Friday video update
OMGGG I CANT WAITTTTT. I love cheer routinesssss.
OMGGG I CANT WAITTTTT. I love cheer routinesssss.
Hello, this is kjun.
A few days ago, we shared through Discord that the release schedule for the PS5 version of inZOI has been postponed to the first half of 2027. We sincerely wanted to bring the PS5 version to you within this year. However, as we reflected on the development experience of the PC version, which is currently in Early Access, we came to think more deeply about the level of quality inZOI must achieve in a console environment. Through that process, we have taken seriously the fact that there are still many areas we need to improve in order to meet the expectations of our players.
Once again, we sincerely apologize for adjusting the release schedule in order to thoroughly address these areas and properly raise the overall quality of the game. For our console players in particular, we believe the best way to repay your expectations is to ensure that, with a single purchase of the main game, you can fully enjoy a rich and deep gameplay experience. For that reason, we would like to take more time and prepare the PS5 version with greater care and depth.🙇♂️
Despite the disappointing news of the delay, many players have told us that it is better to take a careful approach and improve the quality, rather than rushing out an unfinished version. Many of you have also shown support and encouragement for our transparent communication. Each and every one of your warm messages has been a tremendous source of strength for me and the development team. Thank you sincerely.
Many of you also shared the opinion that, considering the differences in expectations and gameplay experience between console and PC players, it would be better in the long term to release the PS5 version after the PC version has reached a sufficient level of stability and feature completeness. Our development team fully agrees with this view.😅
In particular, the PS5 version must pass Sony’s strict guidelines and certification process, which means we need to secure a high level of stability and optimization. The team in charge recognizes the importance of this process very seriously and is treating it as a top priority. At the same time, we aim to minimize the update gap between the PC and PS5 versions at the time of the PS5 release, so that console players do not feel left behind.
Ultimately, I believe that the best way to repay the love and interest you have shown us is to reflect the many opinions and improvement requests we discuss here, and to continue developing both the PC and PlayStation versions together.
We are also carefully monitoring each of the feature improvement and addition requests you have shared through Discord. Today, I would like to share some of the actual preparations the development team is currently focusing on for the console version.
Console-optimized controls and UI/UX improvements
To create a gamepad control experience that feels right for inZOI, we are studying strong examples from various global console titles. While the current UI layout is based primarily on keyboard and mouse controls, we are focusing on optimizing the control flow so that menus and UI elements on screen can also be selected and controlled comfortably with a gamepad.
We are also preparing gamepad button customization, including key mapping, to improve user convenience. In addition, for players who prefer keyboard and mouse controls even in a console environment, we plan to support those input options as well.
Console-exclusive content and feature expansion
As shown recently with fishing gameplay that uses DualSense features, we are working to add more content and features that make use of the unique appeal of the console environment. We are also doing our best to optimize the in-game canvas feature, which many players have asked about, so that it can be experienced in a form suitable for the PS5 environment.
In addition, the valuable ideas you have shared regarding family systems, daily routines, graphics, animations, and other areas are being carefully reviewed within the development team. Rather than being bound only by a fixed update plan, we will continue to think more deeply about what kind of fun our players truly want.
The valuable experience and know-how we are gaining through the Early Access period of the PC version are becoming an important asset for us. By building on that experience, we promise to bring you the PS5 version in a more stable, polished, and complete form.
Thank you sincerely to all of our players for continuing to trust and support our communication, and for generously sharing your feedback for the success of inZOI. We will continue building inZOI together with you.
Thank you.
kjun<:Icon_Heart:1275934270476779520>
Note*** this was taken from the official inzoi discord. I am not kjun himself lol
Hello everyone,
This week, I’d like to finally begin the long-awaited discussion about inZOI’s console development.
It’s been a long journey getting here, but we’re now ready to share more details about our direction, what we hope to achieve, and most importantly, a much clearer timeline for when you can expect inZOI on PlayStation 5. I’ll start with that first before explaining why we adjusted our previous schedule.
**We are currently planning to release inZOI for PlayStation 5 in the first half of 2027.**
For the PC version, we released the game in Early Access before it was considered complete. We chose this approach intentionally so we could receive direct feedback from players throughout development, improve the game based on that feedback, and continue repeating that cycle together with the community. That process has been incredibly valuable in helping us build the foundation of inZOI.
