
What do you think ? How can i improve my map ?
Hi everyone,
I’ve just finished creating the world map for my very first homebrew campaign: The World of Hedente.
It’s a star-shaped continent where the central hub (Aeterna) is connected to five peripheral islands through magical "Bifrost" beams of light. These beams rotate every two days, and when a beam is active, the surrounding seas become too turbulent for ships to sail, making the light bridge the only way to travel.
Key features of the map:
Aethelgard (North): The "fallen" region, currently isolated after a demonic invasion from the deep mines.
The Bifrost Mechanic: The blue lightning paths you see are the active bridges.
The Quest: Players must travel to each "point" of the star to find map fragments left by a legendary cartographer named Elwyn to stop a conspiracy.
I’m looking for some feedback:
How can I improve the visual clarity or the "fantasy" feel of the map?
Does the scale feel right for a continent, or should I add more points of interest?
Any tips on how to better represent the "magical turbulence" in the water around the active bridges?
Feel free to use this map for your own games! If you are interested in the full lore or specific regional details (like the demon invasion mechanics or the Bifrost rotation system), just ask and I’ll be happy to share.
Constructive criticism is more than welcome!