Creating ambient music for traditional-minded producer
Hello! I've been making non ambient music for a long time and recently I've started a project that requires me to create some ambient music. I get the basic of soundscapes pretty easily, but even listening to examples of stuff close to my goal I have little clue on the composition side of it.
I feel like most of it is improvisational, but when for examples the textures are made to evoke real world atmospheres and are thus not strictly music samples, it seems hard to balance the "when" to play them; and in terms of the actual music I feel most traditional cadences are too resolved to stay lost in the sound and that it's really hard to make a melody that is as ignorable as it is memorable, especially when the BPM get very dilated and the notes feel almost disjointed.
Any tips on these problems? Maybe a bit of a workflow? Most videos I've seen on the topic feel... Lazy. Like "create 2 pads and a chord progression, loop them and remove one sound here and one sound there and that's a song". I don't feel that's how good music is or should be made