Originally, we hoped to follow a similar approach for the console version. However, as we studied the console player base and platform environment more closely, we realized expectations for console games are often quite different. Console players are generally accustomed to receiving a more complete and polished experience from the very beginning, without major setbacks during the process.
After understanding that perspective, we felt we needed to approach the PlayStation version differently, even if it meant changing the way we’ve developed inZOI so far. Because of this, we have been focusing on improving every aspect we can imagine of the unreleased PS5 version as much as possible.
This includes bringing our large, immersive cities full of autonomous Zois to console hardware while carefully optimizing performance for fixed system specifications. We are also redesigning the experience around the DualSense controller rather than keyboard and mouse controls, while considering gameplay on larger TV screens viewed from a greater distance than typical monitors or laptops.
We do not simply want to recreate the PC version one-to-one on console.
We want the experience to feel natural and fully suited for console players. Beyond smooth gameplay, we are also carefully considering screen transitions, UI structures, controls, and many other details that should feel comfortable when playing inZOI on PlayStation 5.
Most importantly, we want players to feel that even with just the base game of inZOI, they already have a complete and satisfying experience.
*[Continued in the comments]*
These are ambitious goals for the PlayStation version of inZOI, and we hope we can meet those expectations when the game releases in the first half of 2027. Because of this development structure, we expect it to be difficult for us to hold large-scale public beta tests for console players, which I know may disappoint some of you. However, because our philosophy of developing alongside player feedback has proven so valuable for inZOI, we still want to involve the community—especially players who primarily play on consoles—in the continued development of the PlayStation version.
We are planning to compile some gameplay videos where we demonstrate how different aspects of inZOI are being adapted for controller gameplay and larger screens. After watching, we hope you’ll share your thoughts on what feels right, what could be improved, and what you believe would create the best possible console experience. Whether through Discord or another suitable platform, we want to gather your feedback this way in the near future.
In the meantime, let me know what you’re most looking forward to when imagining inZOI on PlayStation 5.
- Are you hoping for experiences that are unique to console gaming?
- Or do you simply want the same experience as PC, playable on PS5?
- What matters most to you when playing games on console?
Write down your thoughts in the comments. We’ll be reading your feedback and apply it where we can throughout development. Then, we'll continue this discussion when we share that development video with all of you.
We thank you sincerely for your patience while waiting for the console release of inZOI. We will continue working hard to create an experience that feels meaningful, polished, and truly enjoyable from the perspective of a console player.
I hope everyone has a wonderful weekend, and I’ll see you again in my replies next week.
—Kjun
Hello everyone. ❤️
It feels even more meaningful to be writing to you this week. Over the past few days, many of you shared feedback regarding feature additions, improvements, bug fixes, and the future direction of development. In particular, there has been a lot of excitement surrounding the PS5 version release and multiplayer functionality. We are currently organizing everything internally, and we will share the official PS5 schedule and details this Friday. We will also provide an update on multiplayer development progress in the near future.
At the moment, we are focusing heavily on PS5-exclusive features, improved controller usability, enhanced user convenience, and stronger mod support as important directions for development. We will provide the official schedule on Friday.
> `Community Feedback & Suggestions`
Gameplay & Interactions
This week, many of you shared ideas about gameplay improvements. There were strong requests for more autonomous and realistic character behavior, such as reporting crimes to the police, criminal activities, inviting friends over, and performing actions naturally during conversations.
There were also many suggestions regarding attraction and relationship systems, more unique personalities and behaviors, and stronger emotional expression.
We are currently improving Zois so they can react more naturally to the surrounding environment, the world itself, and other Zois.
We are also developing systems where nearby Zois naturally approach you through phone calls, dates, conversations, jealousy, and other relationship-driven interactions.
Many of you also hoped for expanded family interactions, such as children learning various skills like walking, swimming, and playing, as well as walking hand-in-hand with their parents. I think many players are looking forward to seeing Zois freely swimming, and we plan to show this during the summer.
The hand-holding feature is currently being worked on very hard by our internal programmers, and we are preparing to make it usable in more and more situations over time.
There were also suggestions for functional stores such as supermarkets, cafés, and restaurants, along with improvements to dining systems and the addition of buffet systems.
