What if Gaussian Splats were treated as a creative VFX medium, not just captured scenes?
I've been experimenting with manipulating Gaussian Splats directly in real time — not just rendering or editing the capture.
This test can break the scene apart, keep the splats moving as a dynamic material, and reconstruct the original scene. Underneath it I'm experimenting with independently timed behaviors and higher-level creative controls, so this is heading toward a system for designing different kinds of Gaussian-based VFX rather than a single effect.
It's still very experimental and I'm figuring out what the right creative abstraction should be.
I'm curious what people working with Gaussian Splatting think: does treating splats as a manipulable VFX medium feel like an interesting direction? What would you want to be able to do with them?