u/AdagioOfLiving

Fallout 4 Creation Club Quest Starts

Hello all! I'd noticed that there's not really a convenient way to view the starts for all the different Creation Club content that's been added, and since the quests no longer autostart, I figured that I'd throw together a quick and dirty guide for it. I'll update things if anyone has any further info.

  • Anti-Material Rifle: “The Paper Mirror” begins at the Museum of Witchcraft, on the northeastern corner of the map. 
  • Arcade Workshop Pack: Appears in workshop mode, makes my job easier. 
  • Armor Paint Jobs: Automatically there at the armor workbench, hallelujah. 
  • Black Lab Retriever: West of Nordhagen Beach, across the bridge. 
  • Border Collie: House ruins west of Graygarden. 
  • Boxer: Southwest of Fiddler’s Green Trailer Estates. 
  • Brahmin Armor: “Udder Madness” begins by investigating the race track at Easy City Downs, just a bit to the northwest of Nordhagen Beach. 
  • Bunker Home Pack: “A Home for the Family” begins by investigating inside the Boston Bugle, near the Mass Fusion Building and Haymarket Mall. 
  • Capital Wasteland Mercenaries: “The Good Fight” starts at Lynn Pier Parking, just to the east of Finch Farm. 
  • Captain Cosmos: “Captain Cosmos” starts behind the Super Duper Mart in Lexington. 
  • Charlestown Condo: “A Place to Call Home” starts east of Bunker Hill, near the waterfront. 
  • Chinese Stealth Armor: “Can You See Me Now?” starts at the South Boston Military Checkpoint, between Big John’s Salvage and Andrew Station. 
  • Chocolate Labrador: To the east of Coastal Cottage, on the beach. 
  • Coffee and Donuts Workshop Pack: “Slocum Joe’s” starts at Slocum Joe’s Corporate HQ, between Medford Memorial and Medtek Research.

 

- CZ Combat Rifle: “Way Back Home” starts east of Sanctuary, east of the bottom bit of water sticking out. At the raider camp there, head DIRECTLY east from the campfire until you see the small brick wall section.

  • Cyberdog: “All Byte” begins while investigating the Nahant Oceanological Society. 
  • Dalmation: Found south of Monsignor Plaza, on the docks. 
  • Doom BFG: “From Hell” starts in the ruins north of the Capsized Factory. Supposedly.

 

(Note: I was not able to get the quest to start, but did manage to get the gun by fast traveling to the Cave and heading directly west, then killing Mercy.)

  • Doom Classic Marine Armor: Found inside Dunwich Borers. Will update when I look into where that is. 
  • Enclave Remnants: “Echoes of the Past” starts on the road north of Saugus Ironworks, which is just south of the Slog. 
  • Fantasy Hero Set: “Method to the Madness” starts at Hubris Comics. 
  • Graphic T-Shirt Pack: These things are everywhere, man, I don’t know what to tell you. 
  • Great Dane: East of Med-Tek research, along the road. 
  • Gunners vs Minutemen: “War Paint” starts in the church west of Hyde Park. Requires having allied with the Minutemen (will investigate whether this means saving Preston, allying a settlement, or becoming General). 
  • Halloween Workshop Pack: “All Hallow’s Eve” starts by tuning into the Mysterious Signal on your Pip-Boy. 
  • Handmade Shotgun: They just kinda appear in the world. ‘S nice. 
  • Heavy Incinerator: “Crucible” starts at Saugus Ironworks, and I already told you where that is.

 

The guy with the note on him kept appearing for me (and getting killed by ADA) whenever I’d go in to try and talk Jake out of doing something dumb in the boss room.

  • Hellfire Power Armor: Found by finding and killing Pyro, southeast of Listening Point Bravo. Slightly southeast of Greentop Nursery. 
  • Holiday Workshop Pack: “Holiday Spirits” starts in Diamond City, across from the schoolhouse. 
  • Home Decor Workshop Pack: Automatically appears in workshop mode. I like this one, gives chill vibes. 
  • Horse Power Armor: “Giddyup!” starts at Wilson Atomatoys Corporate HQ. It’s just south of Trinity Tower. 
  • Husky: South of Croup Manor, near the road. 
  • Institute Plasma Weapons: “Alms for the Needy” can be started by investigating the Parkview Apartments. 
  • Ion Gun: “Workplace Safety” starts by reading the note at the Kill or Be Killed weapons shop in Goodneighbor. 
  • Makeshift Weapons Pack: “When Pigs Fly” starts at a merchant workshop northwest of Greenetech Genetics. I wish the piggie bombs were easier to get. Or the saw blades.