> `Jobs & Career Systems` 😄
Many players proposed deeper gameplay expansions for various careers, including hair salons, bakeries, delivery services, scientific research, firefighters, modeling, mining industries, and more.
For hair salons in particular, players wanted dynamic systems that include hair washing, coloring, nail art, skincare services, customer reactions, reservation systems, and more detailed interactions.
Are you all enjoying the April job update so far? This time, we unfortunately did not have enough time to improve older jobs alongside the new content, but we will continue updating the many careers that you have consistently requested.
Honestly, we did not expect hair salons to receive this much attention and enthusiasm. We may not be able to prepare it quickly, but we definitely want to add many more interactions in the future. Please wait just a little longer.
> `Building & Environment
There were requests for lighting automation, curtain and blind controls, door and window locking systems, indoor/outdoor lighting adjustments, and more physical environmental changes such as wind, falling leaves, and puddles. We will continue improving environmental physics effects in future updates.
> `Vehicles & Transportation`🙏
Players also requested improvements allowing all family members to use vehicles, automatic parking systems, in-car music playback, radio features, and expanded transportation interactions.
We are currently improving vehicles, especially focusing on implementing U-turn functionality. Last year, until the very end before release, the lack of U-turns prevented continuous driving experiences and forced players to skip travel midway. This time, we want to properly solve that issue so players can choose whether they want to skip travel or continue driving naturally.
Currently, companions and family members can ride together, but driving functionality still has issues. We will work to normalize and improve this as quickly as possible.
> `Bug Fixes & Stability` 😢
Many of you also reported various bugs. Issues related to eating, AI behavior, disappearing vehicles, and other technical problems were mentioned frequently. We understand the need for a more stable gameplay environment and stronger technical support.
At the moment, there are many stability issues caused by both bugs and mods, and we are considering reducing additional feature development temporarily in order to focus on stability improvements first. If you can wait just a little longer, we will make it happen.
> `Future Development & Expectations`
There were many requests for deeper personality and memory systems, more emotional and relationship depth, realistic daily life and social activities, and expanded careers and hobbies.
We are planning to develop a memory system including phobias, and for personality systems and baby traits, we are currently organizing autonomous behaviors and interactions. We are also planning to add various career-related content such as schools and school clubs.
Thank you once again for all your love and support for inZOI this week. We will continue striving to become a development team that always listens to you and searches for the right direction together with the community.
And please remember that we are also working hard to become a better development team that truly loves the game we are creating.
Thank you.
kjun<:Icon_Heart:1275934270476779520>
So my zoi Talia, that was initially rejected by Morgan ( the guy she went on a blind date with and acted all lovey dovey and then said she made him sick) and then ended up becoming sweethearts . Wellll today was the Halloween festival in my game and I had her go and call him over she since has the urge to kiss him and ask him on a date. So once he got there I had her kiss him and then I had the option to ask to become partners, so I asked and then he rejected her?!
Anyway she got really sad, got her first heartbreak milestone and went immediately to get some cotton candy. Then had the urge to LEAVE the city cause she was so upset. So after that I was like yk what screw this guy and I decided to have her breakup with him, which she then became miserable and it actually seems he was rather bothered by it as well. And a few hours later she went to a nightclub and I forgot they had plans to do this together so he was there, and then she gets this urge to win him back😭💀
Like GIRLLLL. But she also has the emotionally needy trait so tbh I guess I can’t be too surprised 😭.
I’m so excited for these features!
So if you’ve seen my post about the guy that said my zoi literally makes him sick. Well, a few days later he asked if we were friends or not and I didn’t reply but then he was super sweet and stuff and asked me to choose him and I just went with it cause why not lol but after some time of them being all lovey dovey I switched to her sister for maybe a minute only to switch back and found her in jail for I don’t even know what. So I had her escape and then shortly after getting home, her sweetheart messages her asking to sneak out so they can meet up and I got this pop up! I’ve played with a few households that had teens and I’ve never got this pop up until now and I reallyyyy hope it’s something that becomes a legit thing with the high school update ( maybe even an animation for sneaking out the window for houses too🙏🏼)
* side note I hope all these activities become functional too ( the 4th pic and so on)