:
boots hitting metal differently depending on floor type
vents rattling above you
distant motion tracker beeps
doors unlocking in another corridor
something sprinting through ventilation
pulse rifle mags hitting the floor
teammates going silent mid sentence
Wanted the game to feel like every match creates its own horror movie instead of just “monster chase game #48”.