 

Traveling to Cambridge Crater and then heading directly southwest gets you there fastest in my opinion.

  • Manwell Rifle Set: “The Quantum Stag” starts in a ruined house west of Outpost Zimonja.

 

Traveling to Tenpines Bluff and then directly northeast is faster. The note is in the northwest corner of the ruined house. Beware of Rust Devils.

  • Modern Furniture Workshop Pack: Automatically appears in Workshop mode. 
  • Modular Military Backpack: Automatically appears and is craftable at the armor workbench. Jesus, how am I only at the Ms? 
  • Morgan’s Space Suit: Found at the rear of the entrance lobby of ArcJet Systems. Convenient place for it, I guess. 
  • Neon Flats: “Neon Winter” starts in Goodneighbor. 
  • Noir Penthouse: “Early Retirement” starts by tuning into the Strange Signal on your Pip-Boy. 
  • Nuka-Cola Collector Workshop: “Carbonated Concerns” starts across the road from Hubris Comics. 
  • Pint-Sized Slasher: “A Pint-Sized Problem” starts in the Boston Bugle Building, and dang it, I already told you where that is too. 
  • Pip-Boy Paint Jobs: They’re just THERE. 
  • Pitbull: Since Shaun grew up there’s no more babies in the Fallout universe, so instead it’s hanging out near Big John’s Salvage. 
  • Power Armor Paint Job: Automatically unlockable with no further effort required, unlike my attempts to make this funny when I’m this many entries in. 
  • Prototype Gauss Rifle: “The Prototype” begins at Gunner’s Plaza, east of Hyde Park and west of Cutler Bend. 
  • Quake Thunderbolt: “Deathmatch”, which allows you to unlock the most broken weapon in the entire game, starts at Cambridge Crater, east of Monsignor Plaza and south of Wattz Consumer Electronics. 
  • Railroad’s Clandestine Couture: “Dead Drop” is started by reading a note on a table along the pier near Revere Beach Station. 
  • Repurposed Power Armor Helmets: Appears in Daisy’s inventory in Goodneighbor, usually. 
  • Rottweiler: West of the WRVR Broadcast Station. 
  • Sea Scavengers: “Lost at Sea” is started by investigating near Oberland Station, which needs your help. 
  • Sentinel Control System Companion: “Malevolent Malfunction” starts outside Fort Hagen by tuning into the Distress Signal Beacon on your Pip-Boy. 
  • Settlement Ambush Kit: Automatically appears in Workshop mode. Can be a fun distraction when you’ve done everything else in the game. Better not touch it unless you’ve done every other quest, though! You naughty thing, you. 
  • Shiba Inu: Best boy can be found at a house south of Wildwood Cemetery. 
  • Solar Cannon: “Burned on the River” starts at the South Boston Military Checkpoint. I know I told you where that is, but in case you forgot, it’s just east of Big John’s Salvage. See? I can be nice sometimes. 
  • Tesla Cannon: “Best of Three” starts by tuning into the Vault-Tec Distress Signal on your Pip-Boy while south of the Electrical Hobbyist’s Club, which is to the east of the Mass Fusion Disposal Site and directly north from the Edge of the Glowing Sea. 
  • TransDOGrifier: This creation of the Woke Left Striking Again can be crafted at Chem Stations. 
  • Tunnel Snakes Rule!: “Tunnel Snakes Rule!” starts by tuning into the Faint Radio Signal on your Pip-Boy while near Hangman’s Alley. I hear this one causes problems with your game, but I’ve never had 
  • Virtual Workshop: Automatically appears in Workshop mode. I’m finally in the Vs, I can’t believe it! 
  • Weapon Paint Jobs: Automatically appears in the Weapons Workbench, but man I wish this supported more weapons. Where’s my cool weapon skin for the Fat Man, dammit? 
  • Yellow Labrador Retriever: East of the South Boston High School, behind a church. 
  • Zetan Arsenal” “Over the Moon” starts on a bridge south of ArcJet Systems.

FAQ:

Q: You wrote this in a rather whimsical tone - why? For these kind of lists, dry and serious information is better.

A: Yeah, but I was bored. You do it, then.

Q: Some of these have more information than others. Why?

A: I care about some of these quests more than others. If you have further information that you think would be helpful, I'll edit it in!

Q: Are you okay?

A: No, but I will be. I'm teaching my 4 year old how to play The Force Unleashed, so I got that going for me.

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u/AdagioOfLiving — 11 days